• What are you working on? v19
    6,590 replies, posted
[QUOTE=icantread49;30990598]read as "the laptop required by my future university has a better [...]" [editline]8th July 2011[/editline] it could probably be written even better but fuck writing :v:[/QUOTE] I'll let you proofread open.gl :v:.
[QUOTE=Overv;30990657]I'll let you proofread open.gl :v:.[/QUOTE] it's funny how i failed english for the year :v: intelligently enough, the US education system evaluates students based on whether they are willing to do bullshit work (usually outside of school time, aka homework) rather than on actual ability (going even more off-topic) for example, i did a presentation in front of a fairly large audience and one of the directors told me i am a "good, confident" speaker if i am a "good, confident" speaker, how could i possibly fail english class? isn't english class supposed to be teaching me [i]just that[/i] ? education at its finest [QUOTE=Quark:;30990971]How is that possible, I always had an A in English and I hardly did any homework :eng101:[/QUOTE] in class we "discussed" books, and then all of the work (reading, projects, essays, etc.) was to be done at home
[QUOTE=icantread49;30990912]it's funny how i failed english for the year :v:[/QUOTE] How is that possible, I always had an A in English and I hardly did any homework :eng101:
-snip- too many posts
[QUOTE=sim642;30990553]If you want to make a dot then make a sf::Shape using sf::Shape::Circle to make a circle with defined radius.[/QUOTE] I meant, like, just a one-pixel point. Is it only possible to do shapes?
-snip- too many posts
[QUOTE=Dehodson;30990988]I meant, like, just a one-pixel point. Is it only possible to do shapes?[/QUOTE] You could make sf::Shape::Circle with radius of 1. If you need many, then you could make an sf::Image and set pixels on that and render that image.
[QUOTE=sim642;30991256]You could make sf::Shape::Circle with radius of 1. If you need many, then you could make an sf::Image and set pixels on that and render that image.[/QUOTE] Or a rectangle of widthHeight 1? [QUOTE=icantread49;30990912]it's funny how i failed english for the year :v: The US education system evaluates students based on whether they are willing to do bullshit work (usually outside of school time, aka homework) rather than on actual ability [/QUOTE] What happens when you get a job and your boss want's you to do some "bullshit work" you gunna not do it and just tell him how good you are?
[QUOTE=Jimbomcb;30989758]I love experimenting [IMG]img_0191_3833.jpg[/IMG] Draws a line between there the player is and what they are targeting. Looks better in movement, [URL]http://jimbomcb.net/spec/11.5-tracetest[/URL] but I doubt I will be keeping anything like it, was just interested to see what it would look like[/QUOTE] Suddently, a giant sniper appears: [img]http://goo.gl/pbhJY[/img]
[QUOTE=T3hGamerDK;30991481]Suddently, a giant sniper appears: [img]http://goo.gl/pbhJY[/img][/QUOTE] Things that are higher appear larger. So I suppose he's just really high?
[IMG]http://gyazo.com/2e6b12d807d25f5453f302f96d99b087.png[/IMG] [b]Next up:[/b] Making a game with it. [sp]It's a heptagonal grid. With some de-formed pentagons here and there...[/sp]
I don't see any pentagons.
[QUOTE=WeltEnSTurm;30991953]I don't see any pentagons.[/QUOTE] The blue thingys are two merged pentagons. If you put a vertical line in the middle of 'em.
Was bored at work during downtime, so I decided to make my own version of Back2Work by Quark:. It's nowhere near as cool or robust as Quark:'s, but it was a fun time killer. [img]http://i52.tinypic.com/22f506.png[/img]
[QUOTE=sim642;30991256]You could make sf::Shape::Circle with radius of 1. If you need many, then you could make an sf::Image and set pixels on that and render that image.[/QUOTE] sf::RenderImage if you're using 2.0
Use the font 'Verdana' for Windows Applications. Looks so much better [editline]8th July 2011[/editline] Also why on earth would you blacklist your browser? When I'm programming I always have it up looking for documentation and stuff
[QUOTE=TheCloak;30992837]Also why on earth would you blacklist your browser? When I'm programming I always have it up looking for documentation and stuff[/QUOTE] Maybe he thinks it's too big a distraction to be worth it, or he's afraid of using it as a crutch too much.
[QUOTE=AtomiCasd;30992727]sf::RenderImage if you're using 2.0[/QUOTE] Just use FBO objects, screw abstraction.
[QUOTE=NorthernGate;30992281]Was bored at work during downtime, so I decided to make my own version of Back2Work by :Quark. It's nowhere near as cool or robust as :Quark's, but it was a fun time killer. [img]http://i52.tinypic.com/22f506.png[/img][/QUOTE] I'll probably release mine when I'm done working out the quirks and kinks :)
[QUOTE=Jimbomcb;30989758]I love experimenting [IMG]http://jimbomcb.net/files/07_2011/img_0191_3833.jpg[/IMG] Draws a line between there the player is and what they are targeting. Looks better in movement, [URL]http://jimbomcb.net/spec/11.5-tracetest[/URL] but I doubt I will be keeping anything like it, was just interested to see what it would look like[/QUOTE] I really like what you've got going on with this. Do you think you could add, I don't know, maybe a skull and crossbones where someone dies? I kinda get lost with icons disappearing.
[QUOTE=TheCloak;30992837]Use the font 'Verdana' for Windows Applications. Looks so much better [editline]8th July 2011[/editline] Also why on earth would you blacklist your browser? When I'm programming I always have it up looking for documentation and stuff[/QUOTE] It's the program I have open the most often, so it was easiest to test, tha's all.
Does anybody know anything about doing realtime lighting from an overhead perspective with tiles? I've seen some games get it right, but I'm not sure how to deal with walls.
...Youtube Poop Music Video. Goddamnit.
Are there any crossplatform libraries that allow you to use the XBox360 controller? C++
[QUOTE=Jimbomcb;30989758]I love experimenting -snipped image- Draws a line between there the player is and what they are targeting. Looks better in movement, [URL]http://jimbomcb.net/spec/11.5-tracetest[/URL] but I doubt I will be keeping anything like it, was just interested to see what it would look like[/QUOTE] I think that it may be interesting if you would have added that feature to only snipers,and drawing with the line color depending on the team of the sniper,and at the end there would be the dot.
[QUOTE=TheCloak;30992837]Use the font 'Verdana' for Windows Applications. Looks so much better[/QUOTE]Segoe UI looks great too :)
I've been working really hard to get this running :v: [video=youtube;EpaJPfHvrH0]http://www.youtube.com/watch?v=EpaJPfHvrH0[/video]
[QUOTE=TheCloak;30992837]Use the font 'Verdana' for Windows Applications. Looks so much better[/QUOTE] No. Use the fonts defined by Windows UI guidelines. This means Tahoma for Windows XP and Segoe UI for Vista & 7. (For .NET, see [url=http://stackoverflow.com/questions/297701/default-font-for-windows-forms-application]this[/url].)
[QUOTE=Vostok;30993745]...Youtube Poop Music Video. Goddamnit.[/QUOTE] Yes, what about them? Is this what you are working on or are you in the wrong thread?
[QUOTE=foszor;30993226]I really like what you've got going on with this. Do you think you could add, I don't know, maybe a skull and crossbones where someone dies? I kinda get lost with icons disappearing.[/QUOTE] Was exactly what I was working on about 15 min ago! Helps a lot. I'm not going to keep the lines in, it doesn't add much and is just more stuff for the plugin to do, trying to keep it performing as good as possible, having to run a trace 10 times a second isn't ideal.
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