[QUOTE=Overv;15966154]Since when does it like portals?[/QUOTE]
What's that supposed to mean?
I implemented all of the portal functionality myself. Newton just happens to be the most suited engine for these sort of anomalies.
[QUOTE=Wickedgenius;15964414]Are these games available to us?
Also what's easier/better Direct X or SDL?[/QUOTE]
DirectX feels more cleaner although I think it's more complicated. Don't bother with SDL IMO
You can't possibly compare DirectX with SDL. They're completely different.
Better than just ignoring the guy
[QUOTE=nullsquared;15966326]You can't possibly compare DirectX with SDL. They're completely different.[/QUOTE]
The best of my knowledge on these two says they are the same. I haven't really looked into the two that much other than knowing they both have something to do with graphics.
Can you recommend a good newbie way of starting graphical stuff then?
SDL is about surface blitting and loading and manipulation etc, whereas DirectX is more about 3D objects etc. I might be completely wrong.
[IMG]http://i28.tinypic.com/r28e20.png[/IMG]
I'm working on a tiny graphics engine to make it easier to make tiny games. You set a fixed FPS count and it's calling update and draw independently. It's trying to get update as near to the set FPS as possible, while draw has second priority. I'm also coding a little util libary for personal use with some little classes I can reuse (Like this graphics engine)
I plan on making a simple Tetris clone when I'm done with this.
When I made something animated I always had it running at maximum FPS using 100% of one core. But now it's down to 10% usage. FPS limiters are great. :biggrin:
Ah, nice, another Java programmer!
I am having some trouble loading/saving files in Java applets. It works locally but not on a website. Some access restriction error is blocking it. Do you have any ideas of how I could solve that?
[QUOTE=nos217;15967136]SDL is about surface blitting and loading and manipulation etc, whereas DirectX is more about 3D objects etc. I might be completely wrong.[/QUOTE]
SDL can access OpenGL, but I don't know if it can do 3D or not.
[QUOTE=Acegikmo;15968099]Ah, nice, another Java programmer!
I am having some trouble loading/saving files in Java applets. It works locally but not on a website. Some access restriction error is blocking it. Do you have any ideas of how I could solve that?[/QUOTE]
When you're running in an applet, the virtual machine locks you down much more strictly than when you are running an application.
I consulted the google for you, and I found this file. It should enlighten you.
[url]http://www.wutka.com/hackingjava/ch3.htm[/url] edit: this is REALLY OLD, but a lot of the info is still accurate
Here's some more current info:
[url]http://www-personal.umich.edu/~lsiden/tutorials/signed-applet/signed-applet.html[/url]
I'm working on a PHP script, it's nothing special just trying to re-learn PHP mostly.
[url]http://asm.high6.com/pics/[/url]
btw it's a little slow downloading since it's on a local server
Oh man, just had a nightmare for about 2 hours. My app kept crashing, and the more debug code I added it the more it seemed to crash.
Turns out that about a week ago I added "Application::DoEvents();" to my console updating code. Which was causing a redraw, which was calling my engine->run function.. while it was still inside the engine->run function. Yikes.
It feels like I've been swimming in shit and landmines for 3 hours with no hope in sight and suddenly transported to a nice clean safe house with naked chicks and pizza.
[QUOTE=PvtCupcakes;15968315]SDL can access OpenGL, but I don't know if it can do 3D or not.[/QUOTE]
yeah it can :).
This thread makes me want to learn programming. I bet the hardest part is starting (like mentioned in garry's blog), there is so much else I want to do aswell so I can't keep myself focused so now I am "meh" at a lot of diffirent things. Modeling, mapping, editing/making machinima, Photoshop, (I'm quite good with that though, well.. my friends say so. :v:) Flash etc..
[editline]11:36PM[/editline]
Oh yeah, I once managed to make a box that contains text with HTML! :c00l:
[QUOTE=garry;15968921]Oh man, just had a nightmare for about 2 hours. My app kept crashing, and the more debug code I added it the more it seemed to crash.
Turns out that about a week ago I added "Application::DoEvents();" to my console updating code. Which was causing a redraw, which was calling my engine->run function.. while it was still inside the engine->run function. Yikes.
It feels like I've been swimming in shit and landmines for 3 hours with no hope in sight and suddenly transported to a nice clean safe house with naked chicks and pizza.[/QUOTE]
And booze right? Gotta have the booze. To help forget about the shit and landmines.
I just finished working on my blog. At first I wanted to code it by myself, and I did it at about 80%, then I gave up and made a WP one in 5 hours. Meh.
[url]http://aturpin.mangerinc.com/blog/[/url]
been workin on a wolfensein clone in Cpp and Directx :
[img]http://www.gamasutra.com/features/20060901/wolfenstein-02.png[/img]
dunno if i can be bothered remaking all the levels or not
[highlight](User was permabanned for this post ("troll" - garry))[/highlight]
You could make a procedural level creator, that would be cool.
SDL is an old ( I don't like it ) toolkit for input, sound, very basic software rendering and obtaining an OpenGL context / windowing / all that fun stuff.
DirectX is, as a system, pretty comparable to SDL, it's a group of libraries which do stuff like input, rendering, etc.
I don't like either of these because whenever you get people trying to do everything in their silly little libraries you get duplication and annoying APIs. The advantage DirectX has is that it's controlled by a single entity, and is the de-facto graphics system for Windows. SDL is just annoying. I'd use SFML over SDL, but its got a fair share of problems too.
[QUOTE=CPlusPlus;15969835]been workin on a wolfensein clone in Cpp and Directx :
[img]http://www.gamasutra.com/features/20060901/wolfenstein-02.png[/img]
dunno if i can be bothered remaking all the levels or not[/QUOTE]
I assume you're doing [url]http://en.wikipedia.org/wiki/Ray_casting[/url] ?
[QUOTE=efeX;15970257]I assume you're doing [url]http://en.wikipedia.org/wiki/Ray_casting[/url] ?[/QUOTE]
nop just making 3d graphics look shit
I'm learning DirectX.
[media]http://www.youtube.com/watch?v=ekvilJV7jBs[/media]
Oh yeah that's some hot bouncing right there.
Today I learned that you should not recreate the vertex buffer every frame [img]http://www.facepunch.com/fp/emoot/v.gif[/img]
[QUOTE=Sippeangelo;15970332]I'm learning DirectX.
[media]http://www.youtube.com/watch?v=ekvilJV7jBs[/media]
Oh yeah that's some hot bouncing right there.
Today I learned that you should not recreate the vertex buffer every frame [img]http://www.facepunch.com/fp/emoot/v.gif[/img][/QUOTE]
I laughed for a solid minute. Oh god hahahaha.
so did i awesome, what song?
heh tricky
[QUOTE=garry;15968921]Oh man, just had a nightmare for about 2 hours. My app kept crashing, and the more debug code I added it the more it seemed to crash.
Turns out that about a week ago I added "Application::DoEvents();" to my console updating code. Which was causing a redraw, which was calling my engine->run function.. while it was still inside the engine->run function. Yikes.
It feels like I've been swimming in shit and landmines for 3 hours with no hope in sight and suddenly transported to a nice clean safe house with naked chicks and pizza.[/QUOTE]
That's what happened to me for 3 hours. I wasn't clearing the depth buffer in one of my post processes, so the resulting depth causes incorrect light clipping. Had me running circles.
But I fixed it :D
And now there's another bug :(
I made [url=http://files.rewindstudios.com/Programming/PHP/listDirectory/]this[/url] and then stuck it on [url=http://themeforest.net/item/sleek-directory-navigator/49061?ref=Jaybuz]ThemeForest.net[/url]. Only 1 sale :(
Oh and my Notepad++ theme
[img]http://files.rewindstudios.com/Jing/Zenburn-Notepad++_PHP.png[/img]
[url=http://solidfiles.com/d/3aF4/get][img]http://solidfiles.com/info_imgs/3aF4.jpg[/img][/url]
I'm too developing-challenged to do anything awesome, so I've just been working on a FC2 map. Lots o' pics.
APR Base:
[media]http://img243.imageshack.us/img243/4470/aproverview2hx8.jpg[/media]
[media]http://img376.imageshack.us/img376/1429/aproverviewar0.jpg[/media]
[media]http://img261.imageshack.us/img261/5687/aproverview3bb4.jpg[/media]
[media]http://img380.imageshack.us/img380/130/aprcarshelterck9.jpg[/media]
[media]http://img150.imageshack.us/img150/8615/barracksgh0.jpg[/media]
UFFL fortress:
[media]http://img229.imageshack.us/img229/1756/fortoverviewyv6.jpg[/media]
[media]http://img150.imageshack.us/img150/5543/guardtowerhq9.jpg[/media]
[media]http://img122.imageshack.us/img122/5562/church2rk6.jpg[/media]
[media]http://img293.imageshack.us/img293/2703/churchtowerya8.jpg[/media]
[media]http://img355.imageshack.us/img355/4039/mainbuildingez1.jpg[/media]
[media]http://img361.imageshack.us/img361/5899/mainbuilding1stfloorzo9.jpg[/media]
Neutral Base/Airstrip:
[media]http://img254.imageshack.us/img254/6227/airstripih8.jpg[/media]
[media]http://img383.imageshack.us/img383/5462/garagewreckwr6.jpg[/media]
[media]http://img184.imageshack.us/img184/5317/buildingww8.jpg[/media]
[media]http://img151.imageshack.us/img151/7197/rooful0.jpg[/media]
Seems amazingly unbalanced, but the APR do have a shitload of mounted fifties and Mk. 19's.
[highlight](User was banned for this post ("This is the programming forum. Map making isn't programming" - garry))[/highlight]
Sorry, you need to Log In to post a reply to this thread.