[QUOTE=DevBug;30821201]I sense Terraria but....
With OOP![/QUOTE]
I actually have absolutely no clue where I'm going with this, I'm open to any suggestions :V
[QUOTE=high;30821569]I just noticed that Mysql.Data and Community.CsharpSqlite both derive from the DB interfaces inside System.Data. Supporting multiple database types just got so much easier :D.[/QUOTE]
Well yah it is ADO.NET drivers.
You should look into the Factory classes.
But just be aware that your quires would have to work on all database engines or you would have to make multiple versions of each query
[QUOTE=Jimbomcb;30818326]Did I mention firefox also likes to send the fields in a random order?
[IMG]http://jimbomcb.net/files/07_2011/img_0121_0753.png[/IMG]
[IMG]http://jimbomcb.net/files/07_2011/img_0122_0806.png[/IMG][/QUOTE]
That should not be a problem though. There's nothing in the HTTP protocol that defines the order of the fields.
[img]http://i.imgur.com/CBEHZ.png[/img]
Got me a title screen with a title and everything!
Gonna stop working on this now and start a new project. Commander keen remake, anyone?
[editline]1st July 2011[/editline]
Oh yeah, there is a game behind that. It's not just a title screen. :ohdear:
Put the glow behind the font, not on top.
[QUOTE=Nisd;30822034]Well yah it is ADO.NET drivers.
You should look into the Factory classes.
But just be aware that your quires would have to work on all database engines or you would have to make multiple versions of each query[/QUOTE]
What factory classes?
Not really worried about that as I only really ever use standard queries.
Hmm how to handle table changes between versions though. Guess I will setup an update manager class which handles altering the tables between versions.
fuck yes, finally manage to implement jumping into my game, i would take a gif but I don't know how.
[QUOTE=nmagain;30823580]fuck yes, finally manage to implement jumping into my game, i would take a gif but I don't know how.[/QUOTE]
Record + upload to youtube would work too?
[QUOTE=T3hGamerDK;30823695]Record + upload to youtube would work too?[/QUOTE]
too lazy to sign up on youtube, used jing instead.
[url]http://screencast.com/t/CdrhedPPj5E[/url]
[QUOTE=high;30823165]What factory classes?
Not really worried about that as I only really ever use standard queries.
Hmm how to handle table changes between versions though. Guess I will setup an update manager class which handles altering the tables between versions.[/QUOTE]
[code]
var factory = System.Data.Common.DbProviderFactories.GetFactory("System.Data.SqlClient");
var connection = factory.CreateConnection();
connection.ConnectionString = "Your fancy connection";
[/code]
The factory also defines other stuff like creating the command object and such.
Hey look I've basically made Minecraft
[media]http://www.youtube.com/watch?v=xTenKK5oBcE[/media]
100% deprecated OpenGL until open.gl gets done :)
I finally figured out how to texture things using sf::Images (yes I'm stupid.)
[QUOTE=Chris220;30825117]Hey look I've basically made Minecraft
[media]http://www.youtube.com/watch?v=xTenKK5oBcE[/media]
100% deprecated OpenGL until open.gl gets done :)
I finally figured out how to texture things using sf::Images (yes I'm stupid.)[/QUOTE]
now, sell it and become rich.
[QUOTE=Chris220;30825117]Hey look I've basically made Minecraft
[media]http://www.youtube.com/watch?v=xTenKK5oBcE[/media]
100% deprecated OpenGL until open.gl gets done :)
I finally figured out how to texture things using sf::Images (yes I'm stupid.)[/QUOTE]
Don't call yourself stupid! :buddy:
I haven't even figured out how to get 3D views in SFML :v:
And for my next trick...
[img]http://anyhub.net/file/3mOv-spells.gif[/img]
[QUOTE=Ziks;30825634]And for my next trick...
[img]http://anyhub.net/file/3mOv-spells.gif[/img][/QUOTE]
i would buy that.
[img]http://m.yey.nu/5b7649.png[/img]
Tic tac toe with three different AI levels.. easy, medium and hard! My first completed game :D
Next up: four in a row with advanced AI! ;)
[QUOTE=Ziks;30825634]And for my next trick...
[img]http://anyhub.net/file/3mOv-spells.gif[/img][/QUOTE]
Needs a firing animation (on the player) and it would be prefect.
[QUOTE=ColdFusionV2;30826727]Needs a firing animation (on the player) and it would be prefect.[/QUOTE]
It will do, I'll focus on graphics when I have the gameplay down.
I got inspired by Overv's awesome gif where he writes code using mspaint.
I decided to make a program that would automate this process for fun.
It's actually turning out quite nicely
[IMG]http://dl.dropbox.com/u/256471/MysteriousImage.bmp[/IMG]
Download and open that in notepad :v:
[sp]The text in there is relevant because bitmaps are saved upside down lol[/sp]
[QUOTE=Gbps;30828329]I got inspired by Overv's awesome gif where he writes code using mspaint.
I decided to make a program that would automate this process for fun.
It's actually turning out quite nicely
[IMG]http://dl.dropbox.com/u/256471/MysteriousImage.bmp[/IMG]
Download and open that in notepad :v:
[sp]The text in there is relevant because bitmaps are saved upside down lol[/sp][/QUOTE]
[media]http://www.youtube.com/watch?v=zS1cLOIxsQ8[/media]
[QUOTE=Austech2;30828941][media]http://www.youtube.com/watch?v=zS1cLOIxsQ8[/media][/QUOTE]
Wow, this is blocked in germany :smith:
[IMG]http://filesmelt.com/dl/neattt.png[/IMG]
No one told me not to, so I put Webkit rendering inside double tiles. You can then load up cool html5 and javascript controled stuff into a tile and do whatever you want to. Forever.
Edit:
Except it can't be white. I mean, it can be but if it's white it won't showup because white = transparent for some reason. So I guess it's racist or something.
Looks like it needs some anti aliasing.
I think with canvas it should work automatically, but if you have a beginPath call without endPath it fucks up pretty bad, most notably by some stuff not having AA and bad performance.
[QUOTE=Foda;30829532][IMG]http://filesmelt.com/dl/neattt.png[/IMG]
No one told me not to, so I put Webkit rendering inside double tiles. You can then load up cool html5 and javascript controled stuff into a tile and do whatever you want to. Forever.
Edit:
Except it can't be white. I mean, it can be but if it's white it won't showup because white = transparent for some reason. So I guess it's racist or something.[/QUOTE]
A lot of the UI in Windows 8 is based around HTML5
Wait
Why is that Word WINWORD :ohdear:
(How are you making those icons? are they automatically generated or hand-made?)
[QUOTE=CarlBooth;30829625]A lot of the UI in Windows 8 is based around HTML5[/QUOTE]
I totally understand why they are doing that now. It's piss easy to write a simple html5 app and then you can pretty much do anything with it now.
[QUOTE=esalaka;30829714]Wait
Why is that Word WINWORD :ohdear:
(How are you making those icons? are they automatically generated or hand-made?)[/QUOTE]
I'd love to have them generated, but I found them online. It's WINWORD because it's actually very angry at me, or because that's what the process name is :v:
[QUOTE=esalaka;30829714]Wait
Why is that Word WINWORD :ohdear:
(How are you making those icons? are they automatically generated or hand-made?)[/QUOTE]
I'm guessing the names are coming from the executable name judging by devenv and winword
[QUOTE=Foda;30829720]I'd love to have them hand generated[/QUOTE]
wat
Also I suppose you could run some kind of a posterization filter on the icons to reduce them to two colours and then remove the other and turn the other into white?
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