[QUOTE=Smashmaster;31146952][media]http://www.youtube.com/watch?v=R2Uoxyoq3VU[/media][/QUOTE]
I think this would be neat if the ship constantly fired, and you had to keep changing the orbit to loop the spaceship around and around planets curving back and forth to shoot all of the enemies that are doing whatever. (Enemies, astroids, space stations, etc).
Or you could make it so they have to not destroy the space stations, or not run into them, etc.
Fuck
[quote]Renderer: Mobile Intel(R) 4 Series Express Chipset Family
Vendor: Intel
Memory: 0 MB
Version: 2.1.0 - Build 8.15.10.2302
Shading language version: 1.20 - Intel Build 8.15.10.2302
Core features
v1.1 (100 % - 7/7)
v1.2 (100 % - 8/8)
v1.3 (100 % - 9/9)
v1.4 (100 % - 15/15)
v1.5 (100 % - 3/3)
v2.0 (100 % - 10/10)
v2.1 (100 % - 3/3)
v3.0 (73 % - 17/23)
v3.1 (25 % - 2/8)
v3.2 (0 % - 0/9)
v3.3 (0 % - 0/9)
v4.0 (0 % - 0/13)
v4.1 (0 % - 0/7)
[/quote]
And the superbible needs openGL 3.1
How far do you think i can get with it?
[QUOTE=Smashmaster;31146952][media]http://www.youtube.com/watch?v=R2Uoxyoq3VU[/media][/QUOTE]
That's really cool, but the way your ship changes direction is not realistic.
[QUOTE=CarlBooth;31151554]I'm calling it now - some mong will integrate Twitter or Facebook or some social network site in to an IDE before the end of this year.
I'm getting sick of every app I install or website I use wanting me to link Facebook or Twitter.
"Log in with facebook and show your friends what sums you're doing with UltraCalc 2011!!"
"Tweet your base64 image encode! Log In Now!"
It's getting pretty old.[/QUOTE]
I just thought of a really cool feature for Back2Work
[img]http://gyazo.com/3fe9cf2b5dcced3bccb813508ed9b218.png[/img]
Anyone know if the openGL superbible 4th edition is worth it?
Or should i just stick with 5th edition and skip the 3< stuff
[QUOTE=Ortzinator;31154828]That's really cool, but the way your ship changes direction is not realistic.[/QUOTE]
No, it's not; I know. I made the ship face towards its velocity vector, because the controls are relative to that. I've tried absolute controls--they make it about a thousand times harder to get into any sort of orbit.
[QUOTE=Smashmaster;31155526]No, it's not; I know. I made the ship face towards its velocity vector, because the controls are relative to that. I've tried absolute controls--they make it about a thousand times harder to get into any sort of orbit.[/QUOTE]
It could be fun. Like a 2D [url=http://orbit.medphys.ucl.ac.uk/]Orbiter[/url].
[QUOTE=Lord Ned;31154545]I think this would be neat if the ship constantly fired, and you had to keep changing the orbit to loop the spaceship around and around planets curving back and forth to shoot all of the enemies that are doing whatever. (Enemies, astroids, space stations, etc).
Or you could make it so they have to not destroy the space stations, or not run into them, etc.[/QUOTE]
I think it would be pretty interesting if all of the gravity sources moved around. It would make the pacing of the game much more hectic, because you would constantly have to adjust your course. Combined with thousands of gravitationally effected bullets, enemies flying all over the place, and big explosions; this could be pretty intense.
[QUOTE=Quark:;31155090]I just thought of a really cool feature for Back2Work
[img]http://gyazo.com/3fe9cf2b5dcced3bccb813508ed9b218.png[/img][/QUOTE]
ok this actually made me chuckle
well done
[QUOTE=CarlBooth;31155876]ok this actually made me chuckle
well done[/QUOTE]
I feel horrible inside for pondering a system for making it work :o
[QUOTE=Richy19;31154695]Fuck
And the superbible needs openGL 3.1
How far do you think i can get with it?[/QUOTE]
You cant get anywhere without OpenGL 3 support.
OpenGL < 3 and OpenGL =>3 is completely different.
I love how problems just magically fix themselves for no reason. Visual studio 2010 kept crashing when it started up, and now all of a sudden it works fine. Yay, now I can actually start working on something! :haw:
I've got this book called "How to program C++, Fith Edition" by Deitel, seems pretty good, gonna start going through it now my IDE works..
[quote][img]http://dl.dropbox.com/u/6769272/vs2010.png[/img][/quote]
My IDE is ready.
[QUOTE=SupahVee;31154376][media]http://www.youtube.com/watch?v=Vdvj598Epdg[/media][/QUOTE]
[img]http://media.tumblr.com/tumblr_lmgi6aAeL01qiicfz.jpg[/img]
[highlight](User was banned for this post ("Image macro" - Swebonny))[/highlight]
[IMG]http://i944.photobucket.com/albums/ad281/andrewmcwatters/Half-Life%202%20Sandbox/faceAPI.png[/IMG]
faceAPI is really fun.
auto face-posing then ?
I hate when you are having really odd problems and you realize that you have something along the lines of:
[code]if (x = y) {[/code]
Of course, usually in a more complex evaluation.
[QUOTE=AntonioR;31156395][img]http://media.tumblr.com/tumblr_lmgi6aAeL01qiicfz.jpg[/img]
[highlight](User was banned for this post ("Image macro" - Swebonny))[/highlight][/QUOTE]
Aw, that was unnecessary. Its a compliment. I'd buy the game too.
[QUOTE=ColdFusionV2;31158060]auto face-posing then ?[/QUOTE]
I thought about it, and networking the data for things like voice chat (your lips would move, eyebrows, etc), but you need a license for that. As you can see, I'm using a non-commercial license, and that doesn't provide that type of data access. I'll be shipping the module with the mod as an example of sorts.
[QUOTE=bobthe2lol;31158316]Aw, that was unnecessary. Its a compliment. I'd buy the game too.[/QUOTE]
As much as I like his work, I don't think I'd even consider buying that in its current state.
[QUOTE=bobthe2lol;31158316]Aw, that was unnecessary. Its a compliment. I'd buy the game too.[/QUOTE]
It's an over-used Image Macro
and they have always been bannable
[QUOTE=Downsider;31158487]As much as I like his work, I don't think I'd even consider buying that in its current state.[/QUOTE]
Not in the current state. I said I'd buy the game. And I would. But its not a game yet. And CarlBooth I know they are bannable, but I have seen that specific image macro used in waywo 18 or 17 or both, and the poster didn't get banned. But whatever. It was only 12 hrs.
I got an artist so now i'm telling him to make stuff instead of actually working.
hopefully he doesn't read this.
Started drafting the animation for our characters..
[img]http://content.screencast.com/users/Downsider/folders/Jing/media/349d3b38-020f-47fd-9974-cdfe6953cacd/2011-07-16_1642.png[/img]
And a video:
[url]http://screencast.com/t/Pw1ibnkS8c7[/url]
(Okay this gets confusing. The video is recorded at 10 FPS, the arms move at 10 FPS, the legs, body, and head move at 20 FPS. So it's not the most accurate video, and if you think about it too long.. you probably shouldn't)
[QUOTE=ColdFusionV2;31156099]You cant get anywhere without OpenGL 3 support.
OpenGL < 3 and OpenGL =>3 is completely different.[/QUOTE]
Oh well, back to directX 9 and its uglyness
NO
Turns out my desktop graphics card actually supports openGL 3.3 and 46% of 4.0 even tho on the graphics card box and website it says up to 2.0
So there is still hope
[QUOTE=Richy19;31159614]Turns out my desktop graphics card actually supports openGL 3.3 and 46% of 4.0 even tho on the graphics card box and website it says up to 2.0
So there is still hope[/QUOTE]
Driver updates can support newer versions, which is probably why.
[img]http://filesmelt.com/dl/runloopactual.gif[/img]
There we go.. Looks rather odd in GIF format for some reason.. I think it's missing some frames.
[QUOTE=Smashmaster;31155609]I think it would be pretty interesting if all of the gravity sources moved around. It would make the pacing of the game much more hectic, because you would constantly have to adjust your course. Combined with thousands of gravitationally effected bullets, enemies flying all over the place, and big explosions; this could be pretty intense.[/QUOTE]
Do it. :v:
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