• What are you working on? v19
    6,590 replies, posted
[QUOTE=Lord Ned;31235727]How do you set up Visual Studio with multiple solutions that both build/launch when you press Run? I can modify the Solution's properties so that it has multiple startup projects and runs both of them, but I'm not sure if this is the right solution... If I'm doing a client/server (With Listen Server) should I just have the client start the server?[/QUOTE]You should probably just have a testing script (bash, batch, python etc.) that runs the server and the client, if there's a problem and one of them crashes, you can still debug it with visual studio.
[QUOTE=icantread49;31236239]glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO); and render it as white[/QUOTE] What would be a DX9 version of that ?
[QUOTE=DevBug;31236349][url=http://*********com/3dm87v5]Learn to read.[/url][/QUOTE] Nice link!
[QUOTE=DevBug;31236349][url=http://*********com/3dm87v5]Learn to read.[/url][/QUOTE] i wasn't aware gl/d3d had an XOR mode [editline]20th July 2011[/editline] [QUOTE=AntonioR;31236374]What would be a DX9 version of that ?[/QUOTE] see here: [url]http://www.directxtutorial.com/tutorial9/b-direct3dbasics/dx9B11.aspx[/url]
[QUOTE=icantread49;31236501]i wasn't aware gl/d3d had an XOR mode [editline]20th July 2011[/editline] see here: [url]http://www.directxtutorial.com/tutorial9/b-direct3dbasics/dx9B11.aspx[/url][/QUOTE] As of the 1.3 GLSL spec you can use the xor operator on unsigned and signed integers, both scalar and vector.
I'm working on a system monitor that draws on the desktop, sort of like Conky for Linux. [img]http://ace.haxalot.com/pictures/random/zscreen/Screenshot-2011-07-21_01.55.23.png[/img] Right now I've only implemented text output and CPU/time input but I'm working on more options.
[QUOTE=DevBug;31237097]As of the 1.3 GLSL spec you can use the xor operator on unsigned and signed integers, both scalar and vector.[/QUOTE] wait wat how does that help at all then? you would need to render the scene to an RTT and then you'd have to convert it to integers and etc. vs. just blending the crosshair practically for free
After hammering away at my keyboard for hours on end I've finally managed to create something useful with Goop: [IMG]http://localhostr.com/files/PpFkhrE/Goop%20OpenGL%20Shader%20Test.png[/IMG][IMG]http://localhostr.com/files/rQgwjHY/Goop%20OpenGL%20Shader%20Test.png[/IMG]
[img]http://i54.tinypic.com/jz9ysj.png[/img] Implemented my panels to my new Framework. Other than Audio, RenderTargets, Font Rendering, and Shaders I am more or less matched up with SFML in terms of features.
I wrote a program in C# that plays a game of Scrabble with the given number of players. It uses a word list I downloaded from [url=http://wordlist.sourceforge.net/]this site[/url]. Instead of going for the most points, it currently favours long words to keep the game running as long as possible. It's not able to create multiple words in one turn or making existing words longer yet, because word "collision" rules are quite complex. After the game has finished, it produces the final state of the game as a HTML page. [thumb]http://i.imgur.com/FAp9N.png[/thumb] I'll probably release the source when the collision rules are complete. I'll add points too, but I don't know if I'm going to make it part of the "AI". I love making things like this when I'm bored.
[img]http://eagle.undo.it:8083/img/kintel_53.png[/img] Excuse me, sir, you can't park your degenerate icosahedron here.
Welp, I got a new book on DirectX called Introduction to 3D Game Programming with DirectX 9.0C. So I have a new project to work on. I only have a few goals with this project. Render model, tie the camera behind that model at all times. Use directinput to allow said model to move. Hopefully I can get something to show tomorrow.
[QUOTE=NorthernGate;31238174][img]http://i54.tinypic.com/jz9ysj.png[/img] Implemented my panels to my new Framework. Other than Audio, RenderTargets, Font Rendering, and Shaders I am more or less matched up with SFML in terms of features.[/QUOTE] Why does everything you post look so sexy?!
[QUOTE=Dj-J3;31239311]Why does everything you post look so sexy?![/QUOTE] He implemented beer-goggles
[QUOTE=Dj-J3;31239311]Why does everything you post look so sexy?![/QUOTE] Legs. I add subliminal pictures of sexy legs to all my screenshots.
I need ideas for a 2d game. Anyone?
How many games have you completed before? [b]Edit:[/b] [img]http://i54.tinypic.com/15yx6d2.png[/img] Yeeaaaaaaaaaaah! Now I get to make the clients listen to messages from the server so that the server can send the messages to the clients from other clients. [b]Edit:[/b] I know UDP is unreliable and it's better to use TCP for instant messages. I'm just ironing things out for something that's better off on UDP than TCP.
[QUOTE=bobthe2lol;31239625]I need ideas for a 2d game. Anyone?[/QUOTE] Platformer. At the beginning of each round a surge of creatures/people/things come from the left or right side of the map, they're trying to escape to the other side of the map. You must kill as many as you can before a timer hits zero. The bodies are persistent and stay in the map as phase 2 of the round and the player must use their character to drag body parts and entrails from the body to different platforms to defend against an impending meteor strike. Bigger enemies and creatures make for better defense.
Sorry to be "advertising", but this is what I'm working on: [url]http://www.facepunch.com/threads/1109343-UniImg-My-attempt-at-fixing-the-annoyance-of-taking-screenshots[/url]
[QUOTE=Gbps;31239983]Sorry to be "advertising", but this is what I'm working on: [url]http://www.facepunch.com/threads/1109343-UniImg-My-attempt-at-fixing-the-annoyance-of-taking-screenshots[/url][/QUOTE] That's what this thread are for. Post as much of that shit as you want.
[QUOTE=Gbps;31239983]Sorry to be "advertising", but this is what I'm working on: [url]http://www.facepunch.com/threads/1109343-UniImg-My-attempt-at-fixing-the-annoyance-of-taking-screenshots[/url][/QUOTE]That could have gone in the Showcase forum, if you plan on working on it further.
[QUOTE=Quark:;31240455]That could have gone in the Showcase forum, if you plan on working on it further.[/QUOTE] Oh wow, since when did we have a Showcase subforum? I could have sworn that wasn't there >:(
Alright, putting my platformer level editor on hold for a while to make improvements on my movement for my character in this Unnamed platformer adventure that I will most likely never finish.
[QUOTE=Gbps;31240946]Oh wow, since when did we have a Showcase subforum? I could have sworn that wasn't there >:([/QUOTE]I actually would have never noticed it had I not been looking at the ticker (hoping people were rating me funny, you know) when I saw Garry post the thread in a section I hadn't heard of. :v:
I like the showcase forum, soon we'll have no content at all in this thread!
[QUOTE=Maurice;31242170]I like the showcase forum, soon we'll have no content at all in this thread![/QUOTE] How so? This is where the projects are born, and the finished products will end up in the showcase. IMO it's really nice and organized. [editline]21st July 2011[/editline] If people utilize it correctly.
[QUOTE=AgentBoomstick;31242267]How so? This is where the projects are born, and the finished products will end up in the showcase. IMO it's really nice and organized. [editline]21st July 2011[/editline] If people utilize it correctly.[/QUOTE] Judging from Garry's post, it's actually about posting your ongoing projects. [quote=Garry]You can reply to your thread with updates on your progress with the project.[/quote]
[QUOTE=Maurice;31242404]Judging from Garry's post, it's actually about posting your ongoing projects.[/QUOTE] I probably should have read that. That renders this thread useless :smith: [editline]21st July 2011[/editline] Unless people use the showcase to essentially show their project being wrapped up.
Not everything is fit for showcasing.
Showcasing is more for project specific threads, while WAYWO is more about cool updates and general programming chat.
Sorry, you need to Log In to post a reply to this thread.