[QUOTE=robmaister12;31950006]I went to look it up... VS2010 Ultimate only. Which means my Dreamspark copy of VS2010 Pro can't run it :suicide:[/QUOTE]
I was really dissapointed too when I found that out...
Don't complain about me being on an OS that can't run VS, I am somewhere else for the weekend
[QUOTE=Jawalt;31950858]Because that binding uses extremely deprecated OpenGL, and is useful in few instances.
[editline]26th August 2011[/editline]
Don't let that stop you though, make something cool in it, something so cool we have to wear sunglasses.[/QUOTE]
icantread/nullsquared, is there any particular reason you rate every one of my posts dumb? Are you still butthurt over like a year ago? I don't think this post contained anything close to dumb. :|
[QUOTE=Jawalt;31957115]icantread/nullsquared, is there any particular reason you vote every one of my posts dumb? Are you still butthurt over like a year ago? I don't think this post contained anything close to dumb. :|[/QUOTE]
Maybe he's allergic to sunglasses? ¯\/:v:\/¯
[QUOTE=Mr.T;31951872]I am figuring out a way for my AI to be able to program by itself and then compile it and integrate it with the brain. More then this I will not say because the fear of someone copying my idea is too big, once I succeed I will file a patent or copyright. Can patents work on Software?[/QUOTE]
Sorry bro, patent #4320912, check it up, been there done that.
I just had a bit of fun with classloaders and reflection to make a minecraft.jar downloader for my [url=http://www.minecraftforum.net/topic/480240-tool-modmanager-installenabledisable-mods-easily/]Minecraft modmanager[/url]. It loads the Minecraft-launcher's classes directly from the mojang server and executes the methods (in the end I actually only needed one and a certificate) via reflection.
It obviously still needs a valid login, but it was a lot of fun to figure out.
[b]Edit:[/b]
Haha, oh wow. The whole copy protection mechanism works this way: First you POST your username/password to Mojang using the MC certificate. Then you get a download ticket back and using it as a GET parameter you can download the minecraft.jar. I just tried just copying the URL into Chrome without any parameters and it downloaded it!
[b]Edit2:[/b]
Oh, and the certificate is checked CLIENTSIDE. I guess I could have saved a lot of work. Whatever, it was fun.
[QUOTE=Jawalt;31957149]Sorry bro, patent #4320912, check it up, been there done that.[/QUOTE]
That must be the world's most intelligent [URL=http://www.patentgenius.com/patent/4320912.html]cowl door latch adjustment fitting assembly[/URL].
[QUOTE=Neo Kabuto;31957287]That must be the world's most intelligent [URL=http://www.patentgenius.com/patent/4320912.html]cowl door latch adjustment fitting assembly[/URL].[/QUOTE]
I read the text and I still have no idea what that is.
[quote]This invention relates to hook-latch assemblies, and more specifically, to an adjustable, flush mounted, over center, hook-latch assembly of the general type used to secure abutting aircraft panels in place.[/quote]
[img]http://www.3t-studios.com/wp-content/plugins/smilies-themer/SAEmoticons/emot-psyduck.png[/img] And I thought I was a pretty good English speaker. I didn't understand half of the words!
[QUOTE=Robber;31957184]I just had a bit of fun with classloaders and reflection to make a minecraft.jar downloader for my [url=http://www.minecraftforum.net/topic/480240-tool-modmanager-installenabledisable-mods-easily/]Minecraft modmanager[/url]. It loads the Minecraft-launcher's classes directly from the mojang server and executes the methods (in the end I actually only needed one and a certificate) via reflection.
It obviously still needs a valid login, but it was a lot of fun to figure out.
[b]Edit:[/b]
Haha, oh wow. The whole copy protection mechanism works this way: First you POST your username/password to Mojang using the MC certificate. Then you get a download ticket back and using it as a GET parameter you can download the minecraft.jar. I just tried just copying the URL into Chrome without any parameters and it downloaded it!
[b]Edit2:[/b]
Oh, and the certificate is checked CLIENTSIDE. I guess I could have saved a lot of work. Whatever, it was fun.[/QUOTE]
The values were actually checked a long time ago. I think Notch broke it when he switched to amazonaws.
Oh yeah content:
Finally got a some kind of dungeon generation for my roguelike
[IMG]http://img827.imageshack.us/img827/9828/levelgen.png[/IMG]
Item systems are complicated if you want to add stacking support and a gui.
I want to create a new item with the stack amount but meh so complicated more than I thought so I won't add stacking
[QUOTE=Neo Kabuto;31957287]That must be the world's most intelligent [URL=http://www.patentgenius.com/patent/4320912.html]cowl door latch adjustment fitting assembly[/URL].[/QUOTE]
[url]http://www.patentgenius.com/patent/1337.html[/url]
greatest patent 2011
[QUOTE=The freeman;31960089][url]http://www.patentgenius.com/patent/1337.html[/url]
greatest patent 2011[/QUOTE]
Yeah, except there's nothing there
[QUOTE=The freeman;31960089][url]http://www.patentgenius.com/patent/1337.html[/url]
greatest patent 2011[/QUOTE]
No, [i][b][url=http://www.patentgenius.com/patent/RE42229.html]this[/url][/b][/i] is the greatest patent of all time.
[QUOTE=Quark:;31960554]No, [i][b][url=http://www.patentgenius.com/patent/RE42229.html]this[/url][/b][/i] is the greatest patent of all time.[/QUOTE]I'm partial to [URL=http://www.patentgenius.com/patent/6368227.html]this one[/URL].
[QUOTE=Map in a box;31959298]Item systems are complicated if you want to add stacking support and a gui.
I want to create a new item with the stack amount but meh so complicated more than I thought so I won't add stacking[/QUOTE]
To the disagreers: I had hell trying to add stacking, such as right clicking gets half of it. I don't know how I would duplicate the item and stuff.. but then again I don't need them to do that at all in my game so nevermind
[QUOTE=Neo Kabuto;31960601]I'm partial to [URL=http://www.patentgenius.com/patent/6368227.html]this one[/URL].[/QUOTE]
[url=http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=6,727,830.PN.&OS=PN/6,727,830&RS=PN/6,727,830]Didn't you know Microsoft innovated double clicking?[/url]
I think thats just for application launching
[QUOTE=Map in a box;31960810]To the disagreers: I had hell trying to add stacking, such as right clicking gets half of it. I don't know how I would duplicate the item and stuff.. but then again I don't need them to do that at all in my game so nevermind[/QUOTE]
Why don't you just make it like a few slots which can be like "Yeah I'm holding 30 pieces of Item-ID 5"?
I really fail to see what's so hard about this.
[QUOTE=Maurice;31961082]Why don't you just make it like a few slots which can be like "Yeah I'm holding 30 pieces of Item-ID 5"?
I really fail to see what's so hard about this.[/QUOTE]
Because the gui slot shouldn't hold that info, the item(stack) should, else it would be a mindfuck to work with
[QUOTE=Map in a box;31961095]Because the gui slot shouldn't hold that info, the item(stack) should, else it would be a mindfuck to work with[/QUOTE]I'm still not sure where the problem is.
[QUOTE=Map in a box;31961095]Because the gui slot shouldn't hold that info, the item(stack) should, else it would be a mindfuck to work with[/QUOTE]
But the gui slot [I]should.[/I] It wouldn't make sense to make the item have that information. You wanna have the item say "Hey, i'm item-ID 5, 30 pieces, in slot 5"? That's even worse. Just make the slots have the information. That way you also always have the same number of information holders. That's nicer to work with (I think).
Then you can just make a few functions which return the slot an item is in (or not), how many of an item the player has, that stuff. This seems really simply to be honest.
[QUOTE=Maurice;31961136]But the gui slot [I]should.[/I] It wouldn't make sense to make the item have that information. You wanna have the item say "Hey, i'm item-ID 5, 30 pieces, in slot 5"? That's even worse. Just make the slots have the information. That way you also always have the same number of information holders. That's nicer to work with (I think).
Then you can just make a few functions which return the slot an item is in (or not), how many of an item the player has, that stuff. This seems really simply to be honest.[/QUOTE]
Thats worse and insanely overcomplicating it. Dragging and dropping items will be a mindfuck compared to now. It wouldn't even do any good if it was stored in the gui slot.
[editline]26th August 2011[/editline]
But like I said, I don't even need that, I realized that they have no need to split it up in this
[QUOTE=Map in a box;31961315]Dragging and dropping items will be a mindfuck compared to now.[/QUOTE]
Nah you'd just empty the slot and set the "cursor" slot to whatever was in that slot, then do that reversed on mouse release.
And to split a stack you'd leave math.floor(i/2) in the slot and put math.ceil(i/2) into the cursor. Simple as that.
In completely unrelated and "I'm-getting-my-hopes-up-over-nothing" news, the producer of Lucasarts has contacted me about Not Tetris 2 and asked if I wanna "chat about video games". I am 80% confused and 20% excited. And 10% scared he will see this.
[QUOTE=Maurice;31961576]Nah you'd just empty the slot and set the "cursor" slot to whatever was in that slot, then do that reversed on mouse release.
And to split a stack you'd leave math.floor(i/2) in the slot and put math.ceil(i/2) into the cursor. Simple as that.[/QUOTE]
The drag and drop shows stack count, and "It wouldn't even do any good if it was stored in the gui slot.
"
But it doesn't matter :v: I don't need it
[QUOTE=Maurice;31961576]In completely unrelated and "I'm-getting-my-hopes-up-over-nothing" news, the producer of Lucasarts has contacted me about Not Tetris 2 and asked if I wanna "chat about video games". I am 80% confused and 20% excited. And 10% scared he will see this.[/QUOTE]You need to be Not Nervous
[QUOTE=Maurice;31961576]Nah you'd just empty the slot and set the "cursor" slot to whatever was in that slot, then do that reversed on mouse release.
And to split a stack you'd leave math.floor(i/2) in the slot and put math.ceil(i/2) into the cursor. Simple as that.
In completely unrelated and "I'm-getting-my-hopes-up-over-nothing" news, the producer of Lucasarts has contacted me about Not Tetris 2 and asked if I wanna "chat about video games". I am 80% confused and 20% excited. And 10% scared he will see this.[/QUOTE]
Not forget Not to Not tell us how it Not goes! Maybe you will get to make not lego not tetris!
[QUOTE=Maurice;31961576]Nah you'd just empty the slot and set the "cursor" slot to whatever was in that slot, then do that reversed on mouse release.
And to split a stack you'd leave math.floor(i/2) in the slot and put math.ceil(i/2) into the cursor. Simple as that.
In completely unrelated and "I'm-getting-my-hopes-up-over-nothing" news, the producer of Lucasarts has contacted me about Not Tetris 2 and asked if I wanna "chat about video games". I am 80% confused and 20% excited. And 10% scared he will see this.[/QUOTE]
He wants to cyber.
[QUOTE=Ortzinator;31962872]He wants to cyber.[/QUOTE]
I hope so.
"I insert my I piece into your O piece."
[QUOTE=Maurice;31962907]I hope so.
"I insert my O piece into your I piece."[/QUOTE]
ftfy
Anyone know of any opensource 2d platformers using SFML ad Box2D kinda like this?
[media]http://www.youtube.com/watch?v=S2VtDTRhCNk&list=UUMLpkIP9zR0PJgR5JgbrxNg&feature=plcp[/media]
Need it to be well coded to learn how to integrate SFML and Box2D as wel as animation and sound and such.
Not trying to be a prick but in the time you've been asking that same question over and over, you could have atleast tried to code it yourself.
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