[QUOTE=Samuka97;30892065]I thought the sarcasm was straight out implied :\[/QUOTE]
Straight out implied is an oxymoron.
[QUOTE=Jimbomcb;30890405]getting some form of an automatic camera that doesn't look shit is hard...
[url]http://jimbomcb.net/spec/6/[/url][/QUOTE]
You should probably make it ignore everyone who isn't near anyone so it wouldn't constantly pop to the spawn and back.
[QUOTE=Quark:;30892025]And to think I rated him programming king! :o
Something I really like about programming is that you can change a whole payload of code in something and make it way more efficient without even changing the appearance, which is awesome to me for some reason[/QUOTE]
Or make stuff that ins't visible.
[img]http://cold.netburst.co.uk/file/Screenshot-2011-07-04_16.13.04.png[/img]
Like proper OO programming
I'm making a preference menu right now
[img]http://gyazo.com/d89ec18f58b013872b1919f71379e6d7.png[/img]
[QUOTE=Quark:;30892334]I'm making a preference menu right now
[img]http://gyazo.com/d89ec18f58b013872b1919f71379e6d7.png[/img][/QUOTE]
cool cool, just outta curiosity, how are you checking whether the bad processes have been started?
[QUOTE=icantread49;30892368]cool cool, just outta curiosity, how are you checking whether the bad processes have been started?[/QUOTE]For now it's just a timer, it checks if any processes in the list have been started every 100ms and closes them
[editline]4th July 2011[/editline]
Hahaha I added my program to its own blacklist. I should probably make that un-allowed
[QUOTE=ZenX2;30888414]If the level isn't conforming to the floor tiles, why not make them slightly shorter? (Like the tops of the boxes)[/QUOTE]
You and the other posters have a valid point, but I think it'd look pretty bad.. Especially considering maintaining contrast between floor and wall tiles is an extreme priority.
Updated it a bit - the start button isn't enabled unless you add some processes
[img]http://gyazo.com/d9a2988782b4ec3c58a052d92ab6d12f.png[/img]
(I hit OK and Rainmeter + Rocketdock closed :v:)
In case you're curious about what's in the menus
[url]http://gyazo.com/0ab7ca3f10ccd2089453166c4ffd0423.png[/url]
[media]http://www.youtube.com/watch?v=H6fQ-_E2GLY[/media]
My online multiplayer game is coming along nicely.
Turns out, boost::thread doesnt support functions with more than 9 arguments
My multithreaded-with-proper-colouring mandelbrot function needs 10
Sigh. Time for an awful workaround! :v:
[QUOTE=Icedshot;30894430]Turns out, boost::thread doesnt support functions with more than 9 arguments
My multithreaded-with-proper-colouring mandelbrot function needs 10
Sigh. Time for an awful workaround! :v:[/QUOTE]
Make a class with constructor parameters and implement operator(). I guess you don't need to change all those 10 parameters all the time and some remain constant.
Just make a struct for 2 of them. Or just struct all of them, working with functions that have +5 arguments is messy anyway.
Also, windows threads only support 1 arg
I can't work out what packet the client sends to me when it "Downloading terrain"ifies. :*(
Because it sends me datas. For no reason.
I also have no clue how I would load maps using Minecrafts map system, I know how it works but its way too complicated.
[QUOTE=Map in a box;30895895]I can't work out what packet the client sends to me when it "Downloading terrain"ifies. :*(
Because it sends me datas. For no reason.
I also have no clue how I would load maps using Minecrafts map system, I know how it works but its way too complicated.[/QUOTE]
If it's kinda spamming you, that should be position update.
[editline]4th July 2011[/editline]
Because the client is actually falling.
[editline]4th July 2011[/editline]
really really fast.
[QUOTE=iNova;30895914]If it's kinda spamming you, that should be position update.
[editline]4th July 2011[/editline]
Because the client is actually falling.
[editline]4th July 2011[/editline]
really really fast.[/QUOTE]
I haven't spawned the player yet I don't think
[QUOTE=Map in a box;30896005]I haven't spawned the player yet I don't think[/QUOTE]
Well the last time I got just as far as that message and I was being spammed with position updates because the character was falling from nowhere to nowhere.
I don't even think I was sending spawning packets.
[QUOTE=Map in a box;30896005]I haven't spawned the player yet I don't think[/QUOTE]
Did you read these articles already? They are incredibly useful:
[url]http://mc.kev009.com/Protocol[/url]
[url]http://mc.kev009.com/How_to_Write_a_Client[/url] (it's useful for writing a server too because you learn what the client does and what it expects from the server)
[QUOTE=ColdFusionV2;30894898]Also, windows threads only support 1 arg[/QUOTE]
The arguments are probably passed as an array or something
Is it minecraft yet?
[media]http://www.youtube.com/watch?v=Nd5XiGRvYko[/media]
Also, a bonus video...
[media]http://www.youtube.com/watch?v=9uUwOy2U504[/media]
[editline]4th July 2011[/editline]
Probably don't wanna bother watching the whole of the first video, I just talk about shit I might be doing in future. Not very interesting :v:
[QUOTE=Chris220;30897366]
Also, a bonus video...
[media]http://www.youtube.com/watch?v=9uUwOy2U504[/media][/QUOTE]
I realized it's the shape of mandelbrot set while you were still inside it.
You could even make it generate [url]http://en.wikipedia.org/wiki/Mandelbox[/url] or [url]http://en.wikipedia.org/wiki/Mandelbulb[/url]. But it probably can't be too detailed too be beautiful.
[QUOTE=Chris220;30897366]Is it minecraft yet?
[media]http://www.youtube.com/watch?v=Nd5XiGRvYko[/media]
Also, a bonus video...
[media]http://www.youtube.com/watch?v=9uUwOy2U504[/media]
[editline]4th July 2011[/editline]
Probably don't wanna bother watching the whole of the first video, I just talk about shit I might be doing in future. Not very interesting :v:[/QUOTE]
What about something like this?
[media]http://www.youtube.com/watch?v=ddbln7GHa0s[/media]
I wonder what it'd look like in a blocky world.
[QUOTE=Robber;30896346]Did you read these articles already? They are incredibly useful:
[url]http://mc.kev009.com/Protocol[/url]
[url]http://mc.kev009.com/How_to_Write_a_Client[/url] (it's useful for writing a server too because you learn what the client does and what it expects from the server)[/QUOTE]
Wow, a lot of those packets don't make any sense. It sends a Player Dig packet when you drop an item and a Player Block Placement whenever you use an item you're currently holding (food, bow & arrows)... What the fuck?
[QUOTE=Dlaor-guy;30898140]Wow, a lot of those packets don't make any sense. It sends a Player Dig packet when you drop an item and a Player Block Placement whenever you use an item you're currently holding (food, bow & arrows)... What the fuck?[/QUOTE]
Yell at Notch :V
[editline]4th July 2011[/editline]
[QUOTE=Robber;30896346]Did you read these articles already? They are incredibly useful:
[url]http://mc.kev009.com/Protocol[/url]
[url]http://mc.kev009.com/How_to_Write_a_Client[/url] (it's useful for writing a server too because you learn what the client does and what it expects from the server)[/QUOTE]
Of course!
[QUOTE=sim642;30897869][url]http://en.wikipedia.org/wiki/Mandelbox[/url][/QUOTE]
Looks so pretty. Should try it.
[QUOTE]
[img]http://upload.wikimedia.org/wikipedia/en/8/8f/Mandelboxpwr2.png[/img][img]http://upload.wikimedia.org/wikipedia/en/a/a1/Mandelboxpwr3.png[/img][/QUOTE]
[QUOTE=Dlaor-guy;30898140]Wow, a lot of those packets don't make any sense. It sends a Player Dig packet when you drop an item and a Player Block Placement whenever you use an item you're currently holding (food, bow & arrows)... What the fuck?[/QUOTE]
Thats notch for you
[QUOTE=iNova;30898263]Looks so pretty. Should try it.[/QUOTE]
Does anyone know how these sorts of images are generated? I mean, for a 2D fractal you're just plotting pixels on an image.
But in 3D..?
[QUOTE=iNova;30898263]Looks so pretty. Should try it.[/QUOTE]
That leftmost one needs some openings and gears to be the most awesome useless steampunk cube ever
[quote]
Kicking Someguynamedpie: Unknown packet: 40
[/quote]
I think I might be not fully reading some other packet
[QUOTE=Chris220;30898371]Does anyone know how these sorts of images are generated? I mean, for a 2D fractal you're just plotting pixels on an image.
But in 3D..?[/QUOTE]
Voxels, perhaps?
Debugging is fun! I think i found the problem
edit:
fff automerge
[editline]4th July 2011[/editline]
[QUOTE=iNova;30896100]Well the last time I got just as far as that message and I was being spammed with position updates because the character was falling from nowhere to nowhere.
I don't even think I was sending spawning packets.[/QUOTE]
Yup, that was it! <3
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