With all the games coming out lately, I've been getting annoyed with all the age gates on videos (gametrailers.com, steampowered.com, etc) so I wrote a Chrome Extension that fills them in for you.
Right now it only works on the triple dropdown style [url]http://puu.sh/5c9P[/url] age gates, but I'll try to add support for other ones as well.
If you are a Chrome user and run into these age gates a lot (gaming, porn, I don't care), drop me a PM and I'll add you to the testers list and give you the Web Store link (its unpublished atm, I want to get it out of alpha before I publish it).
Could you not make it a Greasemonkey script or something, you could get a wider audience
[QUOTE=Richy19;32115697]Ughh, coding GUI's is boring as hell.
At-least its done now.
[img]http://i.imgur.com/MvZse.png[/img]
And more to the point, as long as I keep the resolution to a 4:3 aspect ratio it will look exactly the same as it does there[/QUOTE]
I agree.
[img]http://i.imgur.com/ufvRm.png[/img]
3 different RGB values? For what?
The player, and portal one and portal two, I would guess.
[QUOTE=DeadKiller987;32115874][cpp]
%0|%0
[/cpp]
Paste this into a.bat or something and run it. Especially if you have an old CPU.
[editline]4th September 2011[/editline]
Also: Watch taskmgr.exe[/QUOTE]
I BSOD'ed. I got in 10,000 processes though :v:
[QUOTE=Map in a box;32116562]3 different RGB values? For what?[/QUOTE]
3 different colors in Mario palette.
[t]http://i.imgur.com/nZszt.png[/t]
[QUOTE=amcfaggot;32116595]The player, and portal one and portal two, I would guess.[/QUOTE]
I would have guessed the 3 colours on the Mario sprite.
Edit: OH COME ON
[QUOTE=Maurice;32116699]3 different colors in Mario palette.
[t]http://i.imgur.com/nZszt.png[/t][/QUOTE]
You draw 3 images for the each part of mario then?
[QUOTE=Map in a box;32116724]You draw 3 images for the each part of mario then?[/QUOTE]
I do that in the optionsmenu for performance reasons, but I'm doing a palette swap when the game is started because I'm lazy. Sorta like in Not Tetris 2.
[QUOTE=Map in a box;32116724]You draw 3 images for the each part of mario then?[/QUOTE]
If he's using LÖVE 0.8.0 now, it could be a shader.
Oh no! 12 images instead of 4! Quick! To the optimization mobile!
[QUOTE=Maurice;32116741]I do that in the optionsmenu for performance reasons, but I'm doing a palette swap when the game is started because I'm lazy. Sorta like in Not Tetris 2.[/QUOTE]
Do elaborate. I've been wanting to do something like that.
[QUOTE=q3k;32116114]And for the Linux (actually, Bash/zsh/generic UNIX shell) users among us:
[code]:(){ :|:& };:[/code][/QUOTE]
Just did this one. Not sure what "[5] 21777" means but I could still use ttyl1 fine after the GUI crashed.
[QUOTE=Map in a box;32116785]Do elaborate. I've been wanting to do something like that.[/QUOTE]
I just go through every pixel and replace it with the new color if it matches one that I'm looking for.
Since I want the changes to be visible live on the optionsmenu, I can't do that everytime the color slightly changes. I do that in Not Tetris 2 and it's annoyingly slow on my Netbook.
Edited because I'm posting too much in here!
[img]http://i.imgur.com/wEGoq.gif[/img] (Color changes are smoother; Gif has 256 color limit)
[QUOTE=Maurice;32116812]I just go through every pixel and replace it with the new color if it matches one that I'm looking for.
Since I want the changes to be visible live on the optionsmenu, I can't do that everytime the color slightly changes.[/QUOTE]
Oh. :v:
This probably [i]is[/i] a correct lighting model
[IMG]http://dl.dropbox.com/u/33076954/Imuchpreferthisonepersonally.PNG[/IMG]
[QUOTE=Mongoose;32111784]After doing some research [url]http://www.google.com/#sclient=psy&hl=en&biw=1366&bih=665&source=hp&q=how+to+open+a+file+through+command+prompt&pbx=1&oq=how+to+open+a+file+through+command+prompt&aq=f&aqi=g1&aql=&gs_sm=e&gs_upl=835l14515l0l14620l78l36l5l8l9l10l1620l15926l0.2.1.2.1.3.4.6.1l20l0&bav=on.2,or.r_gc.r_pw.&fp=fe4d51c11f0a28fa[/url] I can finally say what I'm working on:
A file called Tetris (tee-hee). People THINK it's harmless, and they may want to play tetris
[url]http://imageshack.us/photo/my-images/692/innocence1fad.png[/url]
But, when they click on it, this is what happens :D
[url]http://imageshack.us/photo/my-images/546/innocence2.png[/url][/QUOTE]
If you're trying to do what I think you are, that's completely illegal.
[QUOTE=Baboo00;32117065]If you're trying to do what I think you are, that's completely illegal.[/QUOTE]
Yeah, it's illegal to make a malicious program and then run it on your own computer.
[QUOTE=Icedshot;32116957]This probably [i]is[/i] a correct lighting model
[IMG]http://dl.dropbox.com/u/33076954/Imuchpreferthisonepersonally.PNG[/IMG][/QUOTE]
are those.. fake polygons?
[editline]4th September 2011[/editline]
Are you using still using SFML.Net
[QUOTE=Baboo00;32117065]If you're trying to do what I think you are, that's completely illegal.[/QUOTE]
Is there a stage of 1/4th illegal, half illegal, and 3/4th illegal?
[QUOTE=Map in a box;32117180]are those.. fake polygons?
[editline]4th September 2011[/editline]
Are you using still using SFML.Net[/QUOTE]
No, theyre real triangles, but the effect there is just caused by the lighting. Its supposed to look like that (i hope) because its flat lighting, not phong
And im doing it using C++ and SFML, SFML pretty much only gets used for drawing, input and sf::Shape (which handily does its own interpolation, so i dont have to care about that for a while!)
Software rendering is fun :v:
[QUOTE=FlamingSpaz;32116799]Just did this one. Not sure what "[5] 21777" means but I could still use ttyl1 fine after the GUI crashed.[/QUOTE]
Task five, PID 21777, I believe.
[QUOTE=Icedshot;32117290]No, theyre real triangles, but the effect there is just caused by the lighting. Its supposed to look like that (i hope) because its flat lighting, not phong
And im doing it using C++ and SFML, SFML pretty much only gets used for drawing, input and sf::Shape (which handily does its own interpolation, so i dont have to care about that for a while!)
Software rendering is fun :v:[/QUOTE]
I'm almost 100% sure drawing with SFML isn't software rendering.
[QUOTE=Quark:;32117188]Is there a stage of 1/4th illegal, half illegal, and 3/4th illegal?[/QUOTE]
Yes.
Like having JBMod and Garry's Mod installed at the same time.
Also, I never got why phong is more advanced than flat shading. It always seemed easier to do vertex normals than face normals.
[QUOTE=Darwin226;32117378]I'm almost 100% sure drawing with SFML isn't software rendering.[/QUOTE]
Afaik it uses OpenGL, so basically he is rendering 3D using 2D opengl
Well, I guess it's half software. He does the projection on the CPU but draws the actual triangles on the GPU.
[QUOTE=Darwin226;32117438]Well, I guess it's half software. He does the projection on the CPU but draws the actual triangles on the GPU.[/QUOTE]
By your logic everything done in opengl is "half" software
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