• What are you working on?
    1,001 replies, posted
[QUOTE=Sippeangelo;15892243]Oh please give me that![/QUOTE] [url]http://www.mediafire.com/file/zojztynmnd2/OMGOMGOMG.vssettings[/url] Needs the Bitstream Vera Sans Mono font installed. [url]http://www.gnome.org/fonts/[/url] Wait.. Did you mean the Ogre minimal application source code or my environment settings?
[QUOTE=Jallen;15892922][url]http://www.mediafire.com/file/zojztynmnd2/OMGOMGOMG.vssettings[/url] Needs the Bitstream Vera Sans Mono font installed. [url]http://www.gnome.org/fonts/[/url] Wait.. Did you mean the Ogre minimal application source code or my environment settings?[/QUOTE] No, your awesome color scheme! :D
[QUOTE=Samuelgames;15893586]Hey null, what if you put the boxes BEHIND the portal with the big retangle?[/QUOTE] Nothing. [editline]05:46PM[/editline] [QUOTE=Samuelgames;15893586]Hey null, what if you put the boxes BEHIND the portal with the big retangle?[/QUOTE] [media]http://www.youtube.com/watch?v=s3FizJ7Kty4[/media]
null, that is awesome. I hope it's open source, but I'll completely understand if it's not. (I'll cry though :saddowns:)
[QUOTE=raccoon12;15895369]null, that is awesome. I hope it's open source, but I'll completely understand if it's not. (I'll cry though :saddowns:)[/QUOTE] It's not... Sorry.
Aw, ok.
[QUOTE=Samuelgames;15896672]Pretty clever, Even that it would generate some collision problems since the "cutten" collision mesh most likely has a hole.[/QUOTE] Uh? The back of a portal is probably a flat wall, and is only see through for now. Anyway, coming along good Null, I was wondering why you were posting stuff I thought you had completed ages and ages ago. So why are you remaking it?
A web based game, unknown ([url]http://www.costeira.com/unknown/[/url]) The start page is cryptic The login is for my friends & me The rest is a secret/suprise (shhhh)
I feel emasculated after reading the first 3 pages... Anyways, I don't have any pretty pictures yet, but I'm working on a test for my ai code. Basically going to be lot's of little robots flying around killing and eating each other :D. ...Or possibly spinning around in circles mocking my stupidity.
[QUOTE=nullsquared;15893826]Nothing. [editline]05:46PM[/editline] [media]http://www.youtube.com/watch?v=s3FizJ7Kty4[/media][/QUOTE] It would be a complete mindfuck if the portal was two sided and you were messing about with two different objects.
Haha or if the portals were back to back, you put it on one and it came out the other back to front or something
I'm currently working on a server control panel. To simply put, it can only start/stop/restart any game server on a unix based system at the moment, I aim is to allow it to setup and manage the dedi's the game servers run on. I love PHP's ssh2 class :D.
[QUOTE=Samuelgames;15896672]Pretty clever, Even that it would generate some collision problems since the "cutten" collision mesh most likely has a hole.[/QUOTE] Nope, the collision mesh is not cutten. [editline]09:12AM[/editline] [QUOTE=r4nk_;15897025]Uh? The back of a portal is probably a flat wall, and is only see through for now. Anyway, coming along good Null, I was wondering why you were posting stuff I thought you had completed ages and ages ago. So why are you remaking it?[/QUOTE] The old engine was more of a tech demo, it was hard to make it into anything useful. The new engine is written with a much better design in general, and all of this stuff is working out a lot more smoothly than than it did the first time.
[QUOTE=Samuelgames;15896672]Pretty clever, Even that it would generate some collision problems since the "cutten" collision mesh most likely has a hole.[/QUOTE] You could just make a back to the portal instead of having it see-through. edit: I just realized r4nk_ said the same thing :x
Put the other portal into the 1st portal ? [B]HEZZY ![/B] Get the guns ...
Actually, what happens if you do this null? Could be interesting. If it's buggy you could make it so that if one portal goes through another, the just pass right through. [editline]08:43PM[/editline] Oh yeah, I've almost finished making my mapmaker. [IMG]http://i162.photobucket.com/albums/t259/nos217/mapmaker.png[/IMG] The brush is scaleable using the '+' and '-' buttons as seen in the bottom panel. When the brush is red (by pressing the delete button), you can erase. Each map part on there is saved in a [B]multidimentional array fuck yeah,[/B] so that the map can easily be saved. I haven't programmed saving and opening map files yet but it should be easy. I'm not going to reveal what it's for yet... [sp]because I don't know yet for myself, although I have a few ideas.[/sp]
[QUOTE=nos217;15907814]Actually, what happens if you do this null? Could be interesting. If it's buggy you could make it so that if one portal goes through another, the just pass right through. [editline]08:43PM[/editline] Oh yeah, I've almost finished making my mapmaker. [IMG]http://i162.photobucket.com/albums/t259/nos217/mapmaker.png[/IMG] The brush is scaleable using the '+' and '-' buttons as seen in the bottom panel. When the brush is red (by pressing the delete button), you can erase. Each map part on there is saved in a [B]multidimentional array fuck yeah,[/B] so that the map can easily be saved. I haven't programmed saving and opening map files yet but it should be easy. I'm not going to reveal what it's for yet... [sp]because I don't know yet for myself, although I have a few ideas.[/sp][/QUOTE] Can i haz source? :3
[QUOTE=nos217;15907814]Actually, what happens if you do this null? Could be interesting. If it's buggy you could make it so that if one portal goes through another, the just pass right through. [/quote] Well, currently, it would try to split the portal into two spots. The problem is that the splitting is all smoke and mirrors, as with everything else in games, so the second "part" of the portal that went through will be disfunctional. I'm thinking of simply allowing portals to collide with each other, instead of passing through. [quote] The brush is scaleable using the '+' and '-' buttons as seen in the bottom panel. When the brush is red (by pressing the delete button), you can erase. Each map part on there is saved in a [B]multidimentional array fuck yeah,[/B] so that the map can easily be saved. I haven't programmed saving and opening map files yet but it should be easy.[/QUOTE] Nice, simplicity is golden.
[QUOTE=nos217;15890711]Nice! Metroid mod?[/QUOTE] yea something like that. gotta get all the coding done first because that's the most vital part.
[QUOTE=nullsquared;15908056]Well, currently, it would try to split the portal into two spots. The problem is that the splitting is all smoke and mirrors, as with everything else in games, so the second "part" of the portal that went through will be disfunctional. I'm thinking of simply allowing portals to collide with each other, instead of passing through. Nice, simplicity is golden.[/QUOTE] But would the other half of the portal still stick out of the second? And that's a good idea. Also, thanks :). Wi would make a video of it in use, but in my screen recorder, if the video doesn't meet the specified FPS it speeds the video up to reach it, which is really annoying.
Triple post apparently :O.
Sorry guys.
[QUOTE=nos217;15909699]But would the other half of the portal still stick out of the second? And that's a good idea. Also, thanks :). Wi would make a video of it in use, but in my screen recorder, if the video doesn't meet the specified FPS it speeds the video up to reach it, which is really annoying.[/QUOTE] Try Camstudio.
Pretty much started programming last week. Finally setup a window, initialized directx and output the mouse Pos at the top of the screen if the project was built in debug. I'll probably have a console to toggle it on/off in the future. Making a habbo type chatroom that focuses more on building with pixel art objects.
[QUOTE=nullsquared;15910002]Try Camstudio.[/QUOTE] Camstudio is good, been using it for quite a while now. However when recording games I get the wierd colour bands (like an image reduced from 32 bit to 8 bit colour) and the same kind of problem with hypercam where parts of the image don't change properly when the colour hasn't changed significantly in game. [url]http://www.youtube.com/watch?v=6iiAyD45RmE[/url] <- sort of like that. What do you use to record portalized? Camstudio as well? If so what settings do you use?
I'm on Linux, and I'm using XVidCap. It''s actually really good, I just need to get to grips with all of the settings. It's command line based :).
[QUOTE=Jallen;15910117]Camstudio is good, been using it for quite a while now. However when recording games I get the wierd colour bands (like an image reduced from 32 bit to 8 bit colour) and the same kind of problem with hypercam where parts of the image don't change properly when the colour hasn't changed significantly in game. [url]http://www.youtube.com/watch?v=6iiAyD45RmE[/url] <- sort of like that. What do you use to record portalized? Camstudio as well? If so what settings do you use?[/QUOTE] Nah, fraps.
Fraps is brilliant for fullscreen things. I can't wait to get onto programming this game :D.
It's kinda stupid to open up a new thread just for this, and this is almost like a chat thread so why not: I need a formula to find out a normal vector to a line defined by two points (the points have x and y values). I assume a normal vector is the vector perpendicular to the line and of length 1. Google didn't help much. Also there should be two normals to one line amirite?
[QUOTE=Sporbie;15910845]It's kinda stupid to open up a new thread just for this, and this is almost like a chat thread so why not: I need a formula to find out a normal vector to a line defined by two points (the points have x and y values). I assume a normal vector is the vector perpendicular to the line and of length 1. Google didn't help much.[/QUOTE] IIRC, a normal is just a perpendicular vector. It doesn't have to have a length of one. It's very basic math, you can probably find the info you're looking for on wikipedia.
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