• What are you working on? v19
    6,590 replies, posted
Thats pretty damn cheap for a no-contract phone.
[QUOTE=bobthe2lol;31862324]Thats pretty damn cheap for a no-contract phone.[/QUOTE] [url]http://www.virginmobileusa.com/cell-phone-plans/beyond-talk-plans.jsp[/url] ?
@Anyone I haven't pushed this onto yet; I submitted my Ludum Dare entry. It's not super fun; I didn't put in enough puzzle elements and my level design skills are non-existent. However, I'm happy I got this done in 48 hours! [url]http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5530[/url]
[QUOTE=Chris220;31863967]@Anyone I haven't pushed this onto yet; I submitted my Ludum Dare entry. It's not super fun; I didn't put in enough puzzle elements and my level design skills are non-existent. However, I'm happy I got this done in 48 hours! [url]http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5530[/url][/QUOTE] I love it. I really, really love it. Great work.
[QUOTE=Chris220;31863967]@Anyone I haven't pushed this onto yet; I submitted my Ludum Dare entry. It's not super fun; I didn't put in enough puzzle elements and my level design skills are non-existent. However, I'm happy I got this done in 48 hours! [url]http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5530[/url][/QUOTE] Could've used some more blocks like floor tiles that let you walk over them twice or something. Great game still. 17610 gold.
[QUOTE=bobthe2lol;31861987]If I were to make a proxy for a program like minecraft, and I wanted it to intercept some packets and possibly change them, would I need to read all packet types? If I didn't, would my position get corrupted? Like, I think I heard that minecraft packet-commands can come either in 1 tcp packet, or multiple tcp packets, or multiple commands can come in 1 tcp packet, etc. So to stop the position in the stream from getting off (:v:) would I need to at least know the length of every single packet? [/QUOTE] I tried to do that,(they should just come in one TCP packet) but the flow is strange, you may have better luck.
[QUOTE=Map in a box;31865529]I tried to do that,(they should just come in one TCP packet) but the flow is strange, you may have better luck.[/QUOTE] What about big packets like map chunk? What if that can not fit into a single packet (the max packet size is 65535 or something like that right?)? And although I don't really know much about this, I would assume that for efficiency's sake if multiple packets were being sent at the same time, they would be both put into the same packet, right?
[QUOTE=bobthe2lol;31865590]What about big packets like map chunk? What if that can not fit into a single packet (the max packet size is 65535 or something like that right?)? And although I don't really know much about this, I would assume that for efficiency's sake if multiple packets were being sent at the same time, they would be both put into the same packet, right?[/QUOTE] It's harder and probably less efficient to do that as you would have to queue packets up.
[QUOTE=Asgard;31865061]I love it. I really, really love it. Great work.[/QUOTE] Wow, thanks! I didn't think anyone would think that much of it :P [editline]21st August 2011[/editline] [QUOTE=Maurice;31865341]Could've used some more blocks like floor tiles that let you walk over them twice or something. Great game still. 17610 gold.[/QUOTE] Yeah, there's a lot of things I wanted to add, but there were a lot of things I needed that I didn't think of putting into my framework at the beginning, so I spent valuable time implementing those. The upshot of this is that next time LD comes around I'll have an engine with most of this stuff in it already, so I'll get more time to put in the fun stuff! Thanks for playing, both of you!
[media]http://www.youtube.com/watch?v=MjesK8vtsMA[/media] Basically it's a Mario clone with a bad camera-man and overdosing effects.
[QUOTE=Osherzz;31867456][media]http://www.youtube.com/watch?v=MjesK8vtsMA[/media] Basically it's a Mario clone with a bad camera-man and overdosing effects.[/QUOTE] Haha holy shit, that's awesome :v:
[QUOTE=Osherzz;31867456][media]http://www.youtube.com/watch?v=MjesK8vtsMA[/media] Basically it's a Mario clone with a bad camera-man and overdosing effects.[/QUOTE] Oh wow This just made my day, you deserve my personal golden best-mario-clone award
[QUOTE=Osherzz;31867456][media]http://www.youtube.com/watch?v=MjesK8vtsMA[/media] Basically it's a Mario clone with a bad camera-man and overdosing effects.[/QUOTE] Thats the best thing ive seen in weeks
[QUOTE=Osherzz;31867456][media]http://www.youtube.com/watch?v=MjesK8vtsMA[/media] Basically it's a Mario clone with a bad camera-man and overdosing effects.[/QUOTE] You should make the camera zoom in and rotate too.
[QUOTE=Dlaor-guy;31867887]You should make the camera zoom in and rotate too.[/QUOTE]And get out of focus, too.
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[QUOTE=reevezy67;31852838]Did a couple tweaks and my first game in XNA is done. [IMG]http://i.imgur.com/yEem1.png[/IMG] I'm pretty happy with it, though the code started to get a little messy at the end. Its up for download if you want to try it. [url]http://www.mediafire.com/?bqud37p0muzpupb[/url][/QUOTE] I really need someones help here, sorry its a little off topic but I really need to turn this in at school, but mediafire is down as malicious for some reason. I cant access it, would someone be able to reupload it to rapidshare for me? I would really appreciate it. Edit: Thanks a bunch Chrisaster ^^
[QUOTE=reevezy67;31869411]I really need someones help here, sorry its a little off topic but I really need to turn this in at school, but mediafire is down as malicious for some reason. I cant access it, would someone be able to reupload it to rapidshare for me? I would really apreciate it.[/QUOTE] [url]http://dl.dropbox.com/u/7745323/DeadlyBlocks.zip[/url]
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Thank fuck for that, finally managed to fix the bug with my survival jungle thingymajig so the inventory now works perfectly well, I'm so happy! Turns out it wasn't the code to pick up items that wasn't working, it was that I wasn't using random.Next() correctly so trees were being placed on top of eachother. Silly me! [IMG]http://i54.tinypic.com/xberu9.png[/IMG] I'm really tempted to go isometric with this- and it wouldn't be too difficult, I'm just lacking motivation to change everything. Should I bother? EDIT: or go for 3/4's view, that'd be much easier to do as well...
Looks great Chaz I say go for it. -snip- got it working. Aparrently, I set the project as HiDef instead of Reach, even though I was certain I compiled it as Reach. Annoys me.
[QUOTE=Osherzz;31867456][media]http://www.youtube.com/watch?v=MjesK8vtsMA[/media] Basically it's a Mario clone with a bad camera-man and overdosing effects.[/QUOTE] You could do some funky DSP on the music. A trippy [url=http://musicmachinery.com/2010/05/21/the-swinger/]Swinger[/url] effect ([url=http://soundcloud.com/plamere/jeffersonairplane-swing-33]another example[/url]) ([url=http://swingify.cloudapp.net/]web app[/url]) might be an awesome start. Or just DIRAC time stretching based on player velocity or acceleration... Oh my.
[media]http://www.youtube.com/watch?v=NS2XHVEwEuY[/media] [editline]22nd August 2011[/editline] I know it's shit, but it's also my first XNA project.
In XNa, is there an easy way to duplicate an entire project? I often find myself wanting to try something out a bit different, like making my survival game isometric, but if I don't like it in the end it's much easier to have a backup.
[QUOTE=chaz13;31870807]In XNa, is there an easy way to duplicate an entire project? I often find myself wanting to try something out a bit different, like making my survival game isometric, but if I don't like it in the end it's much easier to have a backup.[/QUOTE] Copy the main project folder
[QUOTE=chaz13;31870807]In XNa, is there an easy way to duplicate an entire project? I often find myself wanting to try something out a bit different, like making my survival game isometric, but if I don't like it in the end it's much easier to have a backup.[/QUOTE] C:\Users\USERNAME\Documents\Visual Studio 2010\projects Copy the project folder, rename it, done.
[QUOTE=Mr. Smartass;31870833]C:\Users\USERNAME\Documents\Visual Studio 2010\projects Copy the project folder, rename it, done.[/QUOTE] Renamings important. I wrote half a class for my game before I realised I had the wrong project, facepalm. Thank god for ctrl+c
[QUOTE=chaz13;31870807]In XNa, is there an easy way to duplicate an entire project? I often find myself wanting to try something out a bit different, like making my survival game isometric, but if I don't like it in the end it's much easier to have a backup.[/QUOTE]Version Control + Branches.
You should consider using a version control system.
[QUOTE=Richy19;31870828]Copy the main project folder[/QUOTE] ...I feel like an idiot right now. I tried that once and it didn't seem to like it but I must have screwed up somehow, thanks.
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