[QUOTE=Maurice;32029147](Mari0 popularity stuff)[/QUOTE]
You know things have gone right when something from WAYWO [url=http://www.facepunch.com/threads/1121555-Trailer-Mari0-%28StabYourself.net%29?p=32035423&viewfull=1#post32035423] finds its way to the news node[/url]
It came full circle. It's sort of poetic if you're as terrible at poems as me.
[QUOTE=Murkrow;32035818]It came full circle. It's sort of poetic if you're as terrible at poems as me.[/QUOTE]
I request live stats, now! :v:
Live stats like what? 10418 unique Not Tetris 2 downloads maybe?
Wait what the christ it was like 5000 last time I checked
So... do you plan on making money off of donations or is that illegal too?
I mean, is it even legal to make something like Mari0?
What a coincidence that I pretty much just wrote a post regarding that: [url]http://stabyourself.net/[/url]
Selling it would make everyone send the hounds on us, taking donations and having ads on the site would just feel wrong.
[QUOTE=Murkrow;32036037]Live stats like what? 10418 unique Not Tetris 2 downloads maybe?
Wait what the christ it was like 5000 last time I checked[/QUOTE]
Page visits, downloads, all that jazz.
Google charts are pretty useful there.
[QUOTE=Murkrow;32036147]What a coincidence that I pretty much just wrote a post regarding that: [url]http://stabyourself.net/[/url]
Selling it would make everyone send the hounds on us, taking donations and having ads on the site would just feel wrong.[/QUOTE]
Good post. Though I don't think a Donate button is legally or morally wrong. Anyone can ask for donations and you guys actually put a lot of work into something you want to share with people.
What does seem wrong is having all this awesome traffic and not making a cent out of it.
If you would put up a donate button don't put it up for the sake of getting money, but use it as a way to fund your projects and expand.
What kind of funding does an indie team need? Only if they'll hire professional artists or something.
That, or advertising.
Notch didn't seem to notice my tweet, maybe more people should try?
[QUOTE=Darwin226;32036269]Good post. Though I don't think a Donate button is legally or morally wrong. Anyone can ask for donations and you guys actually put a lot of work into something you want to share with people.
What does seem wrong is having all this awesome traffic and not making a cent out of it.[/QUOTE]
You should put a donation button on the page where you can dl mario once it's done :)
I would donate because i support open source software
[QUOTE=Hypershadsy]
That's a pretty UI.
(I love making website leechers. I made a Kingdom Hearts Insider leecher recently. All those tasty video game soundtracks without a mass download feature... that's a crime.)
[/QUOTE]
Thanks [img]http://www.facepunch.com/fp/ratings/heart.png[/img]
Gwen makes it really easy too, you should give it a try
I love doing Leechers too, it's always intresting to see how you can get the data :)
I don't think i will release the thing tho, i like the company and don't want to cause any trouble
Cleaned GWEN's unit test up..
[img]http://dl.dropbox.com/u/3590255/Bits/Gwen-NewUnitTest.png[/img]
Added a CategoryList control too - mainly because GMod needs it, but I'm sure other people will find it useful.
[QUOTE=garry;32037293]
mainly because GMod needs it
[/QUOTE]
GWEN in gmod? Did i miss anything?
[QUOTE=Kamshak;32037541]GWEN in gmod? Did i miss anything?[/QUOTE]
To replace derpa or whatever it's called I assume...
[QUOTE=DrLuke;32037888]To replace derpa or whatever it's called I assume...[/QUOTE]
It won't replace [b]Derma[/b]. Garry said it'll just add new features.
What is Botch anyway? I keep hearing about it but I can never figure what exactly it is.
I know its a game engine but is it 2D, 3D, use OpenGL, D3D, SVO's? The feature list is limitless.
Uploaded Bootil to google code. Needs cleaning up, I will be cleaning it over time.
[quote]My personal utility library for C++, to stop me coding the same things over and over.
Features utilities for things like strings, math, filesystem, threads.
Feel free to rip and copy what you need, or use in full.[/quote]
[url]http://code.google.com/p/bootil/[/url]
Blending works, woop!
[img]http://i.imgur.com/wS6r4.png[/img]
I can assign any voxel a material, which consists of a diffuse and a normal texture map.
I'm getting a bit confused about OpenGL.
Right now I'm generating one MVP matrix for each model.
If I want to move the model around, do I need to regenerate the matrix again?
[QUOTE=neos300;32038743]I'm getting a bit confused about OpenGL.
Right now I'm generating one MVP matrix for each model.
If I want to move the model around, do I need to regenerate the matrix again?[/QUOTE]
Just the model matrix.
[QUOTE=Hypershadsy;32033832]While on the topic of psuedo3d...
How would you do the maths in the perspective projection article?
Because every time I try I get the scale wrong or something.
[/QUOTE]
All you really need to do is scale the points depending on what depth they are relative to the screen.
[code]screenX = localX * (focalLength/localZ)
screenY = localY * (focalLength/localZ)[/code]
Where localX,Y,Z are the 3D points translated to your camera, and since I can only rotate around the y axis, its as simple as
[code]localX = (pointZ-cameraZ) * sin(rotation) + (pointX-cameraX) * cos(rotation)
localZ = (pointZ-cameraZ) * cos(rotation) - (pointX-cameraX) * sin(rotation)
localY = -(pointY - cameraY)[/code]
And focal length is shown here:
[img]http://www.senocular.com/flash/tutorials/flash10drawingapi/images/focallength_screen.png[/img]
[i][url]http://www.senocular.com/flash/tutorials/flash10drawingapi/[/url][/i]
Quoting myself from the creepy things thread because this is creepy and programming related
[QUOTE=TerabyteS_;32039615]Ok I just went for a shower, around 5 minutes, CodeBlocks was open on my computer on the start page, when I came back there was this
[img]http://gabrielecirulli.com/p/20110831-162130.png[/img]
Good thing I'm leaving right now. I don't want to know what happened.[/QUOTE]
Also just the other day I woke up and my iPhone was on, with Safari open on Google, with this search: "Gifzu". I have no idea what that is, also nothing comes up in the results and I believe I'd never search for that. I'm creeped out to say the least
[QUOTE=TerabyteS_;32039680]Quoting myself from the creepy things thread because this is creepy and programming related
Also just the other day I woke up and my iPhone was on, with Safari open on Google, with this search: "Gifzu". I have no idea what that is, also nothing comes up in the results and I believe I'd never search for that. I'm creeped out to say the least[/QUOTE]
Silly ghost. That code doesn't even compile.
[QUOTE=Dr Magnusson;32038856]Just the model matrix.[/QUOTE]
...If you're keeping them separate in the vertex shader.
I multiply all mine together in software so I only need to pass one uniform instead of three. Also, I'd be interested if someone knows whether it's faster to do the multiplication once per model in software or per vertex in hardware. My guess is that, even with vertex shader parallelism, a single matrix multiply in software will win for large models with a thousand or more verts.
Ogremax is so badass
It's helping me turn 3dsmax into my complete game editor, which is awesome for me in terms of usability and content pipeline.
It lets you define custom data types in XML files, then when you right click an object in 3dsmax and go view properties it generates a custom dialog box on the fly so you can edit all the custom types properties.
Then when you export the scene it saves it as XML data in the ogre entities user data slot.
[url]http://www.ogremax.com/Documents/OgreMaxSceneExporter-3DSMax/custom-user-data-types.html[/url]
[QUOTE=Bambo.;32037175]Notch didn't seem to notice my tweet, maybe more people should try?[/QUOTE]
I tweeted notch, jeb and wolfire. none of them answered me :(
Wait, isn't mari0 protected under article 103(a) and 103(b)?
[sp]yes I totally googled that to make myself look smart in laws[/sp]
[QUOTE=uitham;32039953]Wait, isn't mari0 protected under article 103(a) and 103(b)?
[sp]yes I totally googled that to make myself look smart in laws[/sp][/QUOTE]
Unless you explain what these laws are...
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