• What are you working on? v19
    6,590 replies, posted
[QUOTE=ZenX2;30812322]And me and NorthernGate have postcount synchronicity :v: :v:[/QUOTE] Xerios3 is one post away too. [editline]30th June 2011[/editline] [QUOTE=Overv;30812526]Oh well, since you guys are so impatient, I'll put my progress so far on the site. [url=http://open.gl]http://open.gl[/url][/QUOTE] god dammit
[QUOTE=Overv;30812526]Oh well, since you guys are so impatient, I'll put my progress so far on the site. [url=http://open.gl]http://open.gl[/url][/QUOTE] [img]http://images1.wikia.nocookie.net/__cb20090514011807/uncyclopedia/images/b/bf/Middle-finger.jpg[/img]
[QUOTE=Overv;30812526]Oh well, since you guys are so impatient, I'll put my progress so far on the site. [url=http://open.gl]http://open.gl[/url][/QUOTE] lol. But now I'm going to be using depreciated OpenGL. I hope you can live with that.
I'll put up a countdown and all of the problems are gone. I'll have the pressure of finishing it and you have an ETA, it's a win-win situation. As I released my map a few hours ago, I literally have [b]no[/b] other projects than open.gl.
What's a good/easy way to handle files in C++?
You're so lazy you didn't even make countdown.php yet [img]http://gyazo.com/b2cf78d03dc0f2312797c482a29da944.png[/img]
Just wanted to share this book, thought it was pretty useful: Beginning OpenGL Game Programming, Second Edition [url]http://glbook.gamedev.net/boglgp2/[/url] This is actually a pretty good book, if you disregard the title. It's more about general OpenGL than it is game programming, and that's pretty much what everyone trying to learn OpenGL wants. One thing I like is summed up in these sentences from the book: [quote]We will not be covering any of the deprecated functionality in this book except where it aids learning. Any deprecated functionality mentioned will be labeled as such.[/quote] For example, in the beginning chapters they explain & show you how to render via immediate mode, vertex arrays, and then vertex buffer objects. And I think that kind of transition is pretty effective because it not only helps you understand the whole of OpenGL better, but it points out the deprecated stuff you shouldn't use.
So I rewrote my city generator for like the fifth time (I know I know). This time around though, I'm really happy with the results. [img]http://www.imgjoe.com/x/citywqw.gif[/img] Got some basic zoning going on. Green: Residential Blue: Commercial / Services Yellow: Industrial Light green: Parks White: Fields, forest, water
[QUOTE=snergwerf;30813353]You're so lazy you didn't even make countdown.php yet [img]http://gyazo.com/b2cf78d03dc0f2312797c482a29da944.png[/img][/QUOTE] [url=http://open.gl/]It's there now[/url], even has some fancy background music. I've set the countdown to the end of the month, but this is a worst case scenario. I'm going on a holiday to Sweden soon and I don't know if I'll have internet access there to release everything.
So, I got started on working through my red book today: [IMG]http://i.imgur.com/VRwVa.png[/IMG] Ignore the white rectangle at the bottom, that was me playing around. I notice that a lot of the code in the book is depreciated OpenGL, it is okay for me to continue with this book? Or should I just use the SuperBible?
[QUOTE=Nigel Sideswipe;30814842]So, I got started on working through my red book today: [IMG]http://i.imgur.com/VRwVa.png[/IMG] Ignore the white rectangle at the bottom, that was me playing around. I notice that a lot of the code in the book is [b][del]depreciated[/del][/b] OpenGL, it is okay for me to continue with this book? Or should I just use the SuperBible?[/QUOTE] How many times have people brought up that the word is actually [h2]deprecated[/h2]
[QUOTE=ZenX2;30812925]What's a good/easy way to handle files in C++?[/QUOTE] fstream
Um, the Red Book is the one with the deprecated code, isn't it? Well, fuck, there go all my Common Lisp OpenGL examples, unless I translate the SuperBible to Common Lisp :downs:
[url]http://jimbomcb.net/ws.html[/url] Got my handshaking much more reliable (still doesn't work in firefox), it seems to occasionally fail, but it's happening so rarely that it's just a pain trying to work out the cause.
[QUOTE=calzoneman;30815154]How many times have people brought up that the word is actually [h2]deprecated[/h2][/QUOTE] I don't fucking understand how people can mix those two words up.
[QUOTE=calzoneman;30815154]How many times have people brought up that the word is actually [h2]deprecated[/h2][/QUOTE] Oh wow, I feel really dumb now. Thanks for pointing it out though! :buddy:
[QUOTE=Biotic;30815314]I don't fucking understand how people can mix those two words up.[/QUOTE] I don't fucking understand how people get so angry about people mixing them up.
[QUOTE=Jimbomcb;30815420]I don't fucking understand how people get so angry about people mixing them up.[/QUOTE] I can't speak for Biotic, but I'm not angry. It's just one of those common mistakes that are annoying to people, like when people mix up your and you're or their and there.
[QUOTE=Jimbomcb;30815420]I don't fucking understand how people get so angry about people mixing them up.[/QUOTE] I'm not angry, I'm just complaining. :smile:
I don't understand why firefox does what it does with WebSocket 00 handshakes... I need the two keys and the 8 bytes on the end. Sometimes firefox sends it with the first part like this: [IMG]http://jimbomcb.net/files/07_2011/img_0119_0517.png[/IMG] And then sometimes it doesn't send it with the first part but rather sends it after. [IMG]http://jimbomcb.net/files/07_2011/img_0118_0458.png[/IMG] Making it terribly awkward trying to do this handshake stuff properly. Both chrome and safari send it all as one, firefox is just the odd one out apparently. [editline]1st July 2011[/editline] Did I mention firefox also likes to send the fields in a random order? [IMG]http://jimbomcb.net/files/07_2011/img_0121_0753.png[/IMG] [IMG]http://jimbomcb.net/files/07_2011/img_0122_0806.png[/IMG]
[QUOTE=WeltEnSTurm;30815172]fstream[/QUOTE] I was wondering more is there was something like the System.IO.File/Directory classes in C#
Just learned how to control Photoshop with Python; I've made a quick grid of League of Legends characters as a test: [img]http://thefwcentral.com/upload/content/images/lolGridTest2474cad5.jpg[/img] The script is 197 lines for just this thanks to adobe - they basically limit you to shuffling around layers and selecting things unless you resort to code like this: [code]def setLayerMaskLinked(psApp, link): psApp.DoJavaScript(''' var idsetd = charIDToTypeID( "setd" ); var desc185 = new ActionDescriptor(); var idnull = charIDToTypeID( "null" ); var ref128 = new ActionReference(); var idLyr = charIDToTypeID( "Lyr " ); var idOrdn = charIDToTypeID( "Ordn" ); var idTrgt = charIDToTypeID( "Trgt" ); ref128.putEnumerated( idLyr, idOrdn, idTrgt ); desc185.putReference( idnull, ref128 ); var idT = charIDToTypeID( "T " ); var desc186 = new ActionDescriptor(); var idUsrs = charIDToTypeID( "Usrs" ); desc186.putBoolean( idUsrs, ''' + str(link).lower() + ''' ); var idLyr = charIDToTypeID( "Lyr " ); desc185.putObject( idT, idLyr, desc186 ); executeAction( idsetd, desc185, DialogModes.NO );''')[/code] :psyduck:
[QUOTE=Biotic;30815314]I don't fucking understand how people can mix those two words up.[/QUOTE] It's a one letter difference...
A while ago I made a mandelbrot set explorer: [img]http://img402.imageshack.us/img402/2765/evenmorefractals.png[/img] Now it's an applet: [url]http://samrj.com/mandelbrot/mandelbrot.html[/url] For some reason it has some sort of issue with stopping execution after you've exited the window. It doesn't use any system resources, but it won't run again for a bit. Applets are weird, man. [editline]1st July 2011[/editline] [QUOTE=Ortzinator;30819731]It's a one letter difference...[/QUOTE] As well as the fact that to depreciate is one of the meanings of deprecation. dep·re·cate 1. to express earnest disapproval of. 2. to urge reasons against; protest against (a scheme, purpose, etc.). 3. to depreciate; belittle.
[img]http://i.imgur.com/AZ8Le.png[/img] Starting to come together, obviously I need to settle the liquids but whatever :3
[QUOTE=DatZach;30820926][img]http://i.imgur.com/AZ8Le.png[/img] Starting to come together, obviously I need to settle the liquids but whatever :3[/QUOTE] I sense Terraria but.... With OOP!
[QUOTE=ZenX2;30819040]I was wondering more is there was something like the System.IO.File/Directory classes in C#[/QUOTE] [url=http://www.boost.org/doc/libs/release/libs/filesystem/index.html]Boost.Filesystem[/url]
Just found this site [url]http://www.connectionstrings.com/sqlite[/url] <3
It was more bother than I expected to compile the WebSockets Handshake extension for sourcemod on linux, got it done finally and hooked [url]http://jimbomcb.net/ws.html[/url] up to the server. This is all for my web spectate I did before, previously player positions were being inserted into a database, read from the database by another program and broadcast on websockets to clients. Now it's running a websockets server in the TF2 server, using the sockets extension and an extension I wrote to handle the handshakes! Should perform much better than before once I get it hooked up to an interface.
I just noticed that Mysql.Data and Community.CsharpSqlite both derive from the DB interfaces inside System.Data. Supporting multiple database types just got so much easier :D.
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