[QUOTE=conman420;31926105]Progress!
-snip-
[/QUOTE]
Consider using 2px wide lines for the crate sprites so they still look like crates when rotated.
Other than that, good job!
[editline]24th August 2011[/editline]
Oh hey, post [b]1000[/b].
Oh wow, I think I just found myself a new favourite editor / minimalist IDE.
[url=http://i.imgur.com/jWCWA.png][img]http://i.imgur.com/jWCWAl.png[/img][/url]
I have no idea why [url=http://www.geany.org/]Geany[/url] doesn't get as much love as other editors.
[editline]25th August 2011[/editline]
[img]http://i.imgur.com/BWuCW.png[/img]
Oh wow. And it has less dependencies than gedit.
[QUOTE=q3k;31926491]Oh wow, I think I just found myself a new favourite editor / minimalist IDE.
[url=http://i.imgur.com/jWCWA.png][img]http://i.imgur.com/jWCWAl.png[/img][/url]
I have no idea why [url=http://www.geany.org/]Geany[/url] doesn't get as much love as other editors.
[editline]25th August 2011[/editline]
[img]http://i.imgur.com/BWuCW.png[/img]
Oh wow. And it has less dependencies than gedit.[/QUOTE]
Holy fucking shit!
The auto complete is decent too!
[QUOTE=conman420;31926105]Progress!
[img]http://dl.dropbox.com/u/3715122/Coding/TankWars.PNG[/img]
All the crates and tanks are physically simulated with my physics engine :) I'm amazed how stable the whole thing is. You can crash into a system of about 10 crates without any jittering, which is pretty good considering how don't handle contact points very well.
@chimitos: Yer I know they look pretty bad, I will redo them when I work on more artwork.[/QUOTE]
Try turning on/off smoothing.
[QUOTE=Richy19;31921028]Im having abit of coders block, wha do you guys think I should do?
can I have [B]heart[/B] for a 3d game with the same sort of style as edge but where your a ball(and other changes as well of course)
Or [b]tool/useful[/b] for a 2d platformer kinda like a mixture between super meat boy and cobalt
cobalt for those of you that dont know what it is - [url]http://www.youtube.com/watch?v=y_fVcmtN3vw[/url]
the 3d game would be better as I would learn openGL in the process and the artwork/models would be pretty simple(cubes and balls)
but I think the platformer would be much more fun.[/QUOTE]
My vote is the one you're going to have most fun on, and use openGL for it. Why can't you have best of both worlds!
[QUOTE=yumi_cheese;31927984]My vote is the one you're going to have most fun on, and use openGL for it. [B]Why can't you have best of both worlds![/B][/QUOTE]
Im lazy, if im using 2D i will just go straight to SFML
You do have a reason to onoes--
[IMG]http://i.imgur.com/lTdIX.png[/IMG]
onoes! the corners look funky on that window! I think your computer is getting a freezing, you should give it a blanket
It's Lua.
oCD much?
Well, I'm working on my motion detection lib, I rewrote it from C# to C++ and boosted its performance 3-4 times (now only uses about 15% of my CPU on my craptop).
I decided to add a line, showing the tracked object's path:
[img]http://i.imgur.com/As3wn.png[/img]
Great, so I put it outside my window and record all motion for nearly a day.
Flicking through the video that was recorded, I find this:
[img]http://i.imgur.com/Saiji.png[/img]
[img]http://i.imgur.com/9beqo.gif[/img]
[QUOTE=COBRAa;31933783]Well, I'm working on my motion detection lib[/QUOTE]
Holy damn, this is amazing.
Any plans for things such as shape recognition? (ie the motion detector would see something moving and identify it as "pigeon")
[QUOTE=COBRAa;31933783]Words words words[/QUOTE]
Will this work with my USB heavy machine gun?
[QUOTE=Map in a box;31932188]You do have a reason to onoes--
[IMG]http://i.imgur.com/lTdIX.png[/IMG]
onoes! the corners look funky on that window! I think your computer is getting a freezing, you should give it a blanket[/QUOTE]
That's ZScreen fucking up.
[img]http://i.imgur.com/K6YHT.png[/img]
It bounces around :smug:
I was just messing around with fancy effects for my main menu, and then I accidentally made this.
[img]http://dl.dropbox.com/u/4081391/menuh.gif[/img]
Although it looks neat, I don't think I'll actually use it :v:
[QUOTE=Dlaor-guy;31936140]I was just messing around with fancy effects for my main menu, and then I accidentally made this.
[img]http://dl.dropbox.com/u/4081391/menuh.gif[/img]
Although it looks neat, I don't think I'll actually use it :v:[/QUOTE]
How do you accidently do something like that :v:
[editline]25th August 2011[/editline]
i wish my accidents involved awesome stuff
[QUOTE=Azur;31934273]Holy damn, this is amazing.
Any plans for things such as shape recognition? (ie the motion detector would see something moving and identify it as "pigeon")[/QUOTE]
Actually, it has some basic built in at the moment, and is easily extendible:
[cpp]
CBaseDescriptor* base = new CBaseDescriptor();
detector->SetDiscriptor(base);
base->UnRefrence();[/cpp]
Allthough, it's extremly simple, 3 density rings, you can implement your own by deriving from IDiscriptor.
[QUOTE=Dj-J3;31936155]How do you accidently do something like that :v:
[editline]25th August 2011[/editline]
i wish my accidents involved awesome stuff[/QUOTE]
I was actually trying to make the text be visible at all times and simply rotate with motion blur if you hover above it (and rotate back when you move away the mouse), but then it turned into a whirlpool. But I'll probably use a subtler effect.
[QUOTE=Dlaor-guy;31936325]I was actually trying to make the text be visible at all times and simply rotate with motion blur if you hover above it (and rotate back when you move away the mouse), but then it turned into a whirlpool. But I'll probably use a subtler effect.[/QUOTE]
Can I see how you did it if your not going to use it?
[QUOTE=Richy19;31936356]Can I see how you did it if your not going to use it?[/QUOTE]
I'm afraid I just deleted it [img]http://www.facepunch.com/fp/emoot/smith.gif[/img]
Although it involved drawing the same text a lot of times with different alpha and rotation.
[QUOTE=Dlaor-guy;31936505]I'm afraid I just deleted it [img]http://www.facepunch.com/fp/emoot/smith.gif[/img]
Although it involved drawing the same text a lot of times with different alpha and rotation.[/QUOTE]
You don't keep awesome things, even by accident, in a commit? (or branch)
[editline]26th August 2011[/editline]
Speaking of commits, in Git you can use git reflog to find the sha1 of the last commits you were in, even if you think they're unreachable. Always good if you git reset HEAD --hard
Is there any software similar to DropBox that lets me host the database myself? I'm sick of DropBox's limits and would love an alternative, but I can't find anything decent.
[QUOTE=Jookia;31936727]You don't keep awesome things, even by accident, in a commit? (or branch)
[editline]26th August 2011[/editline]
Speaking of commits, in Git you can use git reflog to find the sha1 of the last commits you were in, even if you think they're unreachable. Always good if you git reset HEAD --hard[/QUOTE]
My version control system consists of occasional Dropbox backups, copy & paste and comment & uncomment.
But version control like git and any others that let you have a local copy are so much better than just copy & paste.
here we go again
[QUOTE=Dlaor-guy;31936140]I was just messing around with fancy effects for my main menu, and then I accidentally made this.
[img]http://dl.dropbox.com/u/4081391/menuh.gif[/img]
Although it looks neat, I don't think I'll actually use it :v:[/QUOTE]
If you can make the animation go a bit faster, it would be even more awesome.
It's a tiny bit too slow as it is right now.
[QUOTE=Azur;31934273](ie the motion detector would see something moving and identify it as "pigeon")[/QUOTE]
I think you mean seagull
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