[QUOTE=theJohn;30972586]So I got this friend who states the following (translated from Swedish):
"A C# programmer is always better than a Python programmer because Python is a scripting language"
"You can't do any real applications in Python that any company would use"
"Python doesn't require any programming skills, even game maker is harder"
[B]"C# is the programming language 99% of games use. Half-Life 1 was made in C# - tell me some famous game written in Python"[/B]
oh wow, this is just a sample of all the things he says.
edit: to be honest, I don't know if he's trolling or not :/
he's been like this for months[/QUOTE]
Civilization 4 uses python.
Battlefield 2 uses Python.
EVE Online uses Python.
Every language has its good and bad points. Comparing Python to C# is like comparing Apples to Banana's.
Your friend however, is just a retard.
[QUOTE=theJohn;30973169]It's just annoying. He probably knows he is wrong after I prove he is, but he just won't admit it.[/QUOTE]
Tell him that C# was invented in 2001, Half-Life was released in 1998
Edit:
Shoot I need a clock.
[QUOTE=ColdFusionV2;30974292]Apples to Banana's.[/QUOTE]
:suicide:
[QUOTE=danharibo;30974324]Tell him that C# was invented in 2001, Half-Life was released in 1998[/QUOTE]
[QUOTE=theJohn;30973912]Already did. He told me that Microsoft released C# earlier to developers so people would make games with it. But he can't prove it to me because "it's kind of a secret, nobody knows but I know this friends dad who is a developer and he told me".[/QUOTE]
Anytime he brings up stupid things like that, just pretend you can't hear or see him. He'll either stop being your friend (if that's the case, good), or he'll stop being stupid.
[QUOTE=Richy19;30973276]Sublime text editor and Blender where both made in python[/QUOTE]
Blender wasn't 'Made' in python, it's written in C, Python is just it's scripting interface.
My job was sucking the enjoyment out of programming for me, but I just quit that shit hole today, and I'm really eager to get back into programming for fun.
I don't really know where to start though. Looking at the OP of this thread I could see a lot of people here are doing some awesome game type stuff. I usually don't like doing games because they're kind of a pain in the ass, but I'll give it another shot.
A tower defense game sounds pretty cool right about now.
You're talking about making a game, I just spent 2 days trying to make a Nazi Zombies mod for Morrowind, and its kinda funny, because everything except the zombies themselves work. I have every feature from Nazi Zombies, just no zombies. And its not even that spawning them would be the problem, the problem is getting them to spawn in waves, and also, increasing their health and number over time. Since gamebryo scripts are run every frame, you can't really do much thats not in an if-clause without it repeating itself every frame, which led to zombies with constantly increasing health, or constantly replenishing health.
So I gave up on that, but I'm thinking about other things from other games that I want to try and bring to gamebryo, any suggestions?
You need to clock your friend upside the head
[QUOTE=TheCloak;30976481]You need to clock your friend upside the head[/QUOTE]
You need to clock in earlier with late posts.
[QUOTE=TheCloak;30976481]You need to [B]clock[/B] your friend upside the head[/QUOTE]
Haha. That wording choice must have been intentional.
Oh look WYSIWYG editor. Anyways, my parents are shipping me off to a 2-week summer camp where I'm going to sleep through C++ programming the first week and then take HL2 modding the second, only problem is I think this one kid that believes it takes "4000 lines of code to load a little texture" is going to be there, I'm scared.
You're scared of someone who thinks it takes 4000 lines of code to load a texture? You mean that you're scared he'll slow the rest down like crazy because he doesn't understand anything. Right?
[QUOTE=mmavipc;30977341]... only problem is I think this one kid that believes it takes "4000 lines of code to load a little texture" is going to be there, I'm scared.[/QUOTE]
Depending on were you start and what projects your working off of it very well could take 4000 lines.
[QUOTE=polkm;30977692]Depending on were you start and what projects your working off of it very well could take 4000 lines.[/QUOTE]
It would take that many lines if you're parsing the file and all that jazz. Only useful if you're writing a library to load that kind of texture.
If you just want to use a texture you'd use a library and it'd take one line.
[url]http://i.imgur.com/w2E3P.png[/url]
Close enough. Networking in C# is a pain in the ass.
[QUOTE=DatZach;30978860]Networking in C# is a pain in the ass.[/QUOTE]
Quite the opposite, I'd say.
Anyone know of any good up to date tutorials on integrating Lua with C++?
Or could soeone check these vids out and tell me if its the correct way of doing it?
[url]http://www.youtube.com/watch?v=HnfniLVfVV4[/url]
[QUOTE=Richy19;30978942]Anyone know of any good up to date tutorials on integrating Lua with C++?
Or could soeone check these vids out and tell me if its the correct way of doing it?
[url]http://www.youtube.com/watch?v=HnfniLVfVV4[/url][/QUOTE]
We need a lua resource that's like open.gl.
[QUOTE=DatZach;30978860][URL]http://i.imgur.com/w2E3P.png[/URL]
Close enough. Networking in C# is a pain in the ass.[/QUOTE]
I find it to be very well done.
Guys I know I don't contribute to this thread very often but I think this is the wrong place to discuss python vs C# or why we don't need to debate about them.
Not that we're still talking about it at this point.
[QUOTE=Richy19;30968624]BTW to those of you that werent in the steam programming chat, polycode has loads of memory leaks, hopefully they will fix this but just thought i would warn you[/QUOTE]
Polycode is open-source; Instead of chatting about how leaky it is, you could fix the leaks and submit a pull request to its github repository.
[QUOTE=Xerios3;30972837]You have to ask yourself, should you really care?
When I'm confronted with those kind of people I just let them believe what they want to believe[/QUOTE]
I usually break into their home and beat them with a sock full of sense and soap
[QUOTE=Imhotep;30980517]Polycode is open-source; Instead of chatting about how leaky it is, you could fix the leaks and submit a pull request to its github repository.[/QUOTE]
Yeah this is why all my projects are open source. So when someone complains I just throw this in their face.
what up payload progress bar thingy, even works for multiple CPs!
[IMG]http://jimbomcb.net/files/07_2011/img_0190_0341.jpg[/IMG]
[URL]http://jimbomcb.net/spec/11-payload/[/URL]
[IMG]http://i.imgur.com/wtVqb.png[/IMG]
I will have a demo of it on Sunday!
[QUOTE=BlkDucky;30976960]Haha. That wording choice must have been intentional.[/QUOTE]
It was.
Any chance to make it display sentries?
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