• What are you working on? v19
    6,590 replies, posted
[QUOTE=Icedshot;30681053]Pretty sure if he says yes, he'll get instabanned[/QUOTE] He can stay as long as he's nice.
100% deprecated opengl dynamic shadows! [url]http://img839.imageshack.us/img839/2268/2dlighting.jpg[/url] EDIT: The little egg down there is a player collision hull.
Does anyone has suggestions for a non deprecated[1] OpenGL book/tutorial for starters, thats not the OpenGL Super Bible?, It helps when i have a second book that explains things from a different point of view. [1] I am looking for a book that is as close as non depreciated as it gets.
Isn't the content of all OpenGL books usually depreciated by the time the book goes to print?
[QUOTE=CarlBooth;30685339]Isn't the content of all OpenGL books usually depreciated by the time the book goes to print?[/QUOTE] I think it takes about a year or two. But that's not that long considering it's taken me a year to learn the deprecated stuff. EDIT: But really the only time anything was deprecated was in 2008. Before that, there was 10 straight years of no deprecation at all.
still waiting on Overv to get content on [url]http://open.gl/[/url] :colbert:
[QUOTE=Smashmaster;30685404]I think it takes about a year or two. But that's not that long considering it's taken me a year to learn the deprecated stuff. EDIT: But really the only time anything was deprecated was in 2008. Before that, there was 10 straight years of no deprecation at all.[/QUOTE] Din't OpenGL 3 changed almost everything or something?
[img]http://filesmelt.com/dl/dockkk22.png[/img] [img]http://filesmelt.com/dl/better6.png[/img] I decided to rewrite everything as it was sort of a mess. Code is a lot more orginized and structured now... Got 'stacks' working. They work like OSX. I still want to add some kickass Win7 only features like DWM usage and shit. Oh, the bar on top of the tiles will indicate the app is running.
[IMG]http://img845.imageshack.us/img845/861/commonqt2.png[/IMG] Progress! Hey, don't laugh, it's pretty good considering how CommonQt is forever undocumented.jpg
[QUOTE=Richy19;30680924]are you nullsquared?[/QUOTE] i'd believe it considering how much his current work resembles the older stuff nullsquared did...
[QUOTE=Foda;30686180]i'd believe it considering how much his current work resembles the older stuff nullsquared did...[/QUOTE]Overv said he can stay as long as he's nice.
I actually saw that gif of that project up on reddit today with 900 upvotes, did you post that, or was it stolen?
[QUOTE=slashsnemesis;30682103]Add a third "line". This could be interesting.[/QUOTE] And now, because I am incredibly bored (as always): [url]http://filesmelt.com/dl/weeoo.gif[/url] (Warning, 5mb gif)
[QUOTE=Kopimi;30685688]still waiting on Overv to get content on [url]http://open.gl/[/url] :colbert:[/QUOTE] I bought the SuperBible, so I don't. :D
[QUOTE=ColdFusionV2;30685720]Din't OpenGL 3 changed almost everything or something?[/QUOTE] OpenGL 3.0 and 3.1 made some significant changes and deprecated a lot of older things. OpenGL 3.3 removed the old deprecated stuff, set everything up into two profiles, the "core" profile, with just the new stuff, and the "compatibility" profile, which also includes all the old deprecated stuff.
[QUOTE=CarlBooth;30685339]Isn't the content of all OpenGL books usually depreciated by the time the book goes to print?[/QUOTE] I bought a redbook a whileback and of course it became deprecated fast. Maybe I'm just crazy or out of control (lol), but honestly I don't care what's deprecated if it works and I have a good info source for it.
As long as you don't want to write another Frostbite 2 engine, you should be good with the compatibility profile.
[media]http://www.youtube.com/watch?v=gWPrPLTEOh4[/media] Simple test AI. 1. Move towards the player 2. If there's something in the way, either push it away or jump over it 3. If near the player, stand still and attack [editline]24th June 2011[/editline] Teamwork. [img]http://dl.dropbox.com/u/3724424/Programming/Gifs/customphys8.gif[/img]
Decided to see how many 2d entities could be drawn and updated without effecting the fps, the answer was 40,000 at 60fps. [media]http://www.youtube.com/watch?v=XUY5N9QBX-Q[/media] a million entities didn't go so well. [media]http://www.youtube.com/watch?v=3RnW1Fg-yuM[/media]
What language/rendering library?
[QUOTE=SupahVee;30688969]What language/rendering library?[/QUOTE] xna
[url]http://dl.dropbox.com/u/9317774/TCMM1.rar[/url] This is the purple stick game i showed you lot before, though theres quite a bit more stuff now so the same static image wont cut it anymore. To that extent; here's a slightly different one: [IMG]http://dl.dropbox.com/u/9317774/Arggghh.PNG[/IMG] So yeah. Added since my last static picture: A background. Doesn't do a lot Antialiasing. Not really that difficult Sound effects, for drawing and hitting things with your various (optimistically named) 'swords'. Except the pistol, because no-one gave me free pistol sounds :v: Er.. Shooting the pistol. Kills enemies. Probably has a load of memory leaks. Deal with it. :v:
Right, I'm interested in doing 2d/3d stuff using OpenGL? I don't want to buy anything (superbible).
[img]http://i.imgur.com/lo0Tb.png[/img] First actual game I'm making with this engine. The green and red blobs are extremely over powered D:
[QUOTE=icantread49;30680148]done [img]http://i.imgur.com/veJZG.png[/img] it's not entirely perfect (look at the cylinder) but it looks good enough for now, there's more important things to focus on[/QUOTE] How is that cylinder modelled/made that there is a line where there is? It's not just a fan of triangles from the center? I ask because I'm writing a library to generate a bunch of shapes, for the fuck of it mostly, and I don't know if there's a better way of making cylinders or even circles I'm unaware of?
Right, so I have moderate knowledge of python and pygame, should I move on to a more popular, more powerful language or stick with python until I'm more experienced with it?
Solidifying your knowledge couldn't hurt imo
test_map.json: [lua] { "red_light" : { "type" : 0, "light" : 0, "radius" : 256, "position" : { "x" : 464, "y" : 236 }, "color" : { "r" : 255, "g" : 0, "b" : 0, "a" : 255 } }, "green_light" : { "type" : 0, "light" : 0, "radius" : 256, "position" : { "x" : 336, "y" : 236 }, "color" : { "r" : 0, "g" : 255, "b" : 0, "a" : 255 } }, "blue_light" : { "type" : 0, "light" : 0, "radius" : 256, "position" : { "x" : 400, "y" : 364 }, "color" : { "r" : 0, "g" : 0, "b" : 255, "a" : 255 } } } [/lua] [quote][url=http://localhostr.com/files/pYli9yI/Zombie%20Eat%20Out.png][img]http://localhostr.com/files/pYli9yI/Zombie%20Eat%20Out.png[/img][/url][/quote]
Press X to J(ay)SON
[QUOTE=CarlBooth;30685339]depreciated[/QUOTE][url]http://en.wikipedia.org/wiki/Depreciation[/url] Not the right word, please try to remember this. So many people make the same mistake.
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