• What are you working on?
    1,001 replies, posted
That actually looks pretty awesome somehow.
That plane game looks nice.
[media]http://www.youtube.com/watch?v=M-12vbCzTmA[/media] Enemies done, friendly bullets done, power-ups, scoring done and score-saving done. Now just map-system and polishing the menus. After that I can get to make the demo.
[QUOTE=ZomBuster;16098871]super-simple plane shooter (in Direct3D) *pic*[/QUOTE] I love the art style.
I'm currently making a 3D engine in AS3. I just finished recoding the whole rendering class from scratch, and got it to work at a reasonable speed. I want to make a 3D RPG in Flash one day, and figured making my own engine would be the most satisfying way. [img]http://www.robertandsherman.co.uk/experiments/uploads/ss0.png[/img]
[QUOTE=Robert64;16102682]I'm currently making a 3D engine in AS3. I just finished recoding the whole rendering class from scratch, and got it to work at a reasonable speed. I want to make a 3D RPG in Flash one day, and figured making my own engine would be the most satisfying way.[/QUOTE] That looks really awesome! I look forward to seeing some more of this project in the future!
Added physics. Wasn't such a big deal since I was using Bullet for collisions anyway. Desperately need to start encoding physics data in models. [img]http://img.garry.tv/Botch/17Jul2009_007.jpg[/img] [img]http://img.garry.tv/Botch/17Jul2009_010.jpg[/img] [img]http://img.garry.tv/Botch/17Jul2009_009.jpg[/img] Should probably start venturing into shadows too.
[URL=http://www.cubeupload.com][IMG]http://www.cubeupload.com/files/2c1a00plane.png[/IMG][/URL] Bullets spray pew pew
[QUOTE=garry;16104825]Added physics. Wasn't such a big deal since I was using Bullet for collisions anyway. Desperately need to start encoding physics data in models. Should probably start venturing into shadows too.[/QUOTE] Question is, who will be first to make a sandbox mod out of your engine :v:
[QUOTE=ZomBuster;16105034][URL=http://www.cubeupload.com][IMG]http://www.cubeupload.com/files/2c1a00plane.png[/IMG][/URL] Bullets spray pew pew[/QUOTE] This artstyle is absolutely adorable :3:
pew pew
Nice you all like it here's a video [media]http://www.youtube.com/watch?v=3I0dLwr2uGs[/media]
Looks really good, like hand-drawn. I think sounds made with the mouth (like "brrrrrrrrrrrrrrrr" and "pew, pew", "boom") would fit that style, if they're not somehow annoying when you have multiple sounds playing at once.. worth a try though :)
pew pew
[QUOTE=ZomBuster;16107730]Nice you all like it here's a video [media]http://www.youtube.com/watch?v=3I0dLwr2uGs[/media][/QUOTE] Needs some images for banking. You could try rotating it slightly towards the direction it's turning, or just draw a picture of it leaning towards that side.
Maybe make the plane and the background images flicker a bit? Basically, instead of just wiggling, have a bunch of pictures of the same thing except drawn a bit differently. I've seen this flickering style in some cartoons and it looks pretty nice.
[QUOTE=Nevec;16114192]Maybe make the plane and the background images flicker a bit? Basically, instead of just wiggling, have a bunch of pictures of the same thing except drawn a bit differently. I've seen this flickering style in some cartoons and it looks pretty nice.[/QUOTE] It'd be easier to use a shader.
[QUOTE=Sasupoika;16099598][media]http://www.youtube.com/watch?v=M-12vbCzTmA[/media] Enemies done, friendly bullets done, power-ups, scoring done and score-saving done. Now just map-system and polishing the menus. After that I can get to make the demo.[/QUOTE] Keep it up, thats really good!
Opened up one of my old (Panther-era) projects. Tried to compile it. (for that matter, the keyword should be "import", not "include", so we don't get conflicts. ifdef is for pleebs.) [img]http://img505.imageshack.us/img505/4030/picture8ceq.png[/img] [editline]06:26PM[/editline] Ololololololololol
How is everyone rendering text? Is there some non D3DXFont api out there already made for this? D3DXFont is nice enough, but the space bug and the speed make me want to investigate other ways. [editline]12:44PM[/editline] I'm also considering making my GUI shit generic and releasing it as a lightweight alternative to CEGUI (which is god awful imo).
[QUOTE=garry;16117340]How is everyone rendering text? Is there some non D3DXFont api out there already made for this? D3DXFont is nice enough, but the space bug and the speed make me want to investigate other ways.[/QUOTE] Space bug?
[QUOTE=garry;16117340]CEGUI (which is god awful imo).[/QUOTE] So true.
This: [url]http://www.gamedev.net/community/forums/topic.asp?topic_id=368822&forum_id=10&gforum_id=0[/url]
[QUOTE=garry;16117340] I'm also considering making my GUI shit generic and releasing it as a lightweight alternative to CEGUI (which is god awful imo).[/QUOTE] To use in our own projects? That would be awesome.
[QUOTE=garry;16117340]How is everyone rendering text? Is there some non D3DXFont api out there already made for this? D3DXFont is nice enough, but the space bug and the speed make me want to investigate other ways.[/quote] I just use bitmap fonts (which Ogre generates nicely for me via TTF), and generate strings of text by copying pixel data directly to a texture.
I'm trying to learn C++ :D.
And CEGUI is not horrible. It's just slightly hard to use - but it has the most features out of any D3D/OpenGL GUI. There's other alternatives, such as librocket: [url]http://librocket.com/[/url]
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