• What are you working on? v19
    6,590 replies, posted
Hey, could you guys help me out with something? I'm trying to check performance of a few things, right now drawing a lot of stuff is one of them. 1. [b][url=http://www.mediafire.com/?24u6219v744w6e3]Download Benchmark[/url][/b] 2. Run it, and after about 5 seconds (initial loading time) ... 2a. Make sure the game window is selected. 3. Press and hold your spacebar for 1 second (It needs to be more than just tapping the spacebar) 4. Look at the console window and post one of the values in the console. 4a. If you want ( It'd be much appreciated ) you can post your computer specs. I'd really appreciate the help, thanks :) For comparison's sake: [b]My Desktop at Work[/b] OpenGL 1.1.0 2.4084191 seconds 3.5GB of Usable RAM Intel Pentium 4 (3.00GHz, 2.99GHz) Integrated Card [b]My Laptop[/b] OpenGL 3.3.0 0.0404145 Seconds 6GB of RAM Intel i7 (1.6GHz, 1.6GHz, 1.6GHz, 1.6GHz) nVidia 330M
[QUOTE=NorthernGate;31251287]Hey, could you guys help me out with something? I'm trying to check performance of a few things, right now drawing a lot of stuff is one of them. 1. [b][url=http://www.mediafire.com/?24u6219v744w6e3]Download Benchmark[/url][/b] 2. Run it, and after about 5 seconds (initial loading time) ... 2a. Make sure the game window is selected. 3. Press and hold your spacebar for 1 second (It needs to be more than just tapping the spacebar) 4. Look at the console window and post one of the values in the console. 4a. If you want ( It'd be much appreciated ) you can post your computer specs. I'd really appreciate the help, thanks :)[/QUOTE] 0.0229918 here.
[img]http://dl.dropbox.com/u/35032740/benchmark.png[/img] AMD Athlon 64 X2 5000+ and an antique replacement graphic card 256MB Radeon X300/X550/X1050 Series
[QUOTE=NorthernGate;31251287]Hey, could you guys help me out with something? I'm trying to check performance of a few things, right now drawing a lot of stuff is one of them. 1. [b][url=http://www.mediafire.com/?24u6219v744w6e3]Download Benchmark[/url][/b] 2. Run it, and after about 5 seconds (initial loading time) ... 2a. Make sure the game window is selected. 3. Press and hold your spacebar for 1 second (It needs to be more than just tapping the spacebar) 4. Look at the console window and post one of the values in the console. 4a. If you want ( It'd be much appreciated ) you can post your computer specs. I'd really appreciate the help, thanks :)[/QUOTE] [code]0.0918521 0.0338343 0.0335404 0.0313764 0.0336479 0.0315467 0.0315106 0.0318949 0.0334121 0.031656 0.033195 0.0313501 0.031955 0.0427305[/code] Specs: AMD Phenom II X3 (3.0 Ghz) nVidia GeForce 9600GT (1GB onboard) 2GB DDR2 RAM Anything else you need to know? Or is that enough.
[img]http://gyazo.com/679048795ae889fb79bf0992775ef688.png[/img] AMD Phenom II x4 4gb ram 5770
[QUOTE=Chris220;31251413] Anything else you need to know? Or is that enough.[/QUOTE] Nope, that's great, thanks!
[code] 0.0338047 0.0330493 0.0344738 0.0319705 0.031633 0.0328193 0.034109 0.0341775 0.0320255 0.0341495 0.0329026 0.0343198 0.034313 0.0347009 0.0341625 0.0339636 0.031699[/code] i5 750 4gb of ram, gtx 460
Just out of interest, what are these numbers? Frametimes?
Yep. It's the number of seconds that it takes to run a single Render loop.
[img]http://jimbomcb.net/files/07_2011/img_0316_1120.png[/img] i5 750 running at 3.8ghz HD 5850
around the 0.3 mark 2.0ghz dual core Renderer: Mobile Intel(R) 4 Series Express Chipset Family
0.021 - 0.024, i5 750, 4gb DDR3, 5770
These times are helping a lot. I've got a lot of optimization to do though, OpenGL and away!
Was working out how to do a traceline with Bullet Physics and stumbled upon [url=http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=16&t=7104]this gem[/url]. What are you up to, Rockstar? Oh, just a note for those Googling by: Bullet uses 'rayTest'.
[QUOTE=Gbps;31248344]There's nothing wrong with Game Maker. But there is something wrong with GML that horrible, horrible language it has scarred me even to this day[/QUOTE] It's a lot better than many "custom" programming languages.
Finished my Scrabble thing. I tried making the players value points over length, but in the end the game finished much quicker and everyone got less points. [t]http://i.imgur.com/fkYL0.png[/t] [t]http://i.imgur.com/gI2Oh.png[/t] [b]Left:[/b] Favouring longest words, [b]right:[/b] favouring most points per turn [url=http://www.2shared.com/file/j7vmfRoX/scrabble.html]Source[/url] [url=http://www.2shared.com/file/IsJPA-vM/scrabble_bin.html]Executable[/url]
.0379562 - .0400827 i5 750 2.4ghz, GTX 260, 4GB ram
[QUOTE=NorthernGate;31251287]Hey, could you guys help me out with something? I'm trying to check performance of a few things, right now drawing a lot of stuff is one of them.[/QUOTE] [img]http://i.imgur.com/vQBgk.png[/img] :( (And yes, the file is there... Is there any way you could use forward slashes? Maybe that's the problem. That's if you want Mono compability, of course...)
[QUOTE=q3k;31252298][img]http://i.imgur.com/vQBgk.png[/img] :( (And yes, the file is there... Is there any way you could use forward slashes? Maybe that's the problem. That's if you want Mono compability, of course...)[/QUOTE] I'll add it in my next build :) Thanks for pointing that out. I'm actually really interested in how it runs on Mono now.. Hrm. Right now I'm implementing Batching, by the time that's done though I may just make a Showcase thread and ask for more bench marking help there, not sure.
[QUOTE=q3k;31252298][img]http://i.imgur.com/vQBgk.png[/img] :( (And yes, the file is there... Is there any way you could use forward slashes? Maybe that's the problem. That's if you want Mono compability, of course...)[/QUOTE] that's one sexy console
Late but [img]http://cold.netburst.co.uk/file/C_Users_Koen_Downloads_CloudAlphaEntityTest_Fleo.exe-2011-07-21_21.05.28.png[/img] Dual 3.6ghz Xeons's GT240 OpenGL 3.3
[img]http://f.cl.ly/items/0a3E373F3v171c0O3w3l/Capture.PNG[/img] An old intel dual core 2.30ghz Nvidia GTX560 OpenGL 4.1 2GB ram. [editline]21st July 2011[/editline] Maan, I need a better cpu and more ram.
[img]http://i.imgur.com/QmYth.png[/img] Intel Core i7 @ 2.00 Ghz 6,00 GB RAM NVIDIA Geforce GT 540M It uses OpenGL 2.1.2, but that's probably because of the weird Intel HD thing my laptop uses.
[QUOTE=Overv;31253938][img]http://i.imgur.com/QmYth.png[/img] Intel Core i7 @ 2.00 Ghz 6,00 GB RAM NVIDIA Geforce GT 540M It uses OpenGL 2.1.2, but that's probably because of the weird Intel HD thing my laptop uses.[/QUOTE] Im pretty sure he said that hes keeping it to OpenGL 2.1 so that its compatible wih mac
[QUOTE=Richy19;31254207]Im pretty sure he said that hes keeping it to OpenGL 2.1 so that its compatible wih mac[/QUOTE] I don't recall saying that? I have it set so it runs on the highest context your system is capable of, if you're running a system that only supports 2.1 (Mac), it'll default to that version, but most people will either be running 3.3 or 4.1 ~
[IMG]http://filesmelt.com/dl/2011-07-21-171103_1280x800_scrot.png[/IMG] GLuaFW is what I'm calling it now (because I figured out luaglfw was already taken :(), it's a Lua only binding of GLFW using alien. The example there is using luagl to render a triangle. I'm pretty sure I ported the code seen there 1:1 from a glfw example, so that's not exactly my code, I mean I wrote it in Lua but it doesn't significantly change from C to Lua.
Found out something really strange about my own engine. [img]http://eagle.undo.it:8083/img/kintel_55.png[/img] :v: Also, Bullet rounds off corners on box shapes; pretty interesting... [img]http://eagle.undo.it:8083/img/kintel_54.png[/img]
[QUOTE=Night-Eagle;31250616]Richy19: Add quaternions to your linear algebra. Dead useful, and from a technical standpoint, easy to pick up. Rotating around multiple arbitrary axes? Use a quaternion.[/QUOTE] I thought quaternions define an axis and the rotation around it
[QUOTE=Night-Eagle;31250616]Richy19: Add quaternions to your linear algebra. Dead useful, and from a technical standpoint, easy to pick up. Rotating around multiple arbitrary axes? Use a quaternion.[/QUOTE] I cant seem to find that in any of the khan academy play lists, would that be part of linear algebra?
[QUOTE=Jawalt;31254850][IMG]http://filesmelt.com/dl/2011-07-21-171103_1280x800_scrot.png[/IMG] GLuaFW is what I'm calling it now (because I figured out luaglfw was already taken :(), it's a Lua only binding of GLFW using alien. The example there is using luagl to render a triangle. I'm pretty sure I ported the code seen there 1:1 from a glfw example, so that's not exactly my code, I mean I wrote it in Lua but it doesn't significantly change from C to Lua.[/QUOTE] It doesn't really matter, but why are you swapping buffers before any drawing operations instead of afterwards?
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