[QUOTE=esalaka;31178407]I recall you can just drop any constants from Big O?[/QUOTE]
Not all of them. Any O(k*f(n)) is equivalent to O(f(n)) with positive k, but you can't always drop the constant from O(f(k*n)), e.g. from O(exp(k*n))
[IMG]http://img842.imageshack.us/img842/8060/naamloosbi.png[/IMG]
I created a AK47, that shoots babies.
[QUOTE=Matte;31191066][img]https://lh6.googleusercontent.com/-aj8dFIshF6Y/TiROvAy3SgI/AAAAAAAAAOs/K-uZ4xhqMiI/s400/landscape_demo.gif[/img]
A demo of our current landscape generator.[/QUOTE]
How are you generating this? 2d perlin noise?
[QUOTE=thomasfn;31192847]How are you generating this? 2d perlin noise?[/QUOTE]
I am interpolating between one layer of 2D perlin noise and another one of bicubic interpolation of a grid of (pseudo)random numbers.
We'll probably add either another layer consisting of 3D perlin noise or some other kind of noise to get cliffs etc.
For the past week I've been working on an Android game where you deflect falling bombs away from buildings. Here's a photo:
[IMG]http://i902.photobucket.com/albums/ac222/ScreenNamesSuck/bomb_deflector_dev1.png[/IMG]
All the art so far was done by me.
[QUOTE=Staneh;31192731][IMG]http://img842.imageshack.us/img842/8060/naamloosbi.png[/IMG]
I created a AK47, that shoots babies.[/QUOTE]
Do they explode?
[QUOTE=thelinx;31193321]Do they explode?[/QUOTE]
They fly out of the screen for now, but that's a good idea!
[quote]This is gonna sound silly, but in Portal when you fling through different axis, you see the world rotate around you (since its an FPS). Not to keep it this way, but how hard would it be to see what your game would look like if the world rotated around Mario instead of rotating him.
I'm just curious I wanna see what it would look like.[/quote]
Take it into a gif-editor, and rotate the giff the oppisite way of the way mario turns to find out. :v:
[QUOTE=r4nk_;31189971]Had my first day as a software engineer working at Immersive Technologies today!
It was so awesome.
The job is working on mining vehicle simulators like this: [url]http://www.youtube.com/watch?v=EkvCO9OHG8I[/url]
[editline]18th July 2011[/editline]
I don't think I could be happier right now, working my ass off through 3 years of uni and not knowing if I'd get a job I enjoy that's also relevant to my interests was kind of stressful.[/QUOTE]
The quality of the visual component bugs me, but that looks fun. Good luck!
Finally got off my ass and threw GOOP up on Google Code.
[url]http://code.google.com/p/goop-gui-library/[/url]
BlkDucky is currently developing his new Cats Are Seriously Amazing® application with it.
[img]http://img851.imageshack.us/img851/8237/catsareseriouslyamazing.png[/img]
[img]https://lh5.googleusercontent.com/-eG9Wd4FouPw/TiSgeAipPAI/AAAAAAAAAO8/9yd20HqJqSs/s1040/large_world.png[/img]
Worldsize 13, that is a world of 13x13x13 chunks (416^3 blocks). Just under 72 million blocks are loaded. Memory usage: Just under 500MB, will be a lot less once we get our new vertex format up and running.
[QUOTE=Matte;31194213]
Worldsize 13, that is a world of 13x13x13 chunks (416^3 blocks). Just under 72 million blocks are loaded. Memory usage: Just under 500MB, will be a lot less once we get our new vertex format up and running.[/QUOTE]
How long did it take to load all that?
[quote][img]http://99.3.99.129:200/image/Game01%202011-07-18%2014-24-10-91.png[/img][/quote] Been working on some sort of isometric engine thing to play with. You probably saw earlier revisions of this in the chat.
[QUOTE=Staneh;31194266]How long did it take to load all that?[/QUOTE]
Around 1 and a half minute. This will be greatly reduced, though, as now it fills all the chunks with data, while in the future, we will only fill the chunks which are very close to the player with data, the rest will just be vertexbuffers.
I've been playing a bit with Polycode and it's pretty nice. I like how you can just add a light to your scene and tell it you want shadows, so you can get things done. I still prefer SFML for 2D stuff though.
[QUOTE=Maurice;31188541]If you keep holding right, Mario spazzes all out.[/QUOTE]
how about transforming the direction of the control until the key is released, then when it's pressed again it's reset to its original direction? for example, user presses right, goes into blue portal, comes out orange portal moving to the left while still pressing right, then he/she releases right and presses it again, and mario starts moving right
just my $0.02
I just built a tower!
[img]https://lh3.googleusercontent.com/-VzLnrPfYM1s/TiTCXzrTyuI/AAAAAAAAAPQ/AJ0Wci0b2B8/s1040/tower_1.png[/img]
[img]https://lh4.googleusercontent.com/-DD7HCAZCejc/TiTCYcqu-VI/AAAAAAAAAPU/R62ZISgB6RU/s1040/tower_2.png[/img]
Well, enough developing today.. I'm going to bed now.
Overv banned himself, what has the world come to :ohdear:
[QUOTE=Lord Ned;31193794]The quality of the visual component bugs me, but that looks fun. Good luck![/QUOTE]
I don't know about you but the graphics there are leagues beyond that of every other training simulator I've seen.
I'm used to seeing this level of quality out of that sector:
[img]http://www.mining.5dt.net/products/headerimages/hwheeledloader.jpg[/img]
[img]http://i1.squidoocdn.com/resize/squidoo_images/590/draft_lens8251311module70932291photo_1_1259816083deice-splash-2.jpg[/img]
[img]http://i.imgur.com/ATWpG.png[/img]
Jesus fuck that's big. Well. Let's get to work.
[IMG]http://localhostr.com/files/TpT7xrA/Zombie%20Eat%20Out.png[/IMG]
TODO: Master Server, Handshaking, HTTP downloading, more Lua bindings and then content.
[QUOTE=DevBug;31199238][IMG]http://localhostr.com/files/gcUU41J/Zombie%20Eat%20Out.png[/IMG]
Garry![/QUOTE]
What renderer are you using?
[QUOTE=AtomiCasd;31205796]What renderer are you using?[/QUOTE]
Hes using the SFML one.
That reminds me, if I were to use SFML to open a window and then openGL for the rendering and shit, What renderer would be best to use? the SFML one or the openGL one?
[url=http://db.tt/IfK6cHF]IT WORKS[/url]
I FINALLY CREATED SOMETHING THAT WORKS
[img]http://2.bp.blogspot.com/-ISXkXArZzts/TeTrJwjE8eI/AAAAAAAAABU/lgjoVyDGRRk/s1600/Doc-Brown.jpg[/img]
[editline]19th July 2011[/editline]
Now I just need to make something that's actually good and figure out how to make my fat .jars smaller.
[editline]19th July 2011[/editline]
Ratings are confusing
[editline]19th July 2011[/editline]
Screw you guys I'm going home
[IMG]http://dl.dropbox.com/u/6769272/fdsa.png[/IMG]
I find it interesting that Avast automatically scans all the programs I make in VS2010.
It's almost as if avast is all "I'm watching you, punk" but VS2010 is all "Bitch I'm watchin you watchin me".
:v:
[QUOTE=Nigey Nige;31206986][url=http://db.tt/IfK6cHF]IT WORKS[/url]
I FINALLY CREATED SOMETHING THAT WORKS[/QUOTE]
It's sort of.. unpolished?
[QUOTE=Azur;31208373][IMG]http://dl.dropbox.com/u/6769272/fdsa.png[/IMG]
I find it interesting that Avast automatically scans all the programs I make in VS2010.
It's almost as if avast is all "I'm watching you, punk" but VS2010 is all "Bitch I'm watchin you watchin me".
:v:[/QUOTE]
It injects dll in every program started, most anti virus programs do.
[QUOTE=Richy19;31205915]Hes using the SFML one.
That reminds me, if I were to use SFML to open a window and then openGL for the rendering and shit, What renderer would be best to use? the SFML one or the openGL one?[/QUOTE]
Mixing SFML and OpenGL calls would become a mess imo. It's best to just use OpenGL for everything so that the situation stays manageable.
[QUOTE=Overv;31208688]It's best to just use OpenGL for everything[/QUOTE]
Of course you'd say that :P
[QUOTE=Maurice;31208383]It's sort of.. unpolished?[/QUOTE]
Oh yeah, it sucks dick. I'm just excited because I finally got it into a working runnable .jar.
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