• What are you working on? v19
    6,590 replies, posted
[QUOTE=Dark7533;32053053]You were trying to make this but failed. [t]http://i639.photobucket.com/albums/uu118/blayze7533/tri.png[/t] Now when do i get my 10 points?[/QUOTE] In the "unfunny memes" thread
[QUOTE=Vampired;32039670]All you really need to do is scale the points depending on what depth they are relative to the screen. [code]screenX = localX * (focalLength/localZ) screenY = localY * (focalLength/localZ)[/code] Where localX,Y,Z are the 3D points translated to your camera, and since I can only rotate around the y axis, its as simple as [code]localX = (pointZ-cameraZ) * sin(rotation) + (pointX-cameraX) * cos(rotation) localZ = (pointZ-cameraZ) * cos(rotation) - (pointX-cameraX) * sin(rotation) localY = -(pointY - cameraY)[/code] And focal length is shown here: [img]http://www.senocular.com/flash/tutorials/flash10drawingapi/images/focallength_screen.png[/img] [i][url]http://www.senocular.com/flash/tutorials/flash10drawingapi/[/url][/i][/QUOTE] I love you
[QUOTE=Quark:;32053063]In the "unfunny memes" thread[/QUOTE] I know that was bad but it was the only thing I could think of.
[QUOTE=ZenX2;32050414]Lookie what I found [media]http://www.youtube.com/watch?v=1MryBghCqxI[/media] They claim to have a torrent of it :downs:[/QUOTE] What was that video? It got deleted and now I really want to know!
Cross posting from the game comp page: [quote] [b]Neon Defender[/b] Other than missing the sound effects and music, (the part that I was going to procedurally generate), I think it turned out pretty well. Everything else works. v:v:v How that was going to work is that every time you got a point, it would add a beat to the song, and every 20 you would add a different, more substantial beat. I might still do that, but for the competition I ran out of time. The fade stuff took way longer than anticipated. Click the mouse to start the game, and hold down the left left button to move. Catch the green orbs before they get to the top, and don't touch the red ones. You have three chances to mess up, (ie touch a red orb or let a green one get to the top), then you loose. [img]http://img854.imageshack.us/img854/2979/34344494.png[/img] [img]http://img716.imageshack.us/img716/7140/38752535.png[/img] [b]Download:[/b] [url]http://www.host-a.net/u/Lithium_Games/NeonDefender.zip[/url] -new, finished version- [/quote] [b]Also, it won't work unless you unzip it.[/b]
I'm currently working on my own little gui system. Currently panels can have subpanels (similar to the windows api) are dragable and resizeable. Next up are buttons and textboxes :) [IMG]http://i54.tinypic.com/29lcpw2.jpg[/IMG] @[URL="http://www.facepunch.com/members/343697-chimitos"]chimitos[/URL]: Looks good. Definitely gonna try it later.. edit: wow, good work. I love the "explosion" when you collect a green orb. The idea with the music and adding beats would work really good here. Just like it works in Bit Trip Runner. Well done!
[IMG]http://k.min.us/i3VuL99Tg43Lu.JPG[/IMG] School project. Can't seem to think of a good layout though.
[QUOTE=Superbird;32054152][IMG]http://k.min.us/i3VuL99Tg43Lu.JPG[/IMG] School project. Can't seem to think of a good layout though.[/QUOTE] Perhaps have a bunch of tabs, corresponding to the main tasks of the program - user management, video listing, current loans. Each one would have a table with whatever you need, so for users it could say ID, name, current loans, previous loans, perhaps a field for warnings if they've repeatedly been late in returning videos etc.. For video listing you'd probably not want to list all of them, so you could have a drop down combobox, say - type in something to search for and it'd save in the list so you can repeat the search. Saving every search isn't a good idea, I'd save the most recent 10 or 20 - or if you're feeling fancy keep the highest used 10 searches visible and just keep track of the rest elsewhere. And for the loans tab, you could probably list everything without any issues. I doubt you're going to have that many loaned out that it'd lag to load all of them. Hope this is of help to you, I had to submit my software major work a term ago :)
[QUOTE=Icedshot;32051307]Got depth working for moving the camera around [IMG]http://dl.dropbox.com/u/33076954/big.PNG[/IMG] [IMG]http://dl.dropbox.com/u/33076954/smallrot.PNG[/IMG] (rotated a little just for fun as well) so yes, this is entirely done in software I think im doing some transformations the wrong way round because currently when you zoom, the triangle actually flies in the direction you zoom (rather than the camera zooming) but i should be able to fix it at some point. The main thing is it works :v: Edit: It might be meant to do that, its difficult to tell without any solid reference points[/QUOTE] Are you doing interpolation manually?
Maurice [b]I love you[/b], my video: [media]http://www.youtube.com/watch?v=czQqOjiC4_A[/media] Has been piggy backing off the success of Mari0 somehow (it has referrals from huge game blogs that have been linking to Mari0 tests) and now youtube offered to pay me money for it :D, thanks for being awesome.
[QUOTE=OrYgin;32048471]But can you control the play/stop/next/previous ? If yes, link ![/QUOTE] You can control everything you normally can The 3 controls at the bottom stays there, even if you put it to the size of WMP mini. Anymore that than though you'll get an error message and it'll go back to normal size. I'll get a link in a bit, Im just adding a balloon for when a new song comes on.
[QUOTE=conman420;32055086]Maurice [b]I love you[/b], my video: [media]http://www.youtube.com/watch?v=czQqOjiC4_A[/media] Has been piggy backing off the success of Mari0 somehow (it has referrals from huge game blogs that have been linking to Mari0 tests) and now youtube offered to pay me money for it :D, thanks for being awesome.[/QUOTE] But it only has 250 views!
[QUOTE=Darwin226;32055296]But it only has 250 views![/QUOTE] I know :S oh well, not going to question it.
[QUOTE=Darwin226;32054498]Are you doing interpolation manually?[/QUOTE] No, for the moment im bullying sf::Shape into doing interpolation and triangle filling, but only because i want to do other things for the time being until i rewrite it myself
[media]http://www.youtube.com/watch?v=b9oeay2DPJI[/media]
finally bothered to do displacements [img]http://dl.dropbox.com/u/99765/b521.png[/img]
Is Mari0 being developed by multiple people? I thought it was just Maurice
[QUOTE=Vampired;32056838]Is Mari0 being developed by multiple people? I thought it was just Maurice[/QUOTE] No, but someone else is doing the website hosting and whatnot.
[QUOTE=neos300;32056971]No, but someone else is doing the website hosting and whatnot.[/QUOTE] Yeah I make the game and Murkrow does the website and helps with other stuff, including answering emails (Something we wouldn't have thought we'd have to do a week ago) and game ideas and testing. I'm pretty sure interest will go dramatically down in 2 days though. [editline].[/editline] Interviews! [url]http://obsoletegamer.com/the-interview-mari0/[/url] Not sure how interesting to read. I mentioned you guys and your tendency to make fun of the "not X" thing in the interview for Giantbomb.
How a game gets famous all of the sudden is what I do not know. But nj maurice you have a fanbase with a hell of a lot more than 9000 people now
[QUOTE=Map in a box;32057178]How a game gets famous all of the sudden is what I do not know. But nj maurice you have a fanbase with more than 2000 people now[/QUOTE] Seeing as the portal 3 video has > 700000 views, id say its probably quite a bit more than 2000 people [editline]1st September 2011[/editline] [IMG]http://dl.dropbox.com/u/33076954/Ohdear.PNG[/IMG] These lines are meant to overlap. Hmm..
[QUOTE=Maurice;32057162]Yeah I make the game and Murkrow does the website and helps with other stuff, including answering emails (Something we wouldn't have thought we'd have to do a week ago) and game ideas and testing.[/QUOTE] Yes and now you're stuck with me MUAHAHAHAHA Though in the future I'll take up coding as well (and attempt at not sucking) and most likely map making. We'll see how that turns out. [QUOTE=Maurice;32057162]I'm pretty sure interest will go dramatically down in 2 days though.[/QUOTE] That's what I said on monday and you know well what happened after
[QUOTE=Murkrow;32057805]Though in the future I'll take up coding as well (and attempt at not sucking)[/QUOTE] I'm sure WAYWO will be glad to help you
Added a basic attributes and skill system. You can add new skills in a mod without having to recompile etc. Skills are defined in a .info file with JSON-like syntax: [code](skill) "athletics" : { "name" : "Athletics", "abbreviation" : "ath", "description" : "Affects the speed a character can move", "attribute mods" : { "ht" : 30, "dx" : 20 } }[/code] Although the 4 attributes are fixed. Below is a basic stat display window using my UI system: [img]http://f.anyhub.net/3-fB[/img] The base skill values are determined from attributes, like Athletics takes 30% of Health and 20% of Dexterity to get a base value. The player can then add points to it when they gain experience (not implemented yet), or alter their attribute or skill values with enchanted items and spells (supported in code, but not implemented). This is all fully networked etc. I just love the look of numbers with brackets and stuff, but I'll probably have to make a better looking stat display. Looking at that picture I should probably fix how the current time is sent to clients. 30ms is quite a big difference.
[QUOTE=Asgard;32056404][media]http://www.youtube.com/watch?v=b9oeay2DPJI[/media][/QUOTE] This makes it look so professional :V Maurice is now the CEO of indie studio StabYourSelf
[QUOTE=Richy19;32058403]This makes it look so professional :V Maurice is now the CEO of indie studio StabYourSelf[/QUOTE] Meeting at 5pm, bring pagers. Synergy!
I have to say congrats to Maurice and Murkrow for being able to achieve such huge success, it's not everyday you see someone from Facepunch getting such a recognition. Hopefully someday I will make something that also gets that kinda of recognition :v:
Congratulations again Maurice, your YouTube clip is now officially being sent around internally at my office (not by me), which is Ubisoft Massive ([url]http://en.wikipedia.org/wiki/Ubisoft_Massive[/url]).
[QUOTE=mechanarchy;32054307]Perhaps have a bunch of tabs, corresponding to the main tasks of the program - user management, video listing, current loans. Each one would have a table with whatever you need, so for users it could say ID, name, current loans, previous loans, perhaps a field for warnings if they've repeatedly been late in returning videos etc.. For video listing you'd probably not want to list all of them, so you could have a drop down combobox, say - type in something to search for and it'd save in the list so you can repeat the search. Saving every search isn't a good idea, I'd save the most recent 10 or 20 - or if you're feeling fancy keep the highest used 10 searches visible and just keep track of the rest elsewhere. And for the loans tab, you could probably list everything without any issues. I doubt you're going to have that many loaned out that it'd lag to load all of them. Hope this is of help to you, I had to submit my software major work a term ago :)[/QUOTE] [IMG]http://k.min.us/ibzZQPail5U8GN.JPG[/IMG] Hows that looking? The other tabs are similar design. Also Delphi is being a bitch when it comes to querying dates on my mySQL server with the current date.
[QUOTE=conman420;32055086]Maurice [b]I love you[/b], my video: [media]http://www.youtube.com/watch?v=czQqOjiC4_A[/media] Has been piggy backing off the success of Mari0 somehow (it has referrals from huge game blogs that have been linking to Mari0 tests) and now youtube offered to pay me money for it :D, thanks for being awesome.[/QUOTE] Does it have Love2D in the tags? because love2d is getting popular thanks to maurice This fame actually has benefits for others
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