Hey, could you guys help me out with something? I'm trying to check performance of a few things, right now drawing a lot of stuff is one of them.
1. [b][url=http://www.mediafire.com/?24u6219v744w6e3]Download Benchmark[/url][/b]
2. Run it, and after about 5 seconds (initial loading time) ...
2a. Make sure the game window is selected.
3. Press and hold your spacebar for 1 second (It needs to be more than just tapping the spacebar)
4. Look at the console window and post one of the values in the console.
4a. If you want ( It'd be much appreciated ) you can post your computer specs.
I'd really appreciate the help, thanks :)
For comparison's sake:
[b]My Desktop at Work[/b]
OpenGL 1.1.0
2.4084191 seconds
3.5GB of Usable RAM
Intel Pentium 4 (3.00GHz, 2.99GHz)
Integrated Card
[b]My Laptop[/b]
OpenGL 3.3.0
0.0404145 Seconds
6GB of RAM
Intel i7 (1.6GHz, 1.6GHz, 1.6GHz, 1.6GHz)
nVidia 330M
[QUOTE=NorthernGate;31251287]Hey, could you guys help me out with something? I'm trying to check performance of a few things, right now drawing a lot of stuff is one of them.
1. [b][url=http://www.mediafire.com/?24u6219v744w6e3]Download Benchmark[/url][/b]
2. Run it, and after about 5 seconds (initial loading time) ...
2a. Make sure the game window is selected.
3. Press and hold your spacebar for 1 second (It needs to be more than just tapping the spacebar)
4. Look at the console window and post one of the values in the console.
4a. If you want ( It'd be much appreciated ) you can post your computer specs.
I'd really appreciate the help, thanks :)[/QUOTE]
0.0229918 here.
[img]http://dl.dropbox.com/u/35032740/benchmark.png[/img]
AMD Athlon 64 X2 5000+
and an antique replacement graphic card 256MB Radeon X300/X550/X1050 Series
[QUOTE=NorthernGate;31251287]Hey, could you guys help me out with something? I'm trying to check performance of a few things, right now drawing a lot of stuff is one of them.
1. [b][url=http://www.mediafire.com/?24u6219v744w6e3]Download Benchmark[/url][/b]
2. Run it, and after about 5 seconds (initial loading time) ...
2a. Make sure the game window is selected.
3. Press and hold your spacebar for 1 second (It needs to be more than just tapping the spacebar)
4. Look at the console window and post one of the values in the console.
4a. If you want ( It'd be much appreciated ) you can post your computer specs.
I'd really appreciate the help, thanks :)[/QUOTE]
[code]0.0918521
0.0338343
0.0335404
0.0313764
0.0336479
0.0315467
0.0315106
0.0318949
0.0334121
0.031656
0.033195
0.0313501
0.031955
0.0427305[/code]
Specs:
AMD Phenom II X3 (3.0 Ghz)
nVidia GeForce 9600GT (1GB onboard)
2GB DDR2 RAM
Anything else you need to know? Or is that enough.
[img]http://gyazo.com/679048795ae889fb79bf0992775ef688.png[/img]
AMD Phenom II x4 4gb ram 5770
[QUOTE=Chris220;31251413]
Anything else you need to know? Or is that enough.[/QUOTE]
Nope, that's great, thanks!
Just out of interest, what are these numbers? Frametimes?
Yep. It's the number of seconds that it takes to run a single Render loop.
[img]http://jimbomcb.net/files/07_2011/img_0316_1120.png[/img]
i5 750 running at 3.8ghz
HD 5850
around the 0.3 mark
2.0ghz dual core
Renderer: Mobile Intel(R) 4 Series Express Chipset Family
0.021 - 0.024, i5 750, 4gb DDR3, 5770
These times are helping a lot.
I've got a lot of optimization to do though, OpenGL and away!
Was working out how to do a traceline with Bullet Physics and stumbled upon [url=http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=16&t=7104]this gem[/url]. What are you up to, Rockstar?
Oh, just a note for those Googling by: Bullet uses 'rayTest'.
[QUOTE=Gbps;31248344]There's nothing wrong with Game Maker.
But there is something wrong with GML
that horrible, horrible language
it has scarred me even to this day[/QUOTE]
It's a lot better than many "custom" programming languages.
Finished my Scrabble thing. I tried making the players value points over length, but in the end the game finished much quicker and everyone got less points.
[t]http://i.imgur.com/fkYL0.png[/t] [t]http://i.imgur.com/gI2Oh.png[/t]
[b]Left:[/b] Favouring longest words, [b]right:[/b] favouring most points per turn
[url=http://www.2shared.com/file/j7vmfRoX/scrabble.html]Source[/url]
[url=http://www.2shared.com/file/IsJPA-vM/scrabble_bin.html]Executable[/url]
[QUOTE=NorthernGate;31251287]Hey, could you guys help me out with something? I'm trying to check performance of a few things, right now drawing a lot of stuff is one of them.[/QUOTE]
[img]http://i.imgur.com/vQBgk.png[/img]
:(
(And yes, the file is there... Is there any way you could use forward slashes? Maybe that's the problem. That's if you want Mono compability, of course...)
[QUOTE=q3k;31252298][img]http://i.imgur.com/vQBgk.png[/img]
:(
(And yes, the file is there... Is there any way you could use forward slashes? Maybe that's the problem. That's if you want Mono compability, of course...)[/QUOTE]
I'll add it in my next build :)
Thanks for pointing that out.
I'm actually really interested in how it runs on Mono now.. Hrm.
Right now I'm implementing Batching, by the time that's done though I may just make a Showcase thread and ask for more bench marking help there, not sure.
[QUOTE=q3k;31252298][img]http://i.imgur.com/vQBgk.png[/img]
:(
(And yes, the file is there... Is there any way you could use forward slashes? Maybe that's the problem. That's if you want Mono compability, of course...)[/QUOTE]
that's one sexy console
Late but
[img]http://cold.netburst.co.uk/file/C_Users_Koen_Downloads_CloudAlphaEntityTest_Fleo.exe-2011-07-21_21.05.28.png[/img]
Dual 3.6ghz Xeons's GT240
OpenGL 3.3
[img]http://f.cl.ly/items/0a3E373F3v171c0O3w3l/Capture.PNG[/img]
An old intel dual core 2.30ghz
Nvidia GTX560
OpenGL 4.1
2GB ram.
[editline]21st July 2011[/editline]
Maan, I need a better cpu and more ram.
[img]http://i.imgur.com/QmYth.png[/img]
Intel Core i7 @ 2.00 Ghz
6,00 GB RAM
NVIDIA Geforce GT 540M
It uses OpenGL 2.1.2, but that's probably because of the weird Intel HD thing my laptop uses.
[QUOTE=Overv;31253938][img]http://i.imgur.com/QmYth.png[/img]
Intel Core i7 @ 2.00 Ghz
6,00 GB RAM
NVIDIA Geforce GT 540M
It uses OpenGL 2.1.2, but that's probably because of the weird Intel HD thing my laptop uses.[/QUOTE]
Im pretty sure he said that hes keeping it to OpenGL 2.1 so that its compatible wih mac
[QUOTE=Richy19;31254207]Im pretty sure he said that hes keeping it to OpenGL 2.1 so that its compatible wih mac[/QUOTE]
I don't recall saying that?
I have it set so it runs on the highest context your system is capable of, if you're running a system that only supports 2.1 (Mac), it'll default to that version, but most people will either be running 3.3 or 4.1 ~
[IMG]http://filesmelt.com/dl/2011-07-21-171103_1280x800_scrot.png[/IMG]
GLuaFW is what I'm calling it now (because I figured out luaglfw was already taken :(), it's a Lua only binding of GLFW using alien. The example there is using luagl to render a triangle.
I'm pretty sure I ported the code seen there 1:1 from a glfw example, so that's not exactly my code, I mean I wrote it in Lua but it doesn't significantly change from C to Lua.
Found out something really strange about my own engine.
[img]http://eagle.undo.it:8083/img/kintel_55.png[/img]
:v:
Also, Bullet rounds off corners on box shapes; pretty interesting...
[img]http://eagle.undo.it:8083/img/kintel_54.png[/img]
[QUOTE=Night-Eagle;31250616]Richy19: Add quaternions to your linear algebra. Dead useful, and from a technical standpoint, easy to pick up. Rotating around multiple arbitrary axes? Use a quaternion.[/QUOTE]
I thought quaternions define an axis and the rotation around it
[QUOTE=Night-Eagle;31250616]Richy19: Add quaternions to your linear algebra. Dead useful, and from a technical standpoint, easy to pick up. Rotating around multiple arbitrary axes? Use a quaternion.[/QUOTE]
I cant seem to find that in any of the khan academy play lists, would that be part of linear algebra?
[QUOTE=Jawalt;31254850][IMG]http://filesmelt.com/dl/2011-07-21-171103_1280x800_scrot.png[/IMG]
GLuaFW is what I'm calling it now (because I figured out luaglfw was already taken :(), it's a Lua only binding of GLFW using alien. The example there is using luagl to render a triangle.
I'm pretty sure I ported the code seen there 1:1 from a glfw example, so that's not exactly my code, I mean I wrote it in Lua but it doesn't significantly change from C to Lua.[/QUOTE]
It doesn't really matter, but why are you swapping buffers before any drawing operations instead of afterwards?
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