• What are you working on? v19
    6,590 replies, posted
Coded this before breakfast this morning: [img]http://img20.imageshack.us/img20/791/98047930.png[/img] [img]http://img64.imageshack.us/img64/3218/54217422.png[/img] It simulates Brownian motion on a ton of particles, and when they get close to either the ground or a static particle, they become a static particle themselves, "attaching" to the closest surface/particle. [url]http://en.wikipedia.org/wiki/Diffusion-limited_aggregation[/url] This would be very cool in 3D.
[QUOTE=SupahVee;30848096]Made a lot of progress: *Editor now supports all the tiles *Tile preview in the editor greatly improved *Editor is now layer-based (can place multiple objects on the same tile) *Added decorations (fast-rendering entities without physical bodies) The flickering sprites in the video have been fixed right after uploading. [media]http://www.youtube.com/watch?v=iOr_BTZ5U28[/media][/QUOTE] You should make the corner tiles automatic with a manual override.
See this? [quote][url=http://dl.dropbox.com/u/2670708/PRPGOPRESS.PNG][img]http://dl.dropbox.com/u/2670708/PRPGOPRESS.PNG[/img][/url][/quote] This is the sign of Object Oriented progress.
[QUOTE=Dryvnt;30853708]See this? This is the sign of Object Oriented progress.[/QUOTE] It also does that optical illusion where you see gray areas in between the squares. Hidden feature?
[QUOTE=Neo Kabuto;30853949]It also does that optical illusion where you see gray areas in between the squares. Hidden feature?[/QUOTE] Oh wow, I just noticed that.
That is an older optical illusion. If you make them closer together you will get a pretty cool illusion. [img]http://www.indianchild.com/images/dots.jpg[/img] Similar idea.
[media]http://www.youtube.com/watch?v=tcyYYPepKkQ[/media]
yay seaweed
[QUOTE=SupahVee;30852523]I'm not done for today :D Added a dynamic system that lets you add a list of arguments to any object in the editor. Maximum flexibility for any future in-game entity. And to test that, I created a customizable text banner. [media]http://www.youtube.com/watch?v=wgbDdcRc23g[/media][/QUOTE] I'm impressed with the artstyle and the progress you're making. Finish this!
[QUOTE=Richy19;30847339]I remember a while back a few of you made some games/applications which analysed music files and then spawned enemies, did diferent things with the beat or bass or stuff. Just wondering if anyone has a good tutorial/article on sound analysing[/QUOTE] I used my own (horrible) method where each frame, it would get the average of all the samples since the last frame. It would then subtract this by the old average. This would be the delta. I'd then compare this to a magic number (which is why it was horrible) Kind of looked good, though.
Alternatively: [IMG]http://dl.dropbox.com/u/9317774/Alternatively.PNG[/IMG] Not quite as much fun, though Edit: [IMG]http://dl.dropbox.com/u/9317774/Errrrr.PNG[/IMG] Edit2: [IMG]http://dl.dropbox.com/u/9317774/Last.PNG[/IMG] I promise ill stop now :v:
Sometimes I'll look at old cold that I haven't touched in a while, and maybe fix it up. In this case, I felt it (wholly un)necessary to reduce the following 'black magic' flatten function [code] def flatten(elements, containers=(list, tuple)): ''' Flattens the given container ''' if isinstance(elements, containers): if len(elements) < 1: return [ ] return reduce(lambda x, y: x + y, map(flatten, elements)) return [elements] [/code] to the even short and potentially even blacker magic [code] def flatten(elements, containers=(list, tuple)): ''' Flattens the given container ''' if not isinstance(elements, containers): return [elements] return reduce(lambda x, y: x + y, map(flatten, elements)) if elements else [] [/code] Now granted, there is an improvement in there, that does make a bit more sense "pythonically", but it's hidden to an unaware observer. :v:
I really wish tortoisegit would get a log view like tortoisehg has. That is the only thing I dislike about it :(.
[url]http://jimbomcb.net/spec/3/[/url] there's my progress so far on my spectate thingy. current problems: doesn't work in firefox, stale player icons are not removed, all displaying as one class, but got the base down everything will display as red scout as I haven't got classes or teams done yet.
holy crap that's a lot of scouts :v Team colors maybe?
More Mosaic stuff: [quote][img]http://www.foxprods.net/experimentalists/avatar.gif[/img][/quote] [editline]3rd July 2011[/editline] One issue is that some of the icons it uses have a rather large empty space...
[QUOTE=geel9;30862914]More Mosaic stuff: [editline]3rd July 2011[/editline] One issue is that some of the icons it uses have a rather large empty space...[/QUOTE] What is this
[QUOTE=The freeman;30863579]What is this[/QUOTE] It takes an image, and for each frame in the image, it does the following: loop over every pixel. Get the color of the pixel, and find the closest matching 16x16 icon. Replace the pixel with this icon, and go to the next pixel.
[QUOTE=geel9;30863599]It takes an image, and for each frame in the image, it does the following: loop over every pixel. Get the color of the pixel, and find the closest matching 16x16 icon. Replace the pixel with this icon, and go to the next pixel.[/QUOTE] How do I get it, its amazing.
[QUOTE=The freeman;30863613]How do I get it, its amazing.[/QUOTE] Make it yourself? We're programmers, aren't we? :v: [editline]3rd July 2011[/editline] [quote][img]http://www.foxprods.net/experimentalists/spin.gif[/img][/quote] Hello there! [editline]3rd July 2011[/editline] Right now the delay between frames is hardcoded.
Test my solitaire game? [url]http://dl.dropbox.com/u/313489/solitaire.love[/url] I think everything works, except there's a bug where it sometimes slows to a crawl when you try to move cards. I can't figure out how to reproduce it though. Maybe someone else can.
[QUOTE=Loli;30846185]U MAED A GAEM WITH ZOMBIES INIT?[/QUOTE] The title says Combies
[QUOTE=Ortzinator;30863935]Test my solitaire game? [url]http://dl.dropbox.com/u/313489/solitaire.love[/url] I think everything works, except there's a bug where it sometimes slows to a crawl when you try to move cards. I can't figure out how to reproduce it though. Maybe someone else can.[/QUOTE] Looks like, that you don't check selecting properly. [quote][img]http://dl.dropbox.com/u/21291919/Error.gif[/img][/quote] Otherwise, it is all right.
anyone working on a game they need music written for I really need experience writing music for games
Pretty much all stuff waywo has seen, but: [url]http://www.moddb.com/games/rotion/news/4-player-splitscreen-aim-assist-fan-page-but-no-steam[/url] I was thinking I might do a more technical post about how autoaim works?
Anyone have a good tutorial on Cuda or OpenCL? Preferably for C, C#, or Python
[url]http://jimbomcb.net/spec/4/[/url] Only working in chrome or safari. All players displaying as scouts, but are not scouts. Added smoothing, testing update speeds, testing experimental height feature, give it 10 seconds to settle out and it should be perfect, larger icon = higher up on the map. [IMG]http://jimbomcb.net/files/07_2011/img_0160_5101.png[/IMG]
I really like this project, Jim. I've always wanted to do stuff with sockets.
[QUOTE=Ortzinator;30863935]Test my solitaire game? [url]http://dl.dropbox.com/u/313489/solitaire.love[/url] I think everything works, except there's a bug where it sometimes slows to a crawl when you try to move cards. I can't figure out how to reproduce it though. Maybe someone else can.[/QUOTE] [img]http://i.imgur.com/wYJBF.png[/img] when clicking on a 12H card and then on an empty field at the top
[QUOTE=Checkers;30866775]anyone working on a game they need music written for I really need experience writing music for games[/QUOTE] Well, im on i team where were looking for artists for music and textures, and you could fill one of those. Two problems. We have i budget of 0$. Second, we are still very early in game development (nothing really playable) If you find someone better though, I'll wish you good luck!
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