[QUOTE=NovembrDobby;30866821]Pretty much all stuff waywo has seen, but: [url]http://www.moddb.com/games/rotion/news/4-player-splitscreen-aim-assist-fan-page-but-no-steam[/url]
I was thinking I might do a more technical post about how autoaim works?[/QUOTE]
Shame. It definitely deserves to be on Steam. It looks FANTASTIC.
[QUOTE=geel9;30867082]I really like this project, Jim. I've always wanted to do stuff with sockets.[/QUOTE]
They're fun, even more fun if you're using a library for it but after writing code to manually handle the handshakes etc, I'm pretty sick of them. Firefox sends handshake stuff a different way to all the other browsers, it would be nice if there was more of a standard for this, and they weren't using the stupid 00 protocol but whatever
[QUOTE=Jimbomcb;30867164]They're fun, even more fun if you're using a library for it but after writing code to manually handle the handshakes etc, I'm pretty sick of them. Firefox sends handshake stuff a different way to all the other browsers, it would be nice if there was more of a standard for this, and they weren't using the stupid 00 protocol but whatever[/QUOTE]
Well how does it send them? Plaintext?
[QUOTE=geel9;30867205]Well how does it send them? Plaintext?[/QUOTE]
It's all done through TCP
[url]http://en.wikipedia.org/wiki/WebSockets[/url]
The draft-ietf-hybi-thewebsocketprotocol-00 handshakes you see there, the final 8 characters (^n:ds[4U) are sent in a different packet in firefox but all of it is sent as one packet in chrome, safari etc. I wish 06 was standard
[QUOTE=Jimbomcb;30867239]It's all done through TCP
[url]http://en.wikipedia.org/wiki/WebSockets[/url]
The draft-ietf-hybi-thewebsocketprotocol-00 handshakes you see there, the final 8 characters (^n:ds[4U) are sent in a different packet in firefox but all of it is sent as one packet in chrome, safari etc. I wish 06 was standard[/QUOTE]
Well fuck Mozilla then
[editline]3rd July 2011[/editline]
Say Jim, would you mind accepting my Steam request? :3:
[editline]3rd July 2011[/editline]
Oh god dammit that was one of my favorite emotes
[QUOTE=Jimbomcb;30866863][url]http://jimbomcb.net/spec/4/[/url]
Only working in chrome or safari. All players displaying as scouts, but are not scouts.
Added smoothing, testing update speeds, testing experimental height feature, give it 10 seconds to settle out and it should be perfect, larger icon = higher up on the map.
[IMG]http://jimbomcb.net/files/07_2011/img_0160_5101.png[/IMG][/QUOTE]
Maybe you could try to make the icons smaller if the health is lower instead of how high they are.
Or else just a little health bar under them.
[QUOTE=Jimbomcb;30867239]It's all done through TCP
[url]http://en.wikipedia.org/wiki/WebSockets[/url]
The draft-ietf-hybi-thewebsocketprotocol-00 handshakes you see there, the final 8 characters (^n:ds[4U) are sent in a different packet in firefox but all of it is sent as one packet in chrome, safari etc. I wish 06 was standard[/QUOTE]
I thought that name was a joke of yours implying that you didn't know a name for it and in the end giving up and just saying "thewebsoketprotocol"
Hacked together a quick little program to help someone out. The simple version of the problem:
There are a finite number of 4 given sizes of bricks. These bricks must be laid in 4 courses for the first 12 feet of the wall, and 3 courses for the remainder of the wall. Bricks must be laid such that the break between any two bricks must not be within three or so inches of a break between two bricks for the course above or below. Also, horizontally-neighboring bricks must be of different size.
Additional requirements:
Only up to 10 bricks may be discarded (not used in output). Bricks should be distributed such that there is no obvious pattern to the human eye. The bottom and top courses should not have long runs of smaller-sized bricks.
For this last part, I did a few sanity checks and automatically rejected and retried the algorithm under new random seeds. Manually examined output for final accept/rejection. Wrote some code to generate HTML that would make a web designer roll over in their grave and got this:
[img]http://eagle.undo.it:8083/img/anotherbrickinthewall.png[/img]
(Actual image spans about 4000 pixels wide)
It is very refreshing to make something that yields instant gratification...should probably try stuff like this more often.
[QUOTE=Checkers;30866775]anyone working on a game they need music written for
I really need experience writing music for games[/QUOTE]
How are you at composing horror-esque sounding music?
I lied, sorry
[IMG]http://dl.dropbox.com/u/9317774/Herpawhat..PNG[/IMG]
I'm working on my Artificial Intelligence. It can learn stuff and then calculate stuff from what it has learned. All saved in it's memory. It can learn how to speak, it can answer any question if it has the answer from what it has learnt.
[QUOTE=Mr.T;30868509]I'm working on my Artificial Intelligence. It can learn stuff and then calculate stuff from what it has learned. All saved in it's memory. It can learn how to speak, it can answer any question if it has the answer from what it has learnt.[/QUOTE]
That's a pretty vague description, cause it sounds like you made Skynet.
Please elaborate.
[QUOTE=Checkers;30866775]anyone working on a game they need music written for
I really need experience writing music for games[/QUOTE]
what kinda music are you looking to write?
[QUOTE=Mr.T;30868509]I'm working on my Artificial Intelligence. It can learn stuff and then calculate stuff from what it has learned. All saved in it's memory. It can learn how to speak, it can answer any question if it has the answer from what it has learnt.[/QUOTE]
Does it use a user driven award / punishment system or are you doing something super fancy? I've always wanted to say an AI bot that learns by scraping the web.
[QUOTE=Jimbomcb;30867239]the final 8 characters (^n:ds[4U) are sent in a different packet in firefox but all of it is sent as one packet in chrome, safari etc.[/QUOTE]
It's TCP; packet boundaries are meaningless and not really under application control anyway. The OS might happen to put those last few characters in a separate packet based on the way Firefox makes its write() calls, but that could change with a different OS or configuration. And it'd be just as valid to put, say, the first four of those characters in one packet and the latter four in a different packet. You can't rely on receiving everything you need in a single read().
[I](Click for full size)[/I]
[quote][url=http://i.imgur.com/WsaIl.png][img]http://i.imgur.com/WsaIl.png[/img][/url][/quote]
So, I got PDCurses and decided to learn a bit about it... chose the obvious thing to make.
[QUOTE=NovembrDobby;30866821]Pretty much all stuff waywo has seen, but: [url]http://www.moddb.com/games/rotion/news/4-player-splitscreen-aim-assist-fan-page-but-no-steam[/url]
I was thinking I might do a more technical post about how autoaim works?[/QUOTE]
So Steam accepted Arcadia but rejected that!? Crazy stuff :S
i always get done more work when i'm on my laptop with no wifi than when i'm on my desktop with internet access
therefore
[cpp]
public void OnIdle()
{
Process[] running = Process.GetProcesses();
List<Process> badProcesses = new List<Process>();
foreach (Process p in running)
{
if (p.ProcessName == "chrome" || p.ProcessName == "firefox")
{
badProcesses.Add(p);
}
}
if (badProcesses.Count > 0)
{
foreach (Process p in badProcesses)
{
p.Kill();
}
MessageBox.Show("Get back to work!", "Get back to work!", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
}
}
[/cpp]
[QUOTE=NovembrDobby;30866821]Pretty much all stuff waywo has seen, but: [url]http://www.moddb.com/games/rotion/news/4-player-splitscreen-aim-assist-fan-page-but-no-steam[/url]
I was thinking I might do a more technical post about how autoaim works?[/QUOTE]
[quote]aria_player 4hours 2mins ago says:
strategic game cool[/quote]
what
Novembr, send an email to RPS and see if they will cover the game and your story. Make sure to send a demo for them to play. They usually cover indie dev's who send in.
[QUOTE=iPope;30870919]Novembr, send an email to RPS and see if they will cover the game and your story. Make sure to send a demo for them to play. They usually cover indie dev's who send in.[/QUOTE]
And to CynicalBrit/TotalBiscuit
[QUOTE=NovembrDobby;30866821]Pretty much all stuff waywo has seen, but: [url]http://www.moddb.com/games/rotion/news/4-player-splitscreen-aim-assist-fan-page-but-no-steam[/url]
[/QUOTE]
Also, make it Mac compatible ( if it isn't already ) =)
[QUOTE=Xerios3;30871087]Also, make it Mac compatible ( if it isn't already ) =)[/QUOTE]
Dont think it can be, its in XNA
[QUOTE=Xerios3;30871087]Also, make it Mac compatible ( if it isn't already ) =)[/QUOTE]
I don't think that's possible since he's using XNA.
:ninja:
Ah great, garry removed all the good emoticons.
[QUOTE=BlkDucky;30870786]what[/QUOTE]
My thoughts exactly...certainly not one of the words I'd choose to describe it
[QUOTE=iPope;30870919]Novembr, send an email to RPS and see if they will cover the game and your story. Make sure to send a demo for them to play. They usually cover indie dev's who send in.[/QUOTE]
Yes
[QUOTE=Xerios3;30871087]Also, make it Mac compatible ( if it isn't already ) =)[/QUOTE]
but it's not even out yet, and I wouldn't know where to start with macs, not to mention my awful coding
After watching that trailer I feel like your game could use more gameplay elements.
Perhaps that's why Steam declined your game =/
Here are few ideas of my own you could add:
Wormhole : sucks up & slows down the player when near
Morphing shape : a shape that changes its form every x seconds
Pushaway shapes : imagine a shape that pushes you away every x seconds, forcing you to 'pop' it fast
Ghost shapes : a shape that appears and disappears every x seconds
Wind : imagine levels that constantly pull you to one side, challenging ! =)
Time slowdown powerup : slows down all movement except for you
Stop rotations powerup : basically stops all shapes from rotating
Mini-me powerup : reduces the size of your ship ( you can perhaps achieve this effect by scaling everything up ? )
Pushaway powerup : pushes away all surrounding players, could be useful for multiplayer games
[QUOTE=Xerios3;30871457]After watching that trailer I feel like your game could use more gameplay elements.
Perhaps that's why Steam declined your game =/
Here are few ideas of my own you could add:
-ideas!-[/QUOTE]
Hmm yes, all good, but some are in already and feature creep has been a problem for some time now. I'd rather get the game out ASAP and continually add stuff post-release (apparently valve had no problem with Arcadia doing this), otherwise I'll be stuck forever trying to improve it.
[QUOTE=DrLuke;30867099][img]http://i.imgur.com/wYJBF.png[/img]
when clicking on a 12H card and then on an empty field at the top[/QUOTE]
Thanks, that's fixed.
[url]http://dl.dropbox.com/u/313489/solitaire.love[/url]
[editline]3rd July 2011[/editline]
[QUOTE=kono_kun;30865151]Looks like, that you don't check selecting properly.
Otherwise, it is all right.[/QUOTE]
It's an invalid move. What else should happen?
Sorry if this is the wrong place, but can you guys please recommend me an IDE that isn't shit?
I'm learning C++ and I'm currently using Codelite, but whenever I compile and run, I just get a blank command prompt window.
[QUOTE=~ZOMG;30872310]Sorry if this is the wrong place, but can you guys please recommend me an IDE that isn't shit?
I'm learning C++ and I'm currently using Codelite, but whenever I compile and run, I just get a blank command prompt window.[/QUOTE]
Code::Blocks or VC++ 2010
But chances are its something to do with your code not the IDE
[QUOTE=Richy19;30872445]Code::Blocks or VC++ 2010
But chances are its something to do with your code not the IDE[/QUOTE]
If I posted the current thing I'm working on (just some basic shit from a book), could you please tell me if I've messed anything up that would stop it from compiling?
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