• What are you working on? v19
    6,590 replies, posted
[IMG]http://localhostr.com/files/Q3BYKym/Deferred%20Rendering.png[/IMG] Did someone say gbuffers?
No, I don't think so. Got my polycode stuff transferred onto my laptop, time to make bullets.
[QUOTE=polkm;31995351]I was following along with the open.gl chapters at first. Then thanks to awfa3, and these nice set of tutorials ([URL]http://www.swiftless.com/opengltuts/opengl4tuts.html[/URL]) I finally got something to render! [IMG]http://f.anyhub.net/3Zqm[/IMG] Before I even started working on the rendering part though I was writing pile of back end framework stuff. (none of which is visible in the screenshot :|) Oh and be careful of the tutorials I linked to they don't tell you to delete you VAO and VBOs, just be aware that you should.[/QUOTE] Nice nice! Any use of libraries? :smile: Also, how did I help you?
[QUOTE=awfa3;31996416]Nice nice! Any use of libraries? :smile: Also, how did I help you?[/QUOTE] I used GML like you did though I might end up just writing my own functions for the matrices. You helped my by showing how you set up your header and how to get the extensions, as I didn't understand before.
[QUOTE=polkm;31996506]I used GML like you did though I might end up just writing my own functions for the matrices. You helped my by showing how you set up your header and how to get the extensions, as I didn't understand before.[/QUOTE] Ahh I see. Btw as long as you understand GLM I wouldn't see the need to rewrite it. (Unless you're doing it for seeing how it works code wise then I understand)
[QUOTE=Map in a box;31983738]Facepunch needs a mathml bbcode[/QUOTE] Oh dear god no. I don't want to write formulae in XML. What Facepunch needs is a TeX bbcode and an HTML5 <canvas> whiteboard.
We need a Javascript VM in order to implement these things ourselves.
got my replay system fully working :D it's based on game-state snapshots every 0.25 seconds
@icantread49: lol why did Map in a box disagree? does he know better what you are working on ?? :v: Make a video of your replay system and show us!
He either disagrees that it's fully working (implying there are bugs/features) or that it's based on game-state snapshots every 0.25 seconds. :v:
disagree is quite close to programming king, maybe he missed.
[QUOTE=danharibo;31998593]disagree is quite close to programming king, maybe he missed.[/QUOTE] [img]http://i.imgur.com/caYOc.png[/img]
[QUOTE=Quark:;31998651][img]http://i.imgur.com/caYOc.png[/img][/QUOTE] Rated everyone "programming king"
[QUOTE=danharibo;31998593]disagree is quite close to programming king, maybe he missed.[/QUOTE] just like how "." and "(" are quite close on the keyboard?
[IMG]http://localhostr.com/files/328RawZ/gbuffer.png[/IMG] Next: Lighting pass. From left to right: Albedo, HDR (Intensity), Normals, and Specular / Lighting info.
No idea why VS lets this compile or why its not a warning. static int Num2 = Num1; static int Num1 = 5; Num2 will be 0 because Num1 is initialized after it.
There should be a warning, but it should still let it compile - unexpected behavior isn't the same as undefined behavior.
I was quite bored so I made a game of chess: [IMG]http://dl.dropbox.com/u/8226262/screen/chess.png[/IMG] Basic chess stuff works: moving pieces and checking for check or checkmate. There are no promotions, castling and en passant.
[img]http://img191.imageshack.us/img191/4719/screenshot2011082911175.png[/img]
[CODE]CBaseEntity *pEnt = NULL; if ( EntityFactoryDictionary()->FindFactory(weapon) != NULL ) { pEnt = CreateEntityByName( weapon ); } else { // default to railgun if the weapon typed in is not a weapon we know if ( strcmp(weapon, "") != 0) { weapon = "weapon_ctf_railgun"; pEnt = CreateEntityByName( "weapon_ctf_railgun" ); } } if ( pEnt && dynamic_cast<CBaseCombatWeapon*>(pEnt) ) { blablablabla } UTIL_RemoveImmediate( pEnt ); [/CODE] Just looking for some bug that causes a crash and I find this masterpiece, first it spawns the weapon then it checks if it isn't NULL then it checks if it exists , blaababla gives it too all players ( I don't want to paste it all ), and at the end it removes it, what is even more funny is that this is all checked beforehand by the function that gives this one the weapon name
[QUOTE=leontodd;32001864][img]http://img191.imageshack.us/img191/4719/screenshot2011082911175.png[/img][/QUOTE] jesus maurice how do you always manage to grab attention like this
[QUOTE=leontodd;32001864][img]http://img191.imageshack.us/img191/4719/screenshot2011082911175.png[/img][/QUOTE] Oh, so that's the reason for the sudden server bombardment. My server is ready this time. Maurice will be happy to hear that, especially since Razer doesn't seem to do Not Razer announcements very much
I've spent the past few days getting CMake and Visual Studio to work, only now I've found that [url=http://social.msdn.microsoft.com/Forums/en-US/vseditor/thread/a5c49c34-d94d-4986-bd8f-cabf09e411c6/]Visual Studio doesn't insert indents on new lines, it only pretends they're there[/url], and for whatever reason (CMake or VS's fault) Visual Studio puts the executables in bin/Debug/, instead of bin/ like every other editor. I'm starting to hate almost every editor except CodeBlocks for failing to understand how to do basic indenting. First Vim and now Visual Studio. I'm physically angry to the point that I have a headache. Why?! Why won't editors just take the last line's indention, then use that on the new line?!
[QUOTE=Felheart;31998495]@icantread49: lol why did Map in a box disagree? does he know better what you are working on ?? :v: [/quote] i dunno why he disagreed, no one really knows anything about the project :v: [quote] Make a video of your replay system and show us![/QUOTE] i'll post a video soon to start promoting the game, i wanna finish high score uploading/downloading and add some better graphics first
[IMG]http://dl.dropbox.com/u/33076954/galaxy_3d.PNG[/IMG] Stars can now move in 3 dimensions. If they get too close to the front face they reappear at the back of the screen and vica versa. Handles all these stars pretty smoothly
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You get a silent ban for 3 days because of posting a mosaic of Mr. T's face in WAYWO. So, you might ask, what could you possibly do in such a period of time? How about learn basic linear algebra and create a full 3D world in OpenGL where you can walk around in? [img]http://img1.uploadscreenshot.com/images/orig/8/24009231866-orig.png[/img] It might be mostly copy/paste code but I understand it completely, even the vectors and matrix stuff. Oh, and I also got full MSAA working on a other 'project'. Might not be so special for you guys, but it sure is for me :v:
put the ball in the donut!
[QUOTE=leontodd;32001864][img]http://img191.imageshack.us/img191/4719/screenshot2011082911175.png[/img][/QUOTE] Me gusta.
It spins around the torus, isn't that good enough? :v:
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