[QUOTE=venom;15974442]I'm too developing-challenged to do anything awesome, so I've just been working on a FC2 map. Lots o' pics.
APR Base:
[media]http://img243.imageshack.us/img243/4470/aproverview2hx8.jpg[/media]
[media]http://img376.imageshack.us/img376/1429/aproverviewar0.jpg[/media]
[media]http://img261.imageshack.us/img261/5687/aproverview3bb4.jpg[/media]
[media]http://img380.imageshack.us/img380/130/aprcarshelterck9.jpg[/media]
[media]http://img150.imageshack.us/img150/8615/barracksgh0.jpg[/media]
UFFL fortress:
[media]http://img229.imageshack.us/img229/1756/fortoverviewyv6.jpg[/media]
[media]http://img150.imageshack.us/img150/5543/guardtowerhq9.jpg[/media]
[media]http://img122.imageshack.us/img122/5562/church2rk6.jpg[/media]
[media]http://img293.imageshack.us/img293/2703/churchtowerya8.jpg[/media]
[media]http://img355.imageshack.us/img355/4039/mainbuildingez1.jpg[/media]
[media]http://img361.imageshack.us/img361/5899/mainbuilding1stfloorzo9.jpg[/media]
Neutral Base/Airstrip:
[media]http://img254.imageshack.us/img254/6227/airstripih8.jpg[/media]
[media]http://img383.imageshack.us/img383/5462/garagewreckwr6.jpg[/media]
[media]http://img184.imageshack.us/img184/5317/buildingww8.jpg[/media]
[media]http://img151.imageshack.us/img151/7197/rooful0.jpg[/media]
Seems amazingly unbalanced, but the APR do have a shitload of mounted fifties and Mk. 19's.[/QUOTE]
not programming at all
the garry stalkers don't realize that this is the programming section, they just click his created threads and post.
God damn it
[editline]02:16PM[/editline]
I hope he gets hit by a bus
[QUOTE=jaybuz;15972588]I made [url=http://files.rewindstudios.com/Programming/PHP/listDirectory/]this[/url] and then stuck it on [url=http://themeforest.net?ref=Jaybuz]ThemeForest.net[/url]. Only 1 sale :(
Oh and my Notepad++ theme
[img_thumb]http://files.rewindstudios.com/Jing/Zenburn-Notepad++_PHP.png[/img_thumb][/QUOTE]
Zenburn only looks good in VIM, IMO. But I'll give it a try, eh.
I added a main menu, a level select menu, and another level to my tower defense
[img]http://www.kylegar.net/stuff/newlevel.PNG[/img]
EDIT: Still highly work in progress, I'm fleshing out the 'engine' part of it right now. I actually have a game design for it.
[QUOTE=Acegikmo;15968099]Ah, nice, another Java programmer!
I am having some trouble loading/saving files in Java applets. It works locally but not on a website. Some access restriction error is blocking it. Do you have any ideas of how I could solve that?[/QUOTE]
tjl already answered, but whatever. I don't have much experience with applets, but I read somewhere that the JVM locks you down, so you can't harm the host computer unless you have a digitally signed applet.
[hd]http://www.youtube.com/watch?v=OONewkSJlN4[/hd]
Slow progress, adding placerholder white boxes for enemies and red boxes for upgrades.
:v:
[QUOTE=Splatzone;15957293]I'm doing some PHP telephony stuff. Will be fun when it's done (and probably expensive!)[/QUOTE]
Why expensive if you can just call your own phones in your home?
[QUOTE=Wickedgenius;15964414]Are these games available to us?[/QUOTE]
The survival FPS has a lot of problems working on different machines so if I released it, about 90% of people wouldn't be able to play it :v:
The 3D paint one I'm gonna release soon to see what people think of it, but it's not entirely finished yet, I've ran into a long series of difficult problems that have caused me to temporarily stop working on it for now.
I'm making progress, but I'm not sure which background to choose. Black or white?
[img]http://imgkk.com/i/JVgDRCA7.png[/img]
[QUOTE=Sippeangelo;15970332]Today I learned that you should not recreate the vertex buffer every frame [img]http://www.facepunch.com/fp/emoot/v.gif[/img][/QUOTE]
Ah, that bothered me for hours before I realized that.
[QUOTE=Kylegar;15975320]I added a main menu, a level select menu, and another level to my tower defense
[img]http://www.kylegar.net/stuff/newlevel.PNG[/img]
EDIT: Still highly work in progress, I'm fleshing out the 'engine' part of it right now. I actually have a game design for it.[/QUOTE]
That's actually starting to look badass, not sure why you keep forgetting to crop out the code.
[QUOTE=qurl;15977032]That's actually starting to look badass, not sure why you keep forgetting to crop out the code.[/QUOTE]
It's a way for developers to show off their IDE and coding style without revealing any source code.
[QUOTE=Deco Da Man;15977039]It's a way for developers to show off their IDE and coding style without revealing any source code.[/QUOTE]
"DEAR GOD WHERE ARE THE BEGINNING CURLY BRACES I CAN'T SEE THEM IS HE USING THE *NIX KERNEL STYLE OR DOES HE STASH THEM AFTER THE FUNCTION DELCARATION [sic] OH MY GODDDDDD"
Eh, my money's on him not being arsed.
[QUOTE=Sippeangelo;15970332]I'm learning DirectX.
[media]http://www.youtube.com/watch?v=ekvilJV7jBs[/media]
Oh yeah that's some hot bouncing right there.
Today I learned that you should not recreate the vertex buffer every frame [img]http://www.facepunch.com/fp/emoot/v.gif[/img][/QUOTE]
Well you do have to start somewhere :v:
I had a similar moment of pride, a "police triangle" I called it. It spins around and changes colours between blue and red. I must've kept it running for a good 10 minutes...
[QUOTE=qurl;15977032]That's actually starting to look badass, not sure why you keep forgetting to crop out the code.[/QUOTE]
Why would anybody bother cropping out code, it's not like half a page of code is going to be "stolen". Hell, why would anybody even steal the code for something so basic ( no offence Kylegar, it's still cool :) ).
[QUOTE=Sippeangelo;15970332]I'm learning DirectX.
[media]http://www.youtube.com/watch?v=ekvilJV7jBs[/media]
Oh yeah that's some hot bouncing right there.
Today I learned that you should not recreate the vertex buffer every frame [img]http://www.facepunch.com/fp/emoot/v.gif[/img][/QUOTE]
Your very own [url=http://rampantgames.com/blog/2004/10/black-triangle.html]Black Triangle[/url] :D
A little offtopic but can't we have a thread like this for ALL work? Not just coding?
It's pretty fun to look what you guys are doing and achieving.
I like how everyone is a bit proud of what he did and everyone is friendly and everyone respects the work of others.It's totally different from the rest of FP, I love that..
The general thread would just need heavy moderating, that's sad..
This one is kind of self regulating.
[QUOTE=HubmaN V2;15977141]"DEAR GOD WHERE ARE THE BEGINNING CURLY BRACES I CAN'T SEE THEM IS HE USING THE *NIX KERNEL STYLE OR DOES HE STASH THEM AFTER THE FUNCTION DELCARATION OH MY GODDDDDD"
Eh, my money's on him not being arsed.[/QUOTE]
What? K&R?
[QUOTE=blankthemuffin;15977225]Why would anybody bother cropping out code, it's not like half a page of code is going to be "stolen". Hell, why would anybody even steal the code for something so basic ( no offence Kylegar, it's still cool :) ).[/QUOTE]
no, I mean if you're going to crop the image, why leave a little bit of visual studio in? Alright we get it, you can code. Not really impressive in a programming forum.
[img]http://imgkk.com/i/jPDblSd.png[/img]
Well, I've been slow as fuck.
I updated bullet-engine, added ID-bullets, added explosions, new player-sprite and life-count.
Now I have to add stages and enemies ( Oh god I hate this part. ).
[QUOTE=qurl;15977414]no, I mean if you're going to crop the image, why leave a little bit of visual studio in? Alright we get it, you can code. Not really impressive in a programming forum.[/QUOTE]
Oh I got ya, didn't see that his image was cropped at all.
[QUOTE=Sasupoika;15977420][img]http://imgkk.com/i/jPDblSd.png[/img]
Well, I've been slow as fuck.
I updated bullet-engine, added ID-bullets, added explosions, new player-sprite and life-count.
Now I have to add stages and enemies ( Oh god I hate this part. ).[/QUOTE]
Nice :). Make it as hectic as you can.
After more than 4 hours of coding and 8 hours of bug fixing, I present you:
[img]http://imgkk.com/i/Pw6kn706.png[/img]
Yup. That's light being transferred through the portals. From each of the 3 lights.
That seriously hurts my brain
How someone so young can make something so complex is beyond me.
Would you please go to Valve office and insert your code into Ep3 ?
[QUOTE=Killuah;15978289]Would you please go to Valve office and insert your code into Ep3 ?[/QUOTE]
Why would he work for valve when he has the knowledge to just make his own game company?
[QUOTE=nullsquared;15978097]After more than 4 hours of coding and 8 hours of bug fixing, I present you:
[epicness]http://imgkk.com/i/Pw6kn706.png[/epicness]
Yup. That's light being transferred through the portals. From each of the 3 lights.[/QUOTE]
I'm expecting shadows next :D
[QUOTE=qurl;15978312]Why would he work for valve when he has the knowledge to just make his own game company?[/QUOTE]
Because there is far more to creating a game than coding.
And I want those portals in EP3.
[QUOTE=Killuah;15978868]Because there is far more to creating a game than coding.
And I want those portals in EP3.[/QUOTE]
Not if you're making a sandbox...
nullsquared, it would be awesome if you were to sign up for the Steamworks program and make your engine work with Steam.
Hey, you could even use the Steam file system without Steamworks, and make it load content from any Steam game.
Sell you're game! Like GMod! For $10 a piece! Dooo iiitt! I sure as hell would buy it!
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