• What are you working on? v19
    6,590 replies, posted
[QUOTE=Nohj;30571369]Has there been no word on this since two versions ago or did I miss it?[/QUOTE] I'm finishing up Not Tetris 2 (Mainly website and whatnot stuff, game is done), after that I'll quickly finish Not Pacman (Which is also almost done) and then back to Mari0. Speaking of Not Tetris 2, where should I make the thread? Programming or games forum? Games forum will probably push it down really fast.. [hd]http://www.youtube.com/watch?v=8edwWVSHsrY[/hd]
[QUOTE=CawldFussuian;30571664]It's like 4 pages and this Is fp nobody even took the time to read it[/QUOTE] Thanks for the reassurance, I may continue once I have a little more knowledge and experience under my belt...
[QUOTE=Maurice;30571773]I'm finishing up Not Tetris 2 (Mainly website and whatnot stuff, game is done), after that I'll quickly finish Not Pacman (Which is also almost done) and then back to Mari0. Speaking of Not Tetris 2, where should I make the thread? Programming or games forum? Games forum will probably push it down really fast.. [hd]http://www.youtube.com/watch?v=8edwWVSHsrY[/hd][/QUOTE] What's after Mari0? Please say Not Michael Jackson's Moonwalker.
I've been working on the terrain system for my project... [img]http://f.cl.ly/items/0W3x3z0b3y3d080r1j0w/Screen%20shot%202011-06-20%20at%2000.23.42.png[/img] I'm using GWEN for the debug options, but it seems to be a bit buggy on Mac/SFML. I set it up so I can create debug options like this... [cpp] // key, default value, human name if(Debug::Bool("TERRAINWIREFRAME", false, "Terrain Wireframe")) glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); [/cpp] and they appear as you see in the screenshot for easy tweaking
[QUOTE=Loli;30570881] Awesome, I got rated optimistic by a guy named "Icantread49"[/QUOTE] yeah sorry about that but i can't read
[QUOTE=icantread49;30572414]yeah sorry about that but i can't read[/QUOTE] Oh Shit Son...
Just started out using SFML for the first time. Made it so a box can move around but not go past the edges of the screen:woop: [IMG]http://dl.dropbox.com/u/8508508/screen.jpg[/IMG]
[QUOTE=Loli;30571251][img]http://img810.imageshack.us/img810/1323/13800184.png[/img] I'll stop :saddowns:[/QUOTE] No way man, I think you should keep going. It'd be interesting to read.
[QUOTE=NorthernGate;30572603]No way man, I think you should keep going. It'd be interesting to read.[/QUOTE] If I do decide to keep going I'll stop posting in this thread, possibly create a new thread or even a blog. A blog would probably be better... I think it was a combination of my "book" needing work and the fact that I wasn't actually posting anything useful. And now we're here. Just started on a Point and Click Horror/Puzzle Game.
You do really know how to play Tetris after all debugging? Nice work!
Follow xna tutorial to the letter. EROOR ERROR ERROR. :suicide: I am worthless new coder. [editline]19th June 2011[/editline] Pageking please go.
[QUOTE=coolity;30573467]Follow xna tutorial to the letter. EROOR ERROR ERROR. :suicide: I am worthless new coder. [editline]19th June 2011[/editline] Pageking please go.[/QUOTE] did you make sure you spelled "ERROR" correctly in the source?
[QUOTE=likesoursugar;30573337]You do really know how to play Tetris after all debugging? Nice work![/QUOTE] That's actually the other guy from Stabyourself.net playing. I'm way better. To be honest, I can't fucking stand the game anymore. It has become a pain to play it and I have the feeling that the game sucks, but I'm trying to tell myself it's because I played it so much. I had to take some screenshots for the site today, and I felt like [del]killing[/del] stabbing myself. I'm so glad monday is release day.
[QUOTE=coolity;30573467]Follow xna tutorial to the letter. EROOR ERROR ERROR. :suicide: I am worthless new coder. [editline]19th June 2011[/editline] Pageking please go.[/QUOTE] hey, ive spent 3 days trying to get a hello world app to reliably run for my droid, and ive been coding for a while You just have to stick with it (and try not to threaten your hardware with large magnets, too much) Also, turns out you have to specify the path of the dynamic linker when compiling for droid, has been causing all my problems >.> well, that, and im mildly retarded
[QUOTE=Icedshot;30574301]hey, ive spent 3 days trying to get a hello world app to reliably run for my droid, and ive been coding for a while You just have to stick with it (and try not to threaten your hardware with large magnets, too much) Also, turns out you have to specify the path of the dynamic linker when compiling for droid, has been causing all my problems >.> well, that, and im mildly retarded[/QUOTE] we're all a little bit retarded on the inside :love:
Love2d is just right for me! :buddy: [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/programming1.png[/IMG][/URL]
[QUOTE=coolity;30573467]Follow xna tutorial to the letter. EROOR ERROR ERROR. :suicide: I am worthless new coder. [editline]19th June 2011[/editline] Pageking please go.[/QUOTE] you sure you were using the same version of xna as the tutorial?
[URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/Screenshot113.png[/IMG][/URL] V:v:V
Other than avoiding a 'lolbig' filesize, why would you dynamically link something over linking it statically? and other than avoiding recompiling Not really sure if this is wdynhw material or not
Am I a winner yet now that I can make a hello world with a background?
[QUOTE=coolity;30575271]Am I a winner yet now that I can make a hello world with a background?[/QUOTE] Yes, you win the... [i]*bzzzt*[/i]...
Hmm.. just updated my (not) Terraria clone so it only cycles through the blocks onscreen.. a lot harder than I thought it would be. But at least it can handle 2000x2000 block worlds now the same as it can 200x200 ones.
How does SDL blit pixels to the screen at interactive framerates? Is it using GDI+ or something completely different?
[QUOTE=Icedshot;30575163]Other than avoiding a 'lolbig' filesize, why would you dynamically link something over linking it statically? and other than avoiding recompiling[/QUOTE] [list] [*]DLLs can be shared in memory: if several running programs use the same DLL, the OS can often load just one copy and map it into both processes. That saves memory. [*]DLLs can be updated (e.g. to fix bugs) and all programs which use them automatically get the new version, without having to recompile each program. [/list]
[QUOTE=Icedshot;30575163]Other than avoiding a 'lolbig' filesize, why would you dynamically link something over linking it statically?[/QUOTE] [QUOTE=Wyzard;30576097][list][*]DLLs can be updated (e.g. to fix bugs) and all programs which use them automatically get the new version, without having to recompile each program.[/list][/QUOTE] But at the same time, updated libraries [i]can[/i] sometimes break old projects - I know that I had terrible issues trying to get some example projects to run ages ago, because the allegro version I had was slightly updated.
Only if the public interface changes OR the project relies on broken/undocumented features etc.
[QUOTE=high;30569975]I wonder if vapor can do group chats. I really want to setup a bot which allows me to link a steam group chat and irc so I can chat with an irc while ingame.[/QUOTE] Soon™. If that's not soon enough, you can always fork off [url=https://bitbucket.org/VoiDeD/steamre/src]our project[/url] and implement it yourself if you like. I'd be happy to merge in once it's at a usable state.
[QUOTE=Maurice;30573843]That's actually the other guy from Stabyourself.net playing. I'm way better. To be honest, I can't fucking stand the game anymore. It has become a pain to play it and I have the feeling that the game sucks, but I'm trying to tell myself it's because I played it so much. I had to take some screenshots for the site today, and I felt like [del]killing[/del] stabbing myself. I'm so glad monday is release day.[/QUOTE] You should also mention that I had to re-record like 7 fucking times because you kept changing shit. And I should mention that for some reason Fraps recording at 60fps keeps the game running smoother than at 30 fps. I guess it caps the fps rather than just skipping frames?
I wonder, since GPUs are cheaper than CPUs, wouldn't it be cheaper and faster to use a GPU as your CPU?
Totally different hardware structures. GPU's have hardware paths for crazy-fast calculations of a specific kind. CPU's have hardware paths for fast calculations of a variety of things, making them good at general processing.
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