Jesus Christ, if Dajoh tries to add you on Steam [b]IGNORE HIM FOR YOUR OWN GOOD![/b] He's been screaming and bawling at me for almost an [b]hour[/b] because he doesn't like the way Back2Work works. Jesus Christ.
This moron -
[url]http://steamcommunity.com/id/dajoh/[/url]
[url]http://www.facepunch.com/members/395301-dajoh[/url]
[QUOTE=Quark:;30938876]Jesus Christ, if Dajoh tries to add you on Steam [b]IGNORE HIM FOR YOUR OWN GOOD![/b] He's been screaming and bawling at me for almost an [b]hour[/b] because he doesn't like the way Back2Work works. Jesus Christ.[/QUOTE]
Post chat logs?
[QUOTE=Quark:;30938876]Jesus Christ, if Dajoh tries to add you on Steam [b]IGNORE HIM FOR YOUR OWN GOOD![/b] He's been screaming and bawling at me for almost an [b]hour[/b] because he doesn't like the way Back2Work works. Jesus Christ.
This moron -
[url]http://steamcommunity.com/id/dajoh/[/url]
[url]http://www.facepunch.com/members/395301-dajoh[/url][/QUOTE]
maybe you should optimize your code
[QUOTE=geel9;30938885]Post chat logs?[/QUOTE]Here's a tiny part
[img]http://gyazo.com/bda488332d6e4b33aedad5cb52723300.png[/img]
[QUOTE=DarkCybo7;30938673]If I wanted to do a 2-pass, I think I would have to do this:
1. Render all necessary objects to a frame buffer texture (shader is off).
2. Render this frame buffer texture to another frame buffer texture with horizontal pass shader.
3. Render previous frame buffer texture to ANOTHER frame buffer texture with vertical pass shader.
4. Render previous frame buffer texture with any other shader effects I want.
I'm not too experienced with GLSL, but I don't see any other way around it. It seems like an expensive operation and not really worth it unless I can find a better way[/QUOTE]
Not sure if this is the kindof solution you're looking for but if you no longer need the buffer in 1. then you can render to that buffer in 3. And furthermore, alternate between using the two buffers as source and destination buffers for further passes.
Combining shaders into a single pass is still going to be faster though.
take a chill pill
[QUOTE=Quark:;30938940]Here's a tiny part
[img]http://gyazo.com/bda488332d6e4b33aedad5cb52723300.png[/img][/QUOTE]
I thought your program was for motivation, ie closing the browser while your programming.
This guy is talking like every enterprise in the world will be using it
[QUOTE=Richy19;30939017]I thought your program was for motivation, ie closing the browser while your programming.
This guy is talking like every enterprise in the world will be using it[/QUOTE]
That's exactly what I bloody meant for the program to do, except look "good" for kicks - not for some 1337 administrator to install on every computer in his business to stop people from opening cmd.exe and solitaire (which probably accounts for 5% of people getting fired at work...?)
The most use it could [i]maybe[/i] have is to stop little kids from opening dumb stuff that can ruin their system. Honestly.
[QUOTE=Quark:;30938876]Jesus Christ, if Dajoh tries to add you on Steam [b]IGNORE HIM FOR YOUR OWN GOOD![/b] He's been screaming and bawling at me for almost an [b]hour[/b] because he doesn't like the way Back2Work works. Jesus Christ.
This moron -
[url]http://steamcommunity.com/id/dajoh/[/url]
[url]http://www.facepunch.com/members/395301-dajoh[/url][/QUOTE]
Heh. I feel your pain :v:
[QUOTE=Quark:;30938940]Here's a tiny part
[IMG]http://gyazo.com/bda488332d6e4b33aedad5cb52723300.png[/IMG][/QUOTE]
[IMG]http://localhostr.com/files/S2nZwmY/Untitled.png[/IMG]
Well, as of now, I have a ball that you can roll around. And it's low-poly as hell. Also the level is really big for whatever reason.
[IMG]http://i225.photobucket.com/albums/dd159/samuka97/ballsballsballs.png[/IMG]
However I plan into turning this into a puzzle-ish game where you roll your ball in locations such as jungles, hell, sky and etc while you have to deal with physics-based obstacles like bridges you can knock down to make a way to continue in the level, boxes you need to push to create platforms and etc.
[editline]6th July 2011[/editline]
I just noticed that floor looks hideous, damn :pwn:
[QUOTE=Dr Magnusson;30939658][IMG]http://localhostr.com/files/S2nZwmY/Untitled.png[/IMG][/QUOTE]
So he was doing it for you guys too? Just want to make sure I'm not a retard-magnet or something.. :v:
Also holy christ new chatbox, hell yeah! :D
[QUOTE=Dr Magnusson;30939658][IMG]http://localhostr.com/files/S2nZwmY/Untitled.png[/IMG][/QUOTE]
Is that a public facepunch-programming room in steam?
[img]http://i.imgur.com/LgZEp.png[/img]
I'm working on a 2D tile based game engine with 2 other people in Java with LWJGL... although I seem to be doing most of the work :rolleyes:
[media][URL]http://www.youtube.com/watch?v=cbeia8vWHqQ[/URL][/media]
The server now loads terrain from a file, and sends it to clients. I also fixed some random blinking, and added a camera that follows the controlled player. Progress!
[QUOTE=Felheart;30940042]Is that a public facepunch-programming room in steam?[/QUOTE]
Yeah, FP Programmers, hit it up on Steam.
I sat down and decided to write a quick C++ wrapper for PhysFS, works pretty well.
[img]http://ace.haxalot.com/pictures/random/zscreen/SS-2011-07-06_17.05.23.png[/img]
(Don't mind the working title of the project)
[img]http://i.imgur.com/8Wzwc.png[/img]
I just had to do it
I never realised how different Delphi was to other languages, looking at C++ in a syntax sense it's very similar to Java.
working on a calculator
[img]http://i.imgur.com/KOwcV.png[/img]
What it does
Calculates + - * /
can calculate . numbers, can empty cells
does not allow:
words, empty cells
good bad?Took me about 2hrs lol :p also im a noob
[QUOTE=ace13;30940981]I sat down and decided to write a quick C++ wrapper for PhysFS, works pretty well.
[/QUOTE]
Cool.
But why are you using malloc?
[QUOTE=cNova;30942056]working on a calculator
[IMG]http://i.imgur.com/KOwcV.png[/IMG]
What it does
Calculates + - * /
can calculate . numbers, can empty cells
does not allow:
words, empty cells
good bad?Took me about 2hrs lol :p also im a noob[/QUOTE]
imposter
[QUOTE=cNova;30942056]working on a calculator
[img]http://i.imgur.com/KOwcV.png[/img]
What it does
Calculates + - * /
can calculate . numbers, can empty cells
does not allow:
words, empty cells
good bad?Took me about 2hrs lol :p also im a noob[/QUOTE]
Oh my god, I haven't seen that icon [img]http://images.overvprojects.nl/SS-2011-07-06_18.11.48.png[/img] since high school. Why are you using Visual Basic 6?
[QUOTE=cNova;30942056]working on a calculator
[img]http://i.imgur.com/KOwcV.png[/img]
What it does
Calculates + - * /
can calculate . numbers, can empty cells
does not allow:
words, empty cells
good bad?Took me about 2hrs lol :p also im a noob[/QUOTE]
VB6? Really?
It's 2011 - If you're learning VB (Which is fine, despite what some people will say) at least use VB.net. It will make your life easier in the long run.
Its easier for me :(
cant use vb 2010 so well
edit:
ill try 2010
This is quite aggravating. I installed XPath Helper in chrome and went to a thread and tested this expression (whatever they call it):
[code]
descendant-or-self::div[@id = 'pagination_top' and (contains(concat(' ', normalize-space(@class), ' '), ' pagination_top '))]/form/span/a
[/code]
and it produces exactly what I want, but when I use that in my code it produces nothing. Grrr.
This is the code if anyone's interested
[csharp]
private static int getPageCount(HtmlDocument doc){
HtmlNode node = doc.DocumentNode.SelectSingleNode("descendant-or-self::div[@id = 'pagination_top' and (contains(concat(' ', normalize-space(@class), ' '), ' pagination_top '))]/form/span/a");
if(node!=null)
{
string innert = node.InnerText;
Console.WriteLine("Page text: " + innert);
string[] split = innert.Split("of".ToCharArray());
return Convert.ToInt32(split[1]);
}
return 1;
}
[/csharp]
Fucking new post window messing up my [noparse][code][/noparse] tags... AGHHHH
It always returns 1 even if pointed at this thread.
I guess another way to do it is try to get pages higher and higher and when it 404s you'll know thats how big the thread is :v:
Actually no that wont work, if you say a page higher than the threads page it just sends you to the last page. Damn it.
Okay this is getting really annoying. Every time I edit my post I have to recopy my [csharp] tags and reformat the code.
[QUOTE=cNova;30942056]working on a calculator
[IMG]http://i.imgur.com/KOwcV.png[/IMG]
What it does
Calculates + - * /
can calculate . numbers, can empty cells
does not allow:
words, empty cells
good bad?Took me about 2hrs lol :p also im a noob[/QUOTE]
A calculator is always a good place to start.
Now try to make a calculator that has only two textboxes in the mainwindow.
Then evaluate the input every time the content (text) is changed.
first only one operator and no brackets, then add more features.
Eventually you'll get to the point where you have something like mathematica or wolframalpha.com :v:
[QUOTE=cNova;30942251]Its easier for me :(
cant use vb 2010 so well
edit:
ill try 2010[/QUOTE]
The syntax is nearly exactly the same
You'll be fine after a few days
Last year I made a Serious Sam fan game "The Last Game Hero". But it didn't end up like I initially planed, because I didn't know how to program certain stuff, so it is like it is.
It should have been a "Seal Hunter" clone.
Now I know how to do it, and here you can see a version that is much closer to my initial vision (see all the blood and bullet shells). This is how it should have been. Looks much like those pics from upcoming game "The Random Encounter" . Well it should, it should ... if only I had a pixel artist and more knowledge then.
[img]http://img843.imageshack.us/img843/2598/projectstudenttoni20110.jpg[/img]
[img]http://img21.imageshack.us/img21/2598/projectstudenttoni20110.jpg[/img]
[img]http://img97.imageshack.us/img97/2598/projectstudenttoni20110.jpg[/img]
[img]http://img801.imageshack.us/img801/2598/projectstudenttoni20110.jpg[/img]
My background is a variation to TRE by Vlambeer. It's just a "placeholder".
[QUOTE=Dr Magnusson;30940136]Yeah, FP Programmers, hit it up on Steam.[/QUOTE]
What have you done
[img]http://i.imgur.com/1hDWK.png[/img]
And I don't know any of them :tinfoil:
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