[QUOTE=Matte;31975636]I was inspired by dajoh, so I started making my own boot loader as well.
<neat image>[/QUOTE]
Well, I'm not writing the bootloader (I use QEMU's one, with the -kernel command line option), I'm writing the kernel/OS.
But uh, nice work :D
[QUOTE=Icedshot;31977120]I have some content (shock horror)
[url]http://dl.dropbox.com/u/33076954/Galaxy.rar[/url]
Its a gravitational attraction simulator for 400 particles/stars. Currently there is no user interaction, and the mass of a star isnt represented by size or colour (this matters because stars absorb when they collide).
[IMG]http://dl.dropbox.com/u/33076954/Galaxy_attraction_1.PNG[/IMG]
Edit:
Thick red borders because i forgot to remove them on new vista install (woo harddrive failure)[/QUOTE]
Its a big bang simulator! Due to the universe not being perfect and leaving a few atoms out of place, they pulled eachother together due to the inbalance and gravity made the stars and then we are here
But yours looks buggy
[QUOTE=Map in a box;31977629]Its a big bang simulator! Due to the universe not being perfect and leaving a few atoms out of place, they pulled eachother together due to the inbalance and gravity made the stars and then we are here
But yours looks buggy[/QUOTE]
This big bang is more of a squarized grid-crunch
[QUOTE=Icedshot;31977120]I have some content (shock horror)
[url]http://dl.dropbox.com/u/33076954/Galaxy.rar[/url]
Its a gravitational attraction simulator for 400 particles/stars. Currently there is no user interaction, and the mass of a star isnt represented by size or colour (this matters because stars absorb when they collide).
[IMG]http://dl.dropbox.com/u/33076954/Galaxy_attraction_1.PNG[/IMG]
Edit:
Thick red borders because i forgot to remove them on new vista install (woo harddrive failure)[/QUOTE]
Are the stars supposed to fly off in random directions when they merge? I'm guessing this has something to do with the extreme acceleration they experience as they get close to eachother, but obviously collision should cancel that out.
[QUOTE=dajoh;31977417]Well, I'm not writing the bootloader (I use QEMU's one, with the -kernel command line option), I'm writing the kernel/OS.
But uh, nice work :D[/QUOTE]
Oh, ok. I'm most likely going to try making a kernel myself, once I get my bootloader to recognize FAT (as in actually doing what a bootloader is supposed to do :v:).
[QUOTE=RyanDv3;31977914]Are the stars supposed to fly off in random directions when they merge? I'm guessing this has something to do with the extreme acceleration they experience as they get close to eachother, but obviously collision should cancel that out.[/QUOTE]
Yes, the acceleration should cancel it out. Any ridiculous speeds seem to be as a result of two stars passing very close to each other, not actually merging
-snip-
Speaking of big bangs, I have a question. I know this isn't really programming, but w/e. Theoretically, in a really long-ass time from now, wouldn't the gravity of everything in the universe draw everything in the universe into a single point? This point would be infinitely small, and would contain all the matter and energy in the universe. Since it contains all that in a single point, wouldn't that mean that when it exploded, it would explode in a predictable way? And doesn't that mean that I have typed this many times in the past, and will type it infinite times in the future? Wouldn't the universe expand because of the force of the big bang, then contract to a single point, then expand...ad infinitum? Sorry if that doesn't make sense...
[QUOTE=bobthe2lol;31978737]Speaking of big bangs, I have a question. I know this isn't really programming, but w/e. Theoretically, in a really long-ass time from now, wouldn't the gravity of everything in the universe draw everything in the universe into a single point? This point would be infinitely small, and would contain all the matter and energy in the universe. Since it contains all that in a single point, wouldn't that mean that when it exploded, it would explode in a predictable way? And doesn't that mean that I have typed this many times in the past, and will type it infinite times in the future? Wouldn't the universe expand because of the force of the big bang, then contract to a single point, then expand...ad infinitum? Sorry if that doesn't make sense...[/QUOTE]
Oscillating universe is the name i think, or something like that
And, at this point the gravitational attraction of the universe as the whole doesnt seem to be large enough to cause a "big crunch".The evidence points towards that this is the first big bang and that its not going to un-big bang itself
[QUOTE=bobthe2lol;31978737]Speaking of big bangs, I have a question. I know this isn't really programming, but w/e. Theoretically, in a really long-ass time from now, wouldn't the gravity of everything in the universe draw everything in the universe into a single point? This point would be infinitely small, and would contain all the matter and energy in the universe. Since it contains all that in a single point, wouldn't that mean that when it exploded, it would explode in a predictable way? And doesn't that mean that I have typed this many times in the past, and will type it infinite times in the future? Wouldn't the universe expand because of the force of the big bang, then contract to a single point, then expand...ad infinitum? Sorry if that doesn't make sense...[/QUOTE]
The universe is constantly expanding, so most likely not.
here's an interesting question
should GameGoal win the level when it detects a GamePlayer touching it
or
should GamePlayer win the level when it touches a GameGoal
I usually try to avoid cluttering GamePlayer.
either one works fine, it's a bit of an ethical discussion at most......i used to have the win logic in GameGoal but i moved it to GamePlayer which would make more sense if there are multiple players
[QUOTE=Map in a box;31978878]The universe is constantly expanding, so most likely not.[/QUOTE]
And accelerating too.
[QUOTE=icantread49;31979240]either one works fine, it's a bit of an ethical discussion at most......i used to have the win logic in GameGoal but i moved it to GamePlayer which would make more sense if there are multiple players[/QUOTE]
Well, who wins the game? The goal or the player?
[QUOTE=icantread49;31979140]here's an interesting question
should GameGoal win the level when it detects a GamePlayer touching it
or
should GamePlayer win the level when it touches a GameGoal[/QUOTE]
GameGoal. Its the purpose of the goal for it to do win logic.
[QUOTE=icantread49;31979240]either one works fine, it's a bit of an ethical discussion at most......i used to have the win logic in GameGoal but i moved it to GamePlayer which would make more sense if there are multiple players[/QUOTE]I would have some sort of of Game object that would be alerted that by the GameGoal that a GamePlayer has just touched it which would let the Game object pass off the event to any other components (E.G. over the network) and to then either keep track of the player's win itself or set the GamePlayer's win state.
[QUOTE=bobthe2lol;31978737]Speaking of big bangs, I have a question. I know this isn't really programming, but w/e. Theoretically, in a really long-ass time from now, wouldn't the gravity of everything in the universe draw everything in the universe into a single point? This point would be infinitely small, and would contain all the matter and energy in the universe. Since it contains all that in a single point, wouldn't that mean that when it exploded, it would explode in a predictable way? And doesn't that mean that I have typed this many times in the past, and will type it infinite times in the future? Wouldn't the universe expand because of the force of the big bang, then contract to a single point, then expand...ad infinitum? Sorry if that doesn't make sense...[/QUOTE]Smarked x 1
[QUOTE=Quark:;31979380]Smarked x 1[/QUOTE]
[img]http://www.facepunch.com/fp/ratings/moustache.png[/img] x 1
[QUOTE=bobthe2lol;31978737]Speaking of big bangs, I have a question. I know this isn't really programming, but w/e. Theoretically, in a really long-ass time from now, wouldn't the gravity of everything in the universe draw everything in the universe into a single point? This point would be infinitely small, and would contain all the matter and energy in the universe. Since it contains all that in a single point, wouldn't that mean that when it exploded, it would explode in a predictable way? And doesn't that mean that I have typed this many times in the past, and will type it infinite times in the future? Wouldn't the universe expand because of the force of the big bang, then contract to a single point, then expand...ad infinitum? Sorry if that doesn't make sense...[/QUOTE]You assume that the bing bang explodes with the same distribution each time, which is likely not the case; It is more likely that it would work like a Pseudo-random number generator, where each iteration of the universe becomes the seed for the next.
Of course, the big crunch/oscillation universe theories are just a drop in an ocean of the crazy shit physicists have thought up.
I froze pudding for 1 day and thawed it out. Its good. Has a yogurty texture
Automurrge
[QUOTE=danharibo;31979341]I would have some sort of of Game object that would be alerted that by the GameGoal that a GamePlayer has just touched it which would let the Game object pass off the event to any other components (E.G. over the network) and to then either keep track of the player's win itself or set the GamePlayer's win state.[/QUOTE]
that's the type of thinking that leads to absolutely nothing actually getting done :v:
at least IMHO, could be different for others
[url]http://dl.dropbox.com/u/33076954/Galaxy_1.rar[/url]
Smoothed the edges of stars and made them circular, now they combine when properly within the radius of the star (rather than arbitrary distance), stars now have a certain amount of lifespan which is vastly decreased the larger the star is (prevents large stars nomming everything and is realistic as well), and visible star size is now based on how massive the star is
[QUOTE=icantread49;31979656]that's the type of thinking that leads to absolutely nothing actually getting done :v:
at least IMHO, could be different for others[/QUOTE]You could have a factory system for creating different types of wins!
[QUOTE=danharibo;31979887]You could have a factory system for creating different types of wins![/QUOTE]
Maybe we can have a base virtual win class that you can inherit from so that you can implement various win routines for the different types of win. Then you can create a win list (polymorphism hooray), full of all the different types of win to make it easy to check for the various wins. Your code, by this point, would be quite literally full of win
[QUOTE=awfa3;31975278]Starting out from Open.gl's tutorial, then scouring the web reading and re-reading, I finally made my first shape in OGL! (And I understand my whole code completely!) It even has perspective and stuff. (I use GLM but I understand all about the matrices completely so I'm not just copy pastin code) :dance:[/QUOTE]
Did you have to load the shader functions via wglGetProcAddress?
[QUOTE=Icedshot;31979854][url]http://dl.dropbox.com/u/33076954/Galaxy_1.rar[/url]
Smoothed the edges of stars and made them circular, now they combine when properly within the radius of the star (rather than arbitrary distance), stars now have a certain amount of lifespan which is vastly decreased the larger the star is (prevents large stars nomming everything and is realistic as well), and visible star size is now based on how massive the star is[/QUOTE]
Make the stars wrap across the screen so they cant go in hiding
[editline]27th August 2011[/editline]
Needs more randomness too
[editline]27th August 2011[/editline]
And not to randomly vanish
[QUOTE=bobthe2lol;31978737]Speaking of big bangs, I have a question. I know this isn't really programming, but w/e. Theoretically, in a really long-ass time from now, wouldn't the gravity of everything in the universe draw everything in the universe into a single point? This point would be infinitely small, and would contain all the matter and energy in the universe. Since it contains all that in a single point, wouldn't that mean that when it exploded, it would explode in a predictable way? And doesn't that mean that I have typed this many times in the past, and will type it infinite times in the future? Wouldn't the universe expand because of the force of the big bang, then contract to a single point, then expand...ad infinitum? Sorry if that doesn't make sense...[/QUOTE]
[url]http://en.wikipedia.org/wiki/Big_Crunch[/url]
How would you append the hash of a file to a file without changing the hash it already has? Cause:
CRC32 a file, prepend it. Oh no because you did that the crc32 changes. Might as well do this til the end of time!
[QUOTE=Map in a box;31980033]How would you append the hash of a file to a file without changing the hash it already has? Cause:
CRC32 a file, prepend it. Oh no because you did that the crc32 changes. Might as well do this til the end of time![/QUOTE]There's no way to do that, you'd just have to keep trying till you got a collision.
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