• What are you working on? v19
    6,590 replies, posted
[IMG]http://img820.imageshack.us/img820/7830/aimud.png[/IMG] Aim here to airshot :eng101:
Made one of those message queue things. Easy but very satisfying to see working. [img]http://i.imgur.com/g7Q8n.png[/img]
Yeah... this was supposed to be a sphere generator. [img]http://i.imgur.com/GhqgZ.png[/img] Back to the drawing board.
[QUOTE=Dlaor-guy;32130094]Yeah... this was supposed to be a sphere generator. ... Back to the drawing board.[/QUOTE] Rated sphere.
Rated star because it's more star shaped
Dlaor-sphere totally sounds and looks like it has some nifty geometrical properties:v:
[QUOTE=Dlaor-guy;32130094]Yeah... this was supposed to be a sphere generator. [IMG]http://i.imgur.com/GhqgZ.png[/IMG] Back to the drawing board.[/QUOTE] Not sphere generator
[QUOTE=iNova;32127395]Cool! The game I help develop is now up on Desura! :D [URL="http://www.desura.com/games/king-arthurs-gold/news/what-is-king-arthurs-gold"]clicky clicky[/URL][/QUOTE] Wait you made Soldat? I love that game :D.
[QUOTE=AzLaN;32130664]Wait you made Soldat? I love that game :D.[/QUOTE] AFAIK iNova's name isn't Michał Marcinkowski. Notice he said he helped develop it.
"Soldat" is German for "Soldier"! :eng101:
[QUOTE=Quark:;32131212]"Soldat" is German for "Soldier"! :eng101:[/QUOTE] Same in swedish :v:
Does anybody have any suggestions for a 3D physics engine for use in C++? I've used PhysX before and it was easy enough to add, but the bloat that comes with it is pretty vast. I don't need any complicated character controllers, vehicle parts or anything like that. I've worked with Havok before but I remember that being a bit annoying to implement, I could be wrong though. Are there any perhaps more simple physics engine which still have CCD?
I really need to learn some more regex. How do you have something match "/this" but not "/this/notthis"? Edit: Just "^/this$"?
[QUOTE=Dotmister;32131271]Does anybody have any suggestions for a 3D physics engine for use in C++? I've used PhysX before and it was easy enough to add, but the bloat that comes with it is pretty vast. I don't need any complicated character controllers, vehicle parts or anything like that. I've worked with Havok before but I remember that being a bit annoying to implement, I could be wrong though. Are there any perhaps more simple physics engine which still have CCD?[/QUOTE] I personally think Havok is nice. You only need to use the parts you want, so you can ignore vehicles etc etc. Their visual debugger is really nice aswell. And it's free for non-commercial projects.
[QUOTE=Dotmister;32131271]Does anybody have any suggestions for a 3D physics engine for use in C++? I've used PhysX before and it was easy enough to add, but the bloat that comes with it is pretty vast. I don't need any complicated character controllers, vehicle parts or anything like that. I've worked with Havok before but I remember that being a bit annoying to implement, I could be wrong though. Are there any perhaps more simple physics engine which still have CCD?[/QUOTE]Bullet.
[QUOTE=Dj-J3;32131251]Same in swedish :v:[/QUOTE] And in Denmark.
[QUOTE=Richy19;32063527]Maurice apply to be a youtube partner, you have over 800.000 views Also you better wish that RWJ doesnt get hold of mari0[/QUOTE] I told him to put an annotation about not tetris on the mario video, it went up about ~100,000 views in 2 weeks. If ray got ahold of it, he might even end up calling it a fake, and of course the 12 year olds believe anything he says.
[QUOTE=Dotmister;32131271]Does anybody have any suggestions for a 3D physics engine for use in C++? I've used PhysX before and it was easy enough to add, but the bloat that comes with it is pretty vast. I don't need any complicated character controllers, vehicle parts or anything like that. I've worked with Havok before but I remember that being a bit annoying to implement, I could be wrong though. Are there any perhaps more simple physics engine which still have CCD?[/QUOTE] newton
[QUOTE=T3hGamerDK;32128059]Indeed it is, they're currently porting it to Linux, but if "Rotion" is made using XNA, I wouldn't be able to play it anyway D:[/QUOTE] He might be able to port it with [url=https://github.com/mono/MonoGame]MonoGame[/url] (NOT to be confused with Mono.XNA, a very old and defunct project). He'd probably have to change how the audio works though, due to none of the audio classes being implemented at the moment. :/
[IMG]http://dl.dropbox.com/u/33076954/experimenting.PNG[/IMG] I think there are a few things i need to fix, potentially
[QUOTE=GameDev;32132080]I told him to put an annotation about not tetris on the mario video, it went up about ~100,000 views in 2 weeks. If ray got ahold of it, he might even end up calling it a fake, and of course the 12 year olds believe anything he says.[/QUOTE] Some youtube certified guy from "X-Media Digital" offered to set up me up with youtube and help me get moneys and reach and improved youtube features for free but I have no idea and am not good with computers. We're not sure if making profit from Youtube is a good idea, with the whole copyright thing on our asses already and our only good excuse being "We're making no money".
[QUOTE=Overv;32127342]A bit late, but [img]http://images.overvprojects.nl/SS-2011-09-05_16.51.07.png[/img] I honestly wish I had the time to work on open.gl, but I have a lot less time to spend on my PC lately.[/QUOTE] Welcome to uni :P Don't worry. If you take 5 years for a 3 year bachelor you'll have plenty of time in the future, just like me.
[QUOTE=Maurice;32132964]Some youtube certified guy from "X-Media Digital" offered to set up me up with youtube and help me get moneys and reach and improved youtube features for free but I have no idea and am not good with computers. We're not sure if making profit from Youtube is a good idea, with the whole copyright thing on our asses already and our only good excuse being "We're making no money".[/QUOTE] After you finish up with mari0, your next product should be commercial and ride on the wave of mari0's success. That way, you benefit from all the publicity, with none of the lawsuits
[QUOTE=Maurice;32132964]Some youtube certified guy from "X-Media Digital" offered to set up me up with youtube and help me get moneys and reach and improved youtube features for free but I have no idea and am not good with computers.[/QUOTE] It's a scam.
[QUOTE=icantread49;32132249]newton[/QUOTE] why am i being rated funny, newton game dynamics is a real C/C++ physics engine (and it's open source)
[QUOTE=icantread49;32133108]why am i being rated funny, newton game dynamics is a real C/C++ physics engine (and it's open source)[/QUOTE] I imagine people think you meant newtonian physics for something he should use, rather than the newton engine
Cant remember if I showed this when created it, but found it amongst my youtube vids [media]http://www.youtube.com/watch?v=suWhhLuGRQo[/media]
[QUOTE=icantread49;32133108]why am i being rated funny, newton game dynamics is a real C/C++ physics engine (and it's open source)[/QUOTE] Newton's one of the best options out there, leave this poor soul alone.
Yay for long weekend! [IMG]http://i.imgur.com/Rxq4z.png[/IMG]
[QUOTE=Guru-guru;32134705]Yay for long weekend! [IMG]http://i.imgur.com/Rxq4z.png[/IMG][/QUOTE] Reminds me of Roller Coaster Tycoon 1/2. Good work.
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