• What are you working on? v19
    6,590 replies, posted
Thanks to Dlaor-guy, I'm making a background maker in C++ that is basically just a Perlin Noise generator and a gradient mapper thingy. Now all I have to do is enable custom import of gradients and add a GUI as it is a command line exe right now. [quote][img]http://dl.dropbox.com/u/8508508/a.bmp[/img][/quote] Just a result right now at 1920x1080. Sorry that it is a bitmap file right now as that is all the libnoise util library can do right now; I'll probably make it so it will generate into a png using SFML. [editline]14th July 2011[/editline] The gradient I'm using right now is way less contrasty and is a different shade then what Dlaor-guy is using which is why it looks different. Can you tell me what gradient you are using Dlaor-guy?
[QUOTE=Foda;31110669]-cool looking stuff-[/QUOTE] what font is that in? the 'tile type' and stuff like that in the second to last image.
hmmm looking through the log for this game project I'm doing with some friends, found one of my friend's commits that contained a really long class name (it was also committed as "DO NOT MERGE UNDER ANY CIRCUMSTANCES") TheClassThatHandelsHoldingAllTheVerticesForAllofTheTriangleMessShapesThatJitterOctreeClassHasToHaveBeacuseItNeedsThemForStuff a few commits later (1hr later) it was removed and replaced with VertexConverter
I'm working on a UDP library that will make it as easy to use as TCP with support of all the TCP classes like Socket and ServerSocket. But its so diffficculllt.
[QUOTE=Map in a box;31127844]I'm working on a UDP library that will make it as easy to use as TCP with support of all the TCP classes like Socket and ServerSocket. But its so diffficculllt.[/QUOTE] Why? What advantage would it have over TCP?
[QUOTE=Map in a box;31127844]I'm working on a UDP library that will make it as easy to use as TCP with support of all the TCP classes like Socket and ServerSocket. But its so diffficculllt.[/QUOTE] By the time you've done all of that it'll likely only be as fast as TCP, or even slower so... you might as well just use TCP to be honest. It'll save you a lot of time and effort.
I think he might be saying he is making a library that makes UDP easier for him, so it is like using TCP. Or he might not be, he might actually be insane.
Went to see Harry Potter 7-2 at midnight last night. It's given me some awesome ideas for the comp.
[media]http://www.youtube.com/watch?v=r9FxbUtSpJg[/media] Here is what BlkDucky and I made so far :)
[QUOTE=SupahVee;31119843][media]http://www.youtube.com/watch?v=Q9uyWqhGQ2o[/media][/QUOTE] Subscribing to your channel !
I was just wondering, for those of you that have a bit more experience in GUI creation and such. How hard would it be to port over the Neoforce controlls to C++ using SFML for the rendering? [editline]15th July 2011[/editline] Sweet, just got my college certificates through the post :D I am officially finished.
I did my matrices wrong somewhere... I'm trying to get FPS-style mouse controls. Here's what I have at the moment: [code]m_projectionMatrix = glm::perspective(m_fov, m_aspect, 0.01f, 500.0f); glm::mat4 viewTranslate = glm::translate(glm::mat4(1.0), glm::vec3(-m_x, -m_y, -m_z)); glm::mat4 viewRotateX = glm::rotate(viewTranslate, m_pitch, glm::vec3(1.0f, 0.0f, 0.0f)); m_viewMatrix = glm::rotate(viewRotateX, m_bearing, glm::vec3(0.0f, 1.0f, 0.0f)); m_modelMatrix = glm::scale(glm::mat4(1.0), glm::vec3(1.0)); m_mvpMatrix = m_projectionMatrix * m_viewMatrix * m_modelMatrix;[/code] I [I]think[/I] I'm supposed to switch the rotation and translation stages around, but I have no idea how or even why :v: If anyone could like, draw a diagram or something to show why the order changes how it all works, I'd be very appreciative. Thanks!
[QUOTE=TheCloak;31125977]what font is that in? the 'tile type' and stuff like that in the second to last image.[/QUOTE] Following the MetroUI guidelines, I'm using Segoe Light (I think the real name is Segoe WP Light?). Anyways, any font I use is Segoe based. I recently changed the overall color theme to black, what does everyone think? [img]http://i.imgur.com/ZN118.png[/img]
Anyone else remember how you would bring treats to the school class on your birthday? Well it's my birthday and since I'm not doing anything anyways I'd post content :v: [img]http://gyazo.com/f00bf0f82d50afb14828604495b248e0.png[/img] Changes: You can save your list to be opened automatically when you start Back2Work. I tweaked the theme a little bit. I spilled water all over my crotch.
[QUOTE=Quark:;31130832]Anyone else remember how you would bring treats to the school class on your birthday? Well it's my birthday and since I'm not doing anything anyways I'd post content :v: [/QUOTE] Yeah I remember doing that! Happy Birthday btw :smile:
[QUOTE=Quark:;31130832]Anyone else remember how you would bring treats to the school class on your birthday? Well it's my birthday and since I'm not doing anything anyways I'd post content :v: Changes: You can save your list to be opened automatically when you start Back2Work. I tweaked the theme a little bit. I spilled water all over my crotch.[/QUOTE] Happy birthday! I might have to download Back2Work since I started playing Minecraft again :sigh:
So I was kind of sad that Lua has basically no up to date libraries for a lot of shit. So I decided to start to write a Lua wrapper for GLFW :). I tried to do one for SFML a while ago (using the C++ version, stupid move) but GLFW does everything C style, so this is a much easier wrap. I intend to write a game in purely Lua, even the wrappings are written in Lua, using Alien. I'm not worried about performance, and if it becomes a problem there's LuaJIT.
[QUOTE=LonelyTimeLord;31130856]Yeah I remember doing that! Happy Birthday btw :smile:[/QUOTE]I always thought it was stupid that I should be expected to bring gifts to everyone on my birthday :\
[QUOTE=Quark:;31130942]I always thought it was stupid that I should be expected to bring gifts to everyone on my birthday :\[/QUOTE] Ah, the backwardness of childhood, eh? Happy birthday mate, have a good one :)
[QUOTE=Quark:;31130832]Anyone else remember how you would bring treats to the school class on your birthday? Well it's my birthday and since I'm not doing anything anyways I'd post content :v: [img]http://gyazo.com/f00bf0f82d50afb14828604495b248e0.png[/img] Changes: You can save your list to be opened automatically when you start Back2Work. I tweaked the theme a little bit. I spilled water all over my crotch.[/QUOTE] Argh keyboard focus dotted outline Argh horizontal scrollbar when there's nothing to scroll Argh default windows grey :v: Happy Birthday. I'm trying to figure out multitexturing, but currently everything other than index 0 is just grey. [img]http://dl.dropbox.com/u/23989104/ah1z.png[/img] (Windows and what you can't see here, cockpit interior)
[QUOTE=WeltEnSTurm;31131122] Argh default windows grey :v: [/QUOTE] There's an option to enable the "theme" [img]http://gyazo.com/26eabed63916ca3d655ab7fe2f45deaa.png[/img]
[QUOTE=Quark:;31131352]There's an option to enable the "theme" [img]http://gyazo.com/26eabed63916ca3d655ab7fe2f45deaa.png[/img][/QUOTE] [b]DOOM95.EXE[/b] [img]http://i55.tinypic.com/25qurv4.png[/img]
[media]http://www.youtube.com/watch?v=GOo9yc-2PSQ[/media] Cratesssssss :v:
[QUOTE=Pery;31131638][b]DOOM95.EXE[/b] [img]http://i55.tinypic.com/25qurv4.png[/img][/QUOTE] I've been playing it for the last few days. I really did miss this game :v:
[QUOTE=awfa3;31124419]Thanks to Dlaor-guy, I'm making a background maker in C++ that is basically just a Perlin Noise generator and a gradient mapper thingy. Now all I have to do is enable custom import of gradients and add a GUI as it is a command line exe right now. [img]http://dl.dropbox.com/u/8508508/a.bmp[/img] Just a result right now at 1920x1080. Sorry that it is a bitmap file right now as that is all the libnoise util library can do right now; I'll probably make it so it will generate into a png using SFML. [editline]14th July 2011[/editline] The gradient I'm using right now is way less contrasty and is a different shade then what Dlaor-guy is using which is why it looks different. Can you tell me what gradient you are using Dlaor-guy?[/QUOTE] If you stare at that image it turns into one solid color. :pwn:
I finally pinpointed the bug I was searching for the past week , now I just need to figure out how to fix it. [quote][img]http://img813.imageshack.us/img813/8109/bug1j.jpg[/img][/quote] [quote][img]http://img135.imageshack.us/img135/6929/bug2u.jpg[/img][/quote] [quote][img]http://img820.imageshack.us/img820/5139/bug3i.jpg[/img][/quote]
[QUOTE=AntonioR;31132630]I finally pinpointed the bug I was searching for the past week , now I just need to figure out how to fix it.[/QUOTE] Can you upload a demonstration video? I am curious of what this engine looks like in action!
im working on Moto a program that you can download your songs and movies for FREE [highlight](User was banned for this post ("Warez" - Autumn))[/highlight]
[QUOTE=Mr Kirill;31132684]Can you upload a demonstration video? I am curious of what this engine looks like in action![/QUOTE] Just visit my youtube channel [url]http://www.youtube.com/user/antoniorsoftware[/url] I recommend The BloodCrafter or Silentcraft Hill demo. Edit: Software is a lie !
I seem to remember gary asked for a program to synk local files with an FTP server, I seem to have found one [url]http://winscp.net/eng/docs/task_synchronize[/url] Dont know how well it works tho.
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