[QUOTE=ZomBuster;15999586][URL=http://www.cubeupload.com][IMG]http://www.cubeupload.com/files/db5000image.png[/IMG][/URL]
balls
diffuse shaded ones even[/QUOTE]
Sexy - what's with the blue outlines, though?
Coded a little forum page so I can see which IP's are making the most page views (so I can block people that are 'downloading' the whole forums or using some other stupid tool that does loads of page views).
I'll let google off.. this is after running for a couple of hours.
[img]http://img.garry.tv/rand/facepunch_ipaccess.png[/img]
It basically dumps into a database every page view.
I can see why that would be useful.
Is the number on the left the number of views?
Yeah the page views by that IP (php page views, not images etc)
Holy fuck, 17k views in a couple of hours?
[url]http://www.facepunch.com/showthread.php?t=770508[/url]
What? How does that have so many views?
[QUOTE=nos217;16000709][url]http://www.facepunch.com/showthread.php?t=770508[/url]
What? How does that have so many views?[/QUOTE]
It's not the page views, it's the page the user is currently viewing
Ah right haha.
So if I read that correct.. billeh! has watched the GD page 462 times?
[QUOTE=danharibo;16000738]It's not the page views, it's the page the user is currently viewing[/QUOTE]
Oh like that. He's just very active.
[QUOTE=Killuah;16000473]Holy fuck, 17k views in a couple of hours?[/QUOTE]
Googlebot.
[QUOTE=HubmaN V2;16000241]Sexy - what's with the blue outlines, though?[/QUOTE]
Artifacts, I already know how to fix them tough :dance:
pretty much what it was is that I wrote the red value for a pixel to the pixel next to it.
Well, I released my anagram program. [url]http://search.cpan.org/~lept/agram-0.8.6/agram.pl[/url]
but i forgot to change the version in the documentation to 0.8.6 :frown:
[QUOTE=Sporbie;15997711]Well I finally got the physics for my game working, this is just a test. It's not much, but I wrote the physics by myself, so I'm proud of it.
[media]http://www.youtube.com/watch?v=U9OrdkJCI9c[/media][/QUOTE]
Woah, you mean you didn't use any libraries? You did all the stuff from scratch? If so I'm highly impressed, good work!
[url]http://img269.imageshack.us/i/54051858.jpg/[/url]
what am i doing wrong also thank nos for the help before
[QUOTE=Siduron;15830362]A 3D engine + game in the spirit of the Spacebuild gamemode in C++.
Working on terrain collision at the moment.
[img]http://i295.photobucket.com/albums/mm159/Siduron/sdnengine.jpg[/img]
Goal is to make a planet habitable and probably race some other team to building a spaceworthy ship i think, haven't thought of the actual gameplay a lot yet.[/QUOTE]
This could be very cool if it works out.
[QUOTE=mycheesecake;16001511][url]http://img269.imageshack.us/i/54051858.jpg/[/url]
what am i doing wrong also thank nos for the help before[/QUOTE]
fahr = lower[b];[/b]
Missed a semicolon :) Line 14.
Haha it amuses me that everyone is doing physics engines and GUIs and stuff while i'm tooling around with command line apps still :laugh:
The thing which pisses me off about GUI stuff is text entry. Other than that it's easy.
[QUOTE=Xeon06;16001381]Woah, you mean you didn't use any libraries? You did all the stuff from scratch? If so I'm highly impressed, good work![/QUOTE]
He used an SFML library.. other than that it's all from scratch.
[QUOTE=Kat of Night;16001842]Haha it amuses me that everyone is doing physics engines and GUIs and stuff while i'm tooling around with command line apps still :laugh:[/QUOTE]
Your not alone, I'm still command lining. I'm still trying to find out how to make a rogue-like in the command. It seems that it is a hard subject to find an answer on, either that or I'm not looking hard enough.
[QUOTE=Kat of Night;16001842]Haha it amuses me that everyone is doing physics engines and GUIs and stuff while i'm tooling around with command line apps still :laugh:[/QUOTE]
There's nothing else to tool around with for me, really. (at least on Windows...) I'll probably end up learning sockets from SFML...
-snip-
Finished Button class for my SFML GUI library, the user can create as many callbacks as they want for button clicks, button hovers, etc. Buttons are texturable, resizable, etc.
Doing text entry next.
[QUOTE=Wickedgenius;16002434]Your not alone, I'm still command lining. I'm still trying to find out how to make a rogue-like in the command. It seems that it is a hard subject to find an answer on, either that or I'm not looking hard enough.[/QUOTE]
I'd say a curses library.
[QUOTE=Jallen;16001891]The thing which pisses me off about GUI stuff is text entry. Other than that it's easy.[/QUOTE]
Not sure what you mean... :confused:
Do you mean text entry like creating a text field and then getting a String out of that?
[QUOTE=ZeekyHBomb;16002765]I'd say a curses library.[/QUOTE]
This. curses is an excellent cross-platform framework for making full screen stuff, like emacs and vim.
Does anyone here use ReSharper for VB or C#?
[url]http://www.jetbrains.com/resharper/[/url]
[editline]04:20PM[/editline]
[img]http://imgkk.com/i/XYEdBNP.png[/img]
Starting over, it was just a mess.
I did some half assed line deformation system for my physics engine. I'm not completely happy with it because it doesn't react to pressure the balls put out, just the velocity.
[media]http://www.youtube.com/watch?v=AJrcANH8RPo[/media]
[QUOTE=Sporbie;16003559]I did some half assed line deformation system for my physics engine. I'm not completely happy with it because it doesn't react to pressure the balls put out, just the velocity.
[media]http://www.youtube.com/watch?v=AJrcANH8RPo[/media][/QUOTE]
That's pretty sweet
Looks really cool.
[QUOTE=ZeekyHBomb;16002765]I'd say a curses library.[/QUOTE]
I spent about an hour trying to get PDcurses working earlier but couldn't. I'll give it another go next weekend.
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