• What are you working on? v19
    6,590 replies, posted
[QUOTE=Lord Ned;31232063]I did create an empty project. I am recompiling sfml now for 2010.[/QUOTE] I don't know if this is the problem, but I'm pretty sure you need <SFML\System.hpp> unless it's a subheader of graphics. Try it as a Win32 project and see what happens without a console window.
[QUOTE=AgentBoomstick;31232380]I don't know if this is the problem, but I'm pretty sure you need <SFML\System.hpp> unless it's a subheader of graphics. Try it as a Win32 project and see what happens without a console window.[/QUOTE] I got it. Had to recompile SFML to VS10. I don't think I have all of the libraries but it compiles under Debug for now and displays, so that'll work for me. :)
[QUOTE=AgentBoomstick;31232380]I don't know if this is the problem, but I'm pretty sure you need <SFML\System.hpp> unless it's a subheader of graphics. Try it as a Win32 project and see what happens without a console window.[/QUOTE] he isnt using anything from system, and graphics/window call system themselfs
[QUOTE=Lord Ned;31232492]I got it. Had to recompile SFML to VS10. I don't think I have all of the libraries but it compiles under Debug for now and displays, so that'll work for me. :)[/QUOTE] I'm curious as to why you didn't bump into any runtime errors, because iirc VS2010 gives you a few if you don't have the libraries compiled for 2010.
[QUOTE=AgentBoomstick;31232633]I'm curious as to why you didn't bump into any runtime errors, because iirc VS2010 gives you a few if you don't have the libraries compiled for 2010.[/QUOTE] I have no idea. If anyone has the rest of the SFML libraries, maybe it'd be a good idea to just upload them somewhere to save everyone having to compile?
I really want to get into PC game dev, is SFML a good place to start? (Considering I know a decent amount of C++)
Yes
[QUOTE=Epic Sandwich;31233060]I really want to get into PC game dev, is SFML a good place to start? (Considering I know a decent amount of C++)[/QUOTE] SFML buddies? :buddy:
[QUOTE=esalaka;31224348]Why does FP thing Overv is in Sweden? Is Overv in Sweden?[/QUOTE] Yes. [QUOTE=TheCloak;31221844]Is it actually coming out in 10 days or is it just a placeholder?[/QUOTE] It is, but only for C++ right now. I don't have enough experience with OpenTK yet. As long as you know how to create a window/context, the same functions and concepts still apply though.
:smith: I want an SFML buddy. [editline]20th July 2011[/editline] [QUOTE=Epic Sandwich;31233060]I really want to get into PC game dev, is SFML a good place to start? (Considering I know a decent amount of C++)[/QUOTE] How much do you know? SFML is a bit different from the other libraries, it's very powerful and pretty simple, but it requires you to be independent as a coder and essentially figure everything out yourself (how to design with it, what to use what with).
[QUOTE=Overv;31233368]Yes. It is, but only for C++ right now. I don't have enough experience with OpenTK yet. As long as you know how to create a window/context, the same functions and concepts still apply though.[/QUOTE] Looking forward to it.
[QUOTE=AgentBoomstick;31233434]:smith: I want an SFML buddy. [editline]20th July 2011[/editline] How much do you know? SFML is a bit different from the other libraries, it's very powerful and pretty simple, but it requires you to be independent as a coder and essentially figure everything out yourself (how to design with it, what to use what with).[/QUOTE] Isn't that the idea behind a library? "Here's the tools, do what you want".
[QUOTE=AgentBoomstick;31233434]:smith: I want an SFML buddy. [editline]20th July 2011[/editline] How much do you know? SFML is a bit different from the other libraries, it's very powerful and pretty simple, but it requires you to be independent as a coder and essentially figure everything out yourself (how to design with it, what to use what with).[/QUOTE]Game dev wise, I've done quite a bit on iOS using Cocos 2d (obviously the language and the way you use it is completely different, but I'm not completely new to game development), plus I'm fine with OOP. By decent amount of C++, I meant that I know the syntax and the basic things, I guess decent is a bit of an overstatement compared to the knowledge of some of the people here. I've ran through all the tutorials on the learncpp site and I've essentially been doing console applications for a while and want to move on. Any good tutorials aside from the ones on the SFML site to start with?
[QUOTE=Overv;31233368]Yes.[/QUOTE] What the shit are you doing in Sweden come to Finland it's better here except for internet connections they suck
I'm making a boardgame kind of thing in Coffeescript right now, but my negamax algorithm for the AI is consistently making the worst decision possible. I think I somehow made Wheatley.
[QUOTE=Maurice;31226557] [img]http://i.imgur.com/nJlAI.png[/img] I don't think it's worth it to make situations like that kill the player.[/QUOTE] This is awesome
[QUOTE=Overv;31233368]Yes. It is, but only for C++ right now. I don't have enough experience with OpenTK yet. As long as you know how to create a window/context, the same functions and concepts still apply though.[/QUOTE] I could translate any code snippets from C++ OpenGL into C# OpenTK, if you want.
[QUOTE=thomasfn;31234366]I could translate any code snippets from C++ OpenGL into C# OpenTK, if you want.[/QUOTE] The only real difference between, OpenTK.Graphics and OpenGL is the context and window creation. The rest is almost completely transferable. Then again, having it in C# format would make it a bit more readable too. So Idk.
Going back to the days of the idea for WAYWO-Live / FP Showcase Live, I've recently made friends with somebody who owns a rather large pub that has room for hire. He can get us a decent discount, meaning that it might be that step closer. Of course this could just be me getting out of my depth.
Bullet physics! :dance: I can let a video speak for itself: [img]http://eagle.undo.it:8083/img/kintel_52.png[/img] As clearly demonstrated by this 1 frame animation, a 2 meter diameter sphere (pictured as a 1 meter multi-colored square) has fallen from a height of 10 meters and stopped on the floor. But you, of course, already gathered this from the above clip :v: Seriously, though, what's a good way to record OpenGL apps on Ubuntu Linux? Yukon?
why doesnt it play im freaking out here because your video wont play adflnfdhsh
How do you set up Visual Studio with multiple solutions that both build/launch when you press Run? I can modify the Solution's properties so that it has multiple startup projects and runs both of them, but I'm not sure if this is the right solution... If I'm doing a client/server (With Listen Server) should I just have the client start the server?
[QUOTE=Lord Ned;31235727]How do you set up Visual Studio with multiple solutions that both build/launch when you press Run?[/QUOTE] You can't have multiple solutions loaded into the solution explorer, and you can't launch multiple projects simultaneously. The only way is to have multiple instances of visual studio open. You can "include" a solution in another though, so in the solution explorer it appears like the 2 solutions are merged together but they aren't really.
In Facewound there was a pretty fancy crosshair. When it was over a dark area it would get white and vice versa. What kind of black rendering magic is that ?
[QUOTE=AntonioR;31235903]In Facewound there was a pretty fancy crosshair. When it was over a dark area it would get white and vice versa. What kind of black rendering magic is that ?[/QUOTE] Probably just a shader that made it the opposite color of whatever is under it.
[QUOTE=snergwerf;31235970]Probably just a shader that made it the opposite color of whatever is under it.[/QUOTE] So that means I need to learn how to make a shader that works with multiple textures ?
[QUOTE=AntonioR;31236058]So that means I need to learn how to make a shader that works with multiple textures ?[/QUOTE] You might be able to do some blending wizardry without shaders
[QUOTE=AntonioR;31236058]So that means I need to learn how to make a shader that works with multiple textures ?[/QUOTE] xor.
[QUOTE=AntonioR;31236058]So that means I need to learn how to make a shader that works with multiple textures ?[/QUOTE] glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO); and render it as white
[QUOTE=icantread49;31236239]glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO); and render it as white[/QUOTE] [url=http://*********com/3dm87v5]Learn to read.[/url] [QUOTE] GL_ONE_MINUS_DST_COLOR RInv = 255 - R GInv = 255 - G BInv = 255 - B XOR: RInv = R xor 255 GInv = G xor 255 BInv = B xor 255 [/QUOTE]
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