Here's that Giant Bomb article [url]http://www.giantbomb.com/news/mario-n-aperture-sitting-in-a-tree-p-o-r-t-a-l-i-n-g/3636/[/url]
[QUOTE=Ortzinator;32059736]Here's that Giant Bomb article [url]http://www.giantbomb.com/news/mario-n-aperture-sitting-in-a-tree-p-o-r-t-a-l-i-n-g/3636/[/url][/QUOTE]
[quote]It was since turned into a running gag in the programming forum we frequent, where people will call their untitled games 'Not Roguelike' or 'Not Spaceshooter' until they come up with a better name."[/quote]
Damn typo. Wait it actually makes sort of sense, it was turned into..
I dont want to derail the game compo thread and its more to do with here (specially with all the atention maurice is getting.
Would it be possible to use the love2D source to create a cpp game?
Or use something like lua2c/lua2bin to make the lua scripts enbedable with the love executable?
[QUOTE=Richy19;32060622]I dont want to derail the game compo thread and its more to do with here (specially with all the atention maurice is getting.
Would it be possible to use the love2D source to create a cpp game?
Or use something like lua2c/lua2bin to make the lua scripts enbedable with the love executable?[/QUOTE]
[url]http://love2d.org/forums/search.php[/url]
Fixed me some perspective
[IMG]http://dl.dropbox.com/u/33076954/fixed.PNG[/IMG]
I have no idea what the problem was, but rewriting the function for handeling the 3d -> 2d conversion fixed it, though not the actual maths behind the operation
Edit:
In case you're having difficulty seeing what it is (understandably), its two triangles crossing at the 400,300 position, with another triangle floating around just for fun, rotated at some angle
[QUOTE=Icedshot;32060934]Fixed me some perspective
[IMG]http://dl.dropbox.com/u/33076954/fixed.PNG[/IMG]
I have no idea what the problem was, but rewriting the function for handeling the 3d -> 2d conversion fixed it, though not the actual maths behind the operation
Edit:
In case you're having difficulty seeing what it is (understandably), its two triangles crossing at the 400,300 position, with another triangle floating around just for fun, rotated at some angle[/QUOTE]
Let me guess! oh! oh! let me guess!
You are making a satanic triangle renderer
Does anyone here have any experience with [URL="http://code.google.com/p/angel-engine/"]Angel Engine[/URL]?
If o could you send me a PM, or something?
i hate debugging in c++, my physics system works since a few days and I wanted to upload a vid but it keeps on freezing up when too many calculations are done, not even a slow down just a complete freeze, even with a debugger I'm unable to find the source of the error.
memory usage stays the same as well, so no memory leak...
I'm going slightly insane...
[QUOTE=Nighley;32062181]i hate debugging in c++, my physics system works since a few days and I wanted to upload a vid but it keeps on freezing up when too many calculations are done, not even a slow down just a complete freeze, even with a debugger I'm unable to find the source of the error.
memory usage stays the same as well, so no memory leak...
I'm going slightly insane...[/QUOTE]
I had a situation like this, i ended up creating a macro and placing it around important blocks that would output the current source code line, so in the event of a crash or freeze i knew where it was getting stuck at least
Wow, for 2D angel engine is like a god send.
It even has a lua console which works just like the regular lua interpreter (even allowing you to crash the game if you take control of input)
Just stumbled upon a new sorting algorithm, courtesy of 4chan: [url=http://dis.4chan.org/read/prog/1295544154]sleep sort[/url].
[sp]That's probably the most hilarious piece of code I've seen in a while[/sp]
[QUOTE=Icedshot;32062342]I had a situation like this, i ended up creating a macro and placing it around important blocks that would output the current source code line, so in the event of a crash or freeze i knew where it was getting stuck at least[/QUOTE]
the problem is it seems to be a leak as it only crashes after a certain amount of calculations done, either I spam a massive amounts of objects and it crashes very fast OR I peform millions of Operations per tick and it crashes as well very fast but only with a few objects. the problem is I'm unable to find the leak...
[QUOTE=Nighley;32062887]the problem is it seems to be a leak as it only crashes after a certain amount of calculations done, either I spam a massive amounts of objects and it crashes very fast OR I peform millions of Operations per tick and it crashes as well very fast but only with a few objects. the problem is I'm unable to find the leak...[/QUOTE]
Have you tried running valgrind wth it?
[QUOTE=Xeon06;32062767]Just stumbled upon a new sorting algorithm, courtesy of 4chan: [url=http://dis.4chan.org/read/prog/1295544154]sleep sort[/url].
[sp]That's probably the most hilarious piece of code I've seen in a while[/sp][/QUOTE]
Well written, but not as good as [url=http://www.dangermouse.net/esoteric/dropsort.html]dropsort[/url].
[QUOTE=Richy19;32062925]Have you tried running valgrind wth it?[/QUOTE]
my opengl implementation is windows only that's the problem, maybe I could create a test program that uses the classes in question without graphic output, maybe that takes less time than trying to find a needle in a haystack...
edit:
but good idea, gonna start my virtual machine and test some classes with brute force calculations and maybe I can find the error somewhere...
[QUOTE=Richy19;32062635]Wow, for 2D angel engine is like a god send.
It even has a lua console which works just like the regular lua interpreter (even allowing you to crash the game if you take control of input)[/QUOTE]
Isn't it using a python interpreter?
[QUOTE=Ziks;32058389]Added a basic attributes and skill system. You can add new skills in a mod without having to recompile etc. Skills are defined in a .info file with JSON-like syntax:
[code](skill) "athletics" :
{
"name" : "Athletics",
"abbreviation" : "ath",
"description" : "Affects the speed a character can move",
"attribute mods" :
{
"ht" : 30,
"dx" : 20
}
}[/code]
Although the 4 attributes are fixed. Below is a basic stat display window using my UI system:
[img]http://f.anyhub.net/3-fB[/img]
The base skill values are determined from attributes, like Athletics takes 30% of Health and 20% of Dexterity to get a base value. The player can then add points to it when they gain experience (not implemented yet), or alter their attribute or skill values with enchanted items and spells (supported in code, but not implemented). This is all fully networked etc.
I just love the look of numbers with brackets and stuff, but I'll probably have to make a better looking stat display.
Looking at that picture I should probably fix how the current time is sent to clients. 30ms is quite a big difference.[/QUOTE]
Oh my god, I am so glad you're working on this again! Can't wait to play a newer release hopefully soon!
[QUOTE=NorthernGate;32063102]Isn't it using a python interpreter?[/QUOTE]
The current release uses python, but they have moved over to Lua in the svn
[editline]1st September 2011[/editline]
I have also suggested to them that hey implement Gwen as the GUI system as they currently dont have any GUI
[img]http://i.imgur.com/MoQvv.png[/img]
[QUOTE=i300;32063173]Oh my god, I am so glad you're working on this again! Can't wait to play a newer release hopefully soon![/QUOTE]
Thanks! I'll hopefully have something out soon, when some small bugs are fixed and there are some enemies to fight. Also, Vampired has joined the project again so hopefully things will move along much faster.
Do you guys think my Google Music wrapper deserves a thread in Showcase? Agree for yes and Disagree for no.
Maurice I will pleasure you orally if you put a donate button and share it with me
Maurice apply to be a youtube partner, you have over 800.000 views
Also you better wish that RWJ doesnt get hold of mari0
[QUOTE=Irtimid;32062962]Well written, but not as good as [url=http://www.dangermouse.net/esoteric/dropsort.html]dropsort[/url].[/QUOTE]
This is pretty funny
[url]http://www.dangermouse.net/esoteric/intelligentdesignsort.html[/url]
Edit:
This is the best compression algorithm ive seen in a while
[url]http://www.dangermouse.net/esoteric/wpeg.html[/url]
[QUOTE=Richy19;32063527]Maurice apply to be a youtube partner, you have over 800.000 views
Also you better wish that RWJ doesnt get hold of mari0[/QUOTE]
The thing about partnership, is that yout have to have a consistent viewer base. Not just spikes of popularity.
But still, go for it.
Hey, I just started creating a simple RPG game and made a timelapse video for it.
Sorry about the colour i think fraps and flux don't play nice together...
[media]http://www.youtube.com/watch?v=3ztUEi5ldXM[/media]
[editline]1st September 2011[/editline]
its just the base
[editline]1st September 2011[/editline]
Mari0 makes a good background
Great music.
I'm working on the main protagonist for my game
[IMG]http://i56.tinypic.com/2dbmma8.png[/IMG]
(the skeleton-zombie whatever with a wizard hat :v: that allows him to shoot green fire balls )
My first try at pixel art.
It's for my entry at [url]http://experimentalgameplay.com/[/url]
The game will feature pre"rendered" onion skins and and lots of custom pixel art made by me.
Since I have a complete week, I'm sure I will be able to produce a good game :)
Originally I wanted to try my luck at the ludum dare, but I didn't have enough time.
I'd be nice to see some facepunchers taking part at the experimental gameplay challange.
I'll post more of the game when it's more programming related.
@Ziks: Good work with JSON.
Also make sure to include items, editable with JSON too!
And release a playable version for us too when you've got time :v:
@Bambo.:
Wow nice vid.
whats the name of the music btw ?
I had an idea:
Make a game that uses an LCD-esque display
you got to be kidding me.... sleep uses unsigned int (or longs) and I got negative values due to the long calc times... which of course means it waits a few hundred years until it wakes up again...
this is what you get for simple frame limiting... ARGH!!!!
at least everything else was actually correct!
gonna make a short vid for you of my small accomplishment in a few hours
[quote=pseudo code]
[code]
print("due to you waisting your life for "+SystemTime64()*1000+" seconds, you must wait that long to use this program")
sleep(max(SystemTime64(),31556926*(100+random(0,200))))
print("Did i mention that you have to wait a few hundred years? No? Oops!")
[/code]
[/quote]
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