Surprisingly works on Linux, I have an nvidia graphics card.
[img]http://www.1337upload.net/files/3asdf.png[/img]
Well, not really surprisingly. Mono supports OpenTK.
What is amazing is that it runs about a billion times faster.
Is it possible that everyone getting around 16 is using an ATI card?
Using ATi Radeon HD 4670 on Windows 7 32bit, getting around 16 and crashes on exit.
I tested on a nVidia Geforce 525M on Windows 7 64 bit. It was around 16.
Windows 7 x64 with Radeon HD4870, it works, title (frame time i suppose?) about 16.6
and of course crashes on exit
It might be worth noting that crash on exit doesn't really concern me because I know what's causing it so you can stop reporting that :D
Any ides why SwapBuffers might be that slow?
[QUOTE=Darwin226;32163125]Well, not really surprisingly. Mono supports OpenTK.
What is amazing is that it runs about a billion times faster.
Is it possible that everyone getting around 16 is using an ATI card?[/QUOTE]
I got a 16 on my Mac Mini (has an Nvidia 9400M). Also [i]does not crash on exit[/i] (because mac apps don't work like that. Usually. :v:)
[QUOTE=Darwin226;32162911][URL="http://dl.dropbox.com/u/35032740/Test.rar"]Could someone run this and tell me what it says in the title?
[/URL]
Requires OpenGL 2.0 and .NET 4[/QUOTE]
[img]http://i.imgur.com/Kuwwv.png[/img]
And here's a [url=http://pastie.org/private/i34b2laywngfmymdmmda]full glxinfo dump[/url].
Content:
[img]http://i.imgur.com/rvM2N.png[/img]
All in 69 bytes.
[QUOTE=benjojo;32164110]Content:
[img]http://i.imgur.com/rvM2N.png[/img]
All in 69 bytes.[/QUOTE]
Ran from a bootsector, I presume?
[QUOTE=q3k;32164207]Ran from a bootsector, I presume?[/QUOTE]
Well, it is now the boot loader of my pen drive.
[QUOTE=Sam Za Nemesis;32166068]So I've decided to give non-mod programming another try, I'm working on a remake of my friend's game for iOS using Allegro, I might port it to android if they port Allegro to it
[img]http://s3.noelshack.com/uploads/images/11532275227143_wadylicious.jpg[/img][/QUOTE]
Woah, they have Allegro for iOS? Holy shit I know what I am doing today!
Also, I love those graphics.
Are we ever going to have a new thread, Kinda missing highlights.
[QUOTE=benjojo;32166755]Are we ever going to have a new thread, Kinda missing highlights.[/QUOTE]
Didn't overv offer to close this one if someone would put together some highlights?
[QUOTE=benjojo;32166755]Are we ever going to have a new thread, Kinda missing highlights.[/QUOTE]
So do it mofo
so how's waywo doing these days?
[QUOTE=Sam Za Nemesis;32166068]So I've decided to give non-mod programming another try, I'm working on a remake of my friend's game for iOS using Allegro, I might port it to android if they port Allegro to it
*cool pic*[/QUOTE]
Did you buy the $99 developer subscription?
Good god this is horrible.
SwapBuffers is taking 16 fucking milliseconds to execute... How do I even approach this?
It's part of OpenTK.
The funny thing is, my older projects work fine so there must be something I did, but what could make one function call execute so slowly?
[QUOTE=Darwin226;32168083]Good god this is horrible.
SwapBuffers is taking 16 fucking milliseconds to execute... How do I even approach this?
It's part of OpenTK.
The funny thing is, my older projects work fine so there must be something I did, but what could make one function call execute so slowly?[/QUOTE]
Is vsync on? sounds like its being limited to 60fps
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