• What are you working on? v19
    6,590 replies, posted
[QUOTE=SupahVee;31140429][media]http://www.youtube.com/watch?v=ht1J-nGpc2g[/media] Enjoy. :v:[/QUOTE] I think you should work on the popup menus. Personally I think you should make ingame windows but that might be more work then it is worth. If you don't want to do that I really suggest using the prroperty grid control. Anyways keep up the great work. Really cool to see your progress videos.
Ran into this while testing: [IMG]https://lh6.googleusercontent.com/-tQZJHiP1Rz0/TiDWHgERRQI/AAAAAAAAAOI/8siU3w4efkY/s1040/funny.png[/IMG] Just thought it was a bit cute. :v:
[QUOTE=Matte;31143145]Ran into this while testing: [IMG]https://lh6.googleusercontent.com/-tQZJHiP1Rz0/TiDWHgERRQI/AAAAAAAAAOI/8siU3w4efkY/s1040/funny.png[/IMG] Just thought it was a bit cute. :v:[/QUOTE] That is one weird palm tree. On topic: OOP with PHP makes my brain hurt :S
[img]http://i.imgur.com/rZ0r4.png[/img] Atlas Tilesets. Even though I have all the tiles rendered to a single renderImage I can still dynamically modify them in real-time. All the tile information is still stored in an array, so whenever the map calls a tile and changes it, that tiles location is pushed to the Dirty Tile Queue, which redraws the tile to the render image. Which gives me the optimization of having a giant renderImage for the map, with the flexibility to allow things like animated tiles and tile picking.
[QUOTE=SupahVee;31140429][media]http://www.youtube.com/watch?v=ht1J-nGpc2g[/media] Enjoy. :v:[/QUOTE] Not hating, but you sound like Fez from That 70s Show.
[QUOTE=SupahVee;31140429][media]http://www.youtube.com/watch?v=ht1J-nGpc2g[/media] Enjoy. :v:[/QUOTE] Wow this is amazing. What about making some logic tiles? Like maybe you can get the state of a tile like the gate. 1 could be closed. Then you can use an and one to check the output of two buttons or gates and then it outputs a value? Also what about doors that can open forever once opened once?
[QUOTE=Generous Feller;31119902]This is a screenshot of the last level of the first of three planets you can travel to in my upcoming html5 platform shooter. Well not counting the boss battle after this one. [IMG]http://i51.tinypic.com/29vbi54.png[/IMG] I think I could have this game done before December now[/QUOTE] The first planet is finished of this game and I'm starting on the second which is a mostly uninhabited planet that used to be full of lively cities that are now destroyed. I'm thinking about calling it Earth. [IMG]http://i55.tinypic.com/50gv2a.png[/IMG] Tell me what you think of the background. Personally I might just use a version without the cracks in the road because they look bad to me.
[QUOTE=Generous Feller;31145982]The first planet is finished of this game and I'm starting on the second which is a mostly uninhabited planet that used to be full of lively cities that are now destroyed. I'm thinking about calling it Earth. [IMG]http://i55.tinypic.com/50gv2a.png[/IMG] Tell me what you think of the background. Personally I might just use a version without the cracks in the road because they look bad to me.[/QUOTE] Use a second, darker color to bring out some rough detail on the buildings.
[QUOTE=Chris220;31128775]By the time you've done all of that it'll likely only be as fast as TCP, or even slower so... you might as well just use TCP to be honest. It'll save you a lot of time and effort.[/QUOTE] No no, it will be the speed of udp, it won't have any of the reliance of tcp like order, or checks to see if it actually gets the packet. Just a simple thing so I can use all of the TCP classes with UDP, just making my life easier.
[QUOTE=Map in a box;31146184]No no, it will be the speed of udp, it won't have any of the reliance of tcp like order, or checks to see if it actually gets the packet. Just a simple thing so I can use all of the TCP classes with UDP, just making my life easier.[/QUOTE] Why? There is already [URL="http://msdn.microsoft.com/en-us/library/system.net.sockets.udpclient.aspx"]UdpClient[/URL].
I'm working on a tileset, kinda torn on the grass. What do you guys think of the grass? [img]http://puu.sh/3nvB[/img]
[QUOTE=high;31146453]Why? There is already [URL="http://msdn.microsoft.com/en-us/library/system.net.sockets.udpclient.aspx"]UdpClient[/URL].[/QUOTE] I implied I was using Java. And also, I'm extending from Socket and InputStream etc so I can literally base off of the classes that use TCP.
Okay I did some work to make it tile better [img]http://puu.sh/3ny4[/img]
[media]http://www.youtube.com/watch?v=R2Uoxyoq3VU[/media]
[QUOTE=Smashmaster;31146952][media]http://www.youtube.com/watch?v=R2Uoxyoq3VU[/media][/QUOTE] That's cool.
[QUOTE=foszor;31146907]Okay I did some work to make it tile better [img]http://puu.sh/3ny4[/img][/QUOTE] The grass looks almost solid green, but that's a good thing. I can barely tell that it tiles, and I'm sure when the camera moves it'll look much better than if it were actually solid.
[hd]http://www.youtube.com/watch?v=pMjN6ZFnMtQ[/hd]
[QUOTE=foszor;31146907]Okay I did some work to make it tile better [img]http://puu.sh/3ny4[/img][/QUOTE] This looks great! I think it's the shadows that make it look good.
Jesus, I'd love to try the things that you guys do, but where do I start?
[QUOTE=Matte;31135040]What.. How.... What is this black magic? Do you know how long we've had this problem? We are forever grateful! Give this man a thousand programming kings![/QUOTE] discard is gonna slow down your shaders, just use alpha-reject (aka alpha-test, set the function to LESS_THAN and set the value to 0.1 or so)
[QUOTE=No Party Hats;31147700]Jesus, I'd love to try the things that you guys do, but where do I start?[/QUOTE] Just programming in general will get you there eventually. It takes a long time, though. Just pick a language and see how you like it.
Python good to get into? I've heard nothing but good from it.
Visual Studio is bugging the hell out of me right now. I'm coding and mid-line of something I get an error like "YO DUDE YOU FORGOT A SEMICOLON!" when I'm not even done writing. I wish it'd wait until I haven't typed anything for few seconds instead of error checking after every key stroke, like it seems to be doing. >:c [img]http://gyazo.com/b764c9c0c758b593a615dc1dfae5e1a0.png[/img] GOD DAMMIT I WASN'T DONE TYPING
[IMG]http://i.imgur.com/9xUYl.png[/IMG] We're not in Kansas anymore, Toto. This is gonna take some bookwork, I can already smell it.
[QUOTE=Quark:;31148221]Visual Studio is bugging the hell out of me right now. I'm coding and mid-line of something I get an error like "YO DUDE YOU FORGOT A SEMICOLON!" when I'm not even done writing. I wish it'd wait until I haven't typed anything for few seconds instead of error checking after every key stroke, like it seems to be doing. >:c GOD DAMMIT I WASN'T DONE TYPING[/QUOTE] "Haha, those cookies are gonna taste like shit. You haven't even mixed in sugar yet? What the hell are you doing?" [editline]16th July 2011[/editline] [QUOTE=foszor;31146907]Okay I did some work to make it tile better [img]http://puu.sh/3ny4[/img][/QUOTE] Reminds me of Realm of the Mad God. I like it.
[QUOTE=Hypershadsy;31148340]"Haha, those cookies are gonna taste like shit. You haven't even mixed in sugar yet? What the hell are you doing?"[/QUOTE][i]"You're repairing a car? WAIT! YOU HAVEN'T ADDED BREAKS YET, EVEN THOUGH YOU ARE TAKING THEM OUT OF THE PACKAGING I FEEL THE NEED TO ALERT YOU THAT THE BREAKS ARE NOT PRESENT!"[/i]
[IMG]http://i.imgur.com/nQ2r2.png[/IMG] Fuck yeah, Progress. Also, is there a place for me to post my minuscule advances in the field of Programming? I don't wanna be banned :v:
[QUOTE=No Party Hats;31148489][IMG]http://i.imgur.com/nQ2r2.png[/IMG] Fuck yeah, Progress. Also, is there a place for me to post my minuscule advances in the field of Programming? I don't wanna be banned :v:[/QUOTE] Are you working on it? Then it belongs here. You're not gonna get banned for posting in this thread.
[QUOTE=No Party Hats;31148489][IMG]http://i.imgur.com/nQ2r2.png[/IMG] Fuck yeah, Progress. Also, is there a place for me to post my minuscule advances in the field of Programming? I don't wanna be banned :v:[/QUOTE] holy shit the world's round!
Well I'm not working on anything specific, I'm working on learning Python, but if you guys are willing to deal with my awful code and silly questions, well then thank you :buddy: [editline]16th July 2011[/editline] [QUOTE=Ac!dL3ak;31148519]holy shit the world's round![/QUOTE] That was exactly what I was gonna make it say too, but I thought it'd sound silly!
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