[QUOTE=icantread49;31178604]pears are tastier than apples iirc[/QUOTE]
I fucking love pears, apples can suck a dick.
[QUOTE=NorthernGate;31178673]I fucking love pears, apples can suck a dick.[/QUOTE]
screw you, man. Apples are master race
It's just that they're more common and you forget how awesome they are.
[QUOTE=NorthernGate;31178673]I fucking love pears, apples can suck a dick.[/QUOTE]
Macs are fine I don't see your problem
[QUOTE=Maurice;31178829]screw you, man. Apples are master race
It's just that they're more common and you forget how awesome they are.[/QUOTE]
Sooo, spam waywo with more content please I want more mario gun portals
Spent some time over the past 2 days adding proper full resolution support to a game I made a month or so back. I did it out of boredom and some of it is a bit fucked up but it serves its purpose. Gonna go back to my platformer level editor most likely, unless I find a more interesting project idea.
[QUOTE=Ac!dL3ak;31178856]Macs are fine I don't see your problem[/QUOTE]
That wasn't even the point.
[QUOTE=Jvs;31179154]That wasn't even the point.[/QUOTE]
He was being funny *cough*
Was messing around with neoforce to get the hang of it.
Managed to implement a minimize function.
[media]http://www.youtube.com/watch?v=QAAxNIpzBeg[/media]
Need to redesign it tho so that it takes into account delta time as atm if the program laggs it will take ages to minimize/maximize
[img]http://gyazo.com/07e4fa588ceb703ce55801766b10b7a0.png[/img]
Improving the look of my first game
[img]http://dl.dropbox.com/u/35550075/e2.gif[/img]
sort of
[QUOTE=Map in a box;31178932]Sooo, spam waywo with more content please I want more mario gun portals[/QUOTE]
[img]http://i.imgur.com/qJjVI.gif[/img]
[QUOTE=Maurice;31180570][img]http://i.imgur.com/qJjVI.gif[/img][/QUOTE]
You could release it, that would make me content.
[QUOTE=Map in a box;31180609]You could release it, that would make me content.[/QUOTE]
You wish!
[QUOTE=Maurice;31174339]That is looking really good.
[img]http://i.imgur.com/4omvu.gif[/img]
Definitely gonna keep it.[/QUOTE]
This is gonna sound silly, but in Portal when you fling through different axis, you see the world rotate around you (since its an FPS). Not to keep it this way, but how hard would it be to see what your game would look like if the world rotated around Mario instead of rotating him.
I'm just curious I wanna see what it would look like.
For those of you that use SFML: Where did you learn? As independent I am as a coder, I've always used thorough tutorials to get me started with any language or library. SFML tutorials are few and far between and I would like to get some input from those of you who are advanced with it.
[QUOTE=AgentBoomstick;31181149]For those of you that use SFML: Where did you learn? As independent I am as a coder, I've always used thorough tutorials to get me started with any language or library. SFML tutorials are few and far between and I would like to get some input from those of you who are advanced with it.[/QUOTE]
[URL="http://www.sfml-dev.org/documentation/2.0/"]Here[/URL] and [URL="https://github.com/LaurentGomila/SFML"]here[/URL].
FFFF, looked at Mono and noticed that WCF is full of [MonoTODO]. So instead of being able to do a [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single)] you have to edit/add it manually.
[csharp] if (Host.Description.Behaviors.Contains(typeof(ServiceBehaviorAttribute)))
{
((ServiceBehaviorAttribute)Host.Description.Behaviors[typeof(ServiceBehaviorAttribute)]).
InstanceContextMode = InstanceContextMode.Single;
}
else
{
Host.Description.Behaviors.Add(new ServiceBehaviorAttribute
{InstanceContextMode = InstanceContextMode.Single});
}[/csharp]
As soon as I got started on my top down RPG in Allegro I realized I need maps, so I chose the Tiled map editor to make maps, but now I need to write some code to parse it's XML files. :/
Learning myself some libxml2.
Right now it being built right into the game, but if it's ever really good I'll probably release that code as a library since there doesn't seem to be any good C or C++ Tiled map parsers.
I really want to make my own emulator for a custom processer but so far I am resisting since I have no use for it. Should I make one anyway?
[QUOTE=Vbits;31182410]I really want to make my own emulator for a custom processer but so far I am resisting since I have no use for it. Should I make one anyway?[/QUOTE]
If you have no use whatsoever for it, [b]absolutely[/b] :v:
[QUOTE=high;31182206]FFFF, looked at Mono and noticed that WCF is full of [MonoTODO]. So instead of being able to do a [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single)] you have to edit/add it manually.
[csharp] if (Host.Description.Behaviors.Contains(typeof(ServiceBehaviorAttribute)))
{
((ServiceBehaviorAttribute)Host.Description.Behaviors[typeof(ServiceBehaviorAttribute)]).
InstanceContextMode = InstanceContextMode.Single;
}
else
{
Host.Description.Behaviors.Add(new ServiceBehaviorAttribute
{InstanceContextMode = InstanceContextMode.Single});
}[/csharp][/QUOTE]
Turns out that mono wont let you bind to 0.0.0.0 (windows does) and when you bind to 0 it instead binds to localhost (windows binds to ipaddress.any).
Mono's behavior is just so weird. Might just be easier to buy a windows server :\.
[QUOTE=Icedshot;31182422]If you have no use whatsoever for it, [b]absolutely[/b] :v:[/QUOTE]
Anything I should add to it?
Mono is really starting to make me rage. Have to recompile it because they do this shit.
[csharp] try {
ChannelAccepted (r.EndAcceptChannel (result));
} catch (Exception ex) {
Console.WriteLine ("Exception during finishing channel acceptance.");
Console.WriteLine (ex);
creator_handle.Set ();
}[/csharp]
Not only are they catching everything but it catches frequent normal exceptions and spits them out in the console flooding it.
[QUOTE=high;31182480]Turns out that mono wont let you bind to 0.0.0.0 (windows does) and when you bind to 0 it instead binds to localhost (windows binds to ipaddress.any).
Mono's behavior is just so weird. Might just be easier to buy a windows server :\.[/QUOTE]
Who'd of thought that .NET works best on Microsoft platforms?
[QUOTE=PvtCupcakes;31182299]As soon as I got started on my top down RPG in [B]Allegro[/B] I realized I need maps, so I chose the Tiled map editor to make maps, but now I need to write some code to parse it's XML files. :/
Learning myself some libxml2.
Right now it being built right into the game, but if it's ever really good I'll probably release that code as a library since there doesn't seem to be any good C or C++ Tiled map parsers.[/QUOTE]
Wait, back up a sec. Why are you using Allegro instead of SDL or SFML?
mono is amazing but it does have its flaws
i spent most of today figuring out why the fuck TypeDescriptor.GetAttributes() didn't return attribtes added with TypeDescriptor.AddAttributes() :v:
[editline]18th July 2011[/editline]
[code]
D:\programming\csharp\TestTypeConverter\bin\Release>TestTypeConverter.exe
Attributes before adding TestAttributeB:
TestTypeConverter.TestAttributeA
Adding TestAttributeB to TestClass
Attributes after adding TestAttributeB:
TestTypeConverter.TestAttributeA
TestTypeConverter.TestAttributeB
D:\programming\csharp\TestTypeConverter\bin\Release>mono TestTypeConverter.exe
Attributes before adding TestAttributeB:
TestTypeConverter.TestAttributeA
Adding TestAttributeB to TestClass
Attributes after adding TestAttributeB:
TestTypeConverter.TestAttributeA
[/code]
cool, cool
[QUOTE=BlkDucky;31183912]Wait, back up a sec. Why are you using Allegro instead of SDL or SFML?[/QUOTE]
Is there something wrong with Allegro?
[code]
A buffer overrun has occurred in Pixxen.exe which has corrupted the program's internal state. Press Break to debug the program or Continue to terminate the program.
[/code]
I am a SFML coding C++ champ!
[QUOTE=Maurice;31180570][img]http://i.imgur.com/qJjVI.gif[/img][/QUOTE]
That looks amazing.
One thing though, if you have forgotten where you placed a portal, it's a little hard to see. Maybe try adding some type of particles.
feel kind of inadequate posting this as it's nothing compared to what some of you guys are working on and it's pretty basic, but I figured out how to make my game take an image file and turn it into a map.
so my inane doodlings
[IMG]http://i.imgur.com/MfUjU.png[/IMG]
become this
[IMG]http://i.imgur.com/eSeZQ.png[/IMG]
obviously i need sprites for the corners of the water and such, but considering I only started using XNA a couple of days ago and I'm pretty new to programming in general I'm reasonably proud of how it's going so far.
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