• What are you working on?
    1,001 replies, posted
I've got a few live projects that I've just never gotten around to finishing, but will eventually. CoinCalc: I have a tub that I throw my spare change in. I hate the idea of actually having to count it so I made a simple little app to take the number of each coin type and add it up. Last count was last night at something like $53. [img]http://reasonman.com/pics/coincalc.png[/img] CLScrape: I did some freelance work for someone who didn't end up using my work, but held onto it for possible future reference. I just scrapes a section of Craigslist for email addresses. I realized after I made it, it'd probably be aiding spammers. Doesn't work now, I guess they changed something and it's not picking up addresses anymore. [img]http://reasonman.com/pics/clscrape.png[/img] Gird: I had a friend who was building a small online game that was just a top down 2d type thing and needed a way to line up the textures or something, he just needed a customized grid app, but couldn't find anything so I just threw this together real quick. [img]http://reasonman.com/pics/grid.png[/img] These are less than useful I think, but have helped me. I have a couple others I can't find, but when I do i'll post those. They're a bit more useful.
[img]http://filesmelt.com/Imagehosting/pics/533b2d4d213c04816d7bdf1a9c894bd7.PNG[/img] do do doo doo... Edit: heh heh, "Opem"
[QUOTE=Siduron;15830362]A 3D engine + game in the spirit of the Spacebuild gamemode in C++. Working on terrain collision at the moment. [img]http://i295.photobucket.com/albums/mm159/Siduron/sdnengine.jpg[/img] Goal is to make a planet habitable and probably race some other team to building a spaceworthy ship i think, haven't thought of the actual gameplay a lot yet.[/QUOTE] Oh my god. I would love you forever if you do this right, and still be nuetral with you if you mess it up. It's win-win! Are the planets going to be round?
Awesome thread. Very inspiring, please post more guys :D
[QUOTE=Foda;15844193][img]http://filesmelt.com/Imagehosting/pics/533b2d4d213c04816d7bdf1a9c894bd7.PNG[/img] do do doo doo... Edit: heh heh, "Opem"[/QUOTE] That looks sexy, I am interested. More info?
[QUOTE=Master117;15844282]Oh my god. I would love you forever if you do this right, and still be nuetral with you if you mess it up. It's win-win! Are the planets going to be round?[/QUOTE] I've thought of that but coding the collision and building the terrain will be really hard. Also i'm considering digging for resources in Infinimer style, so i don't know how that would work out with spherical planets. (mindfuck when crossing the center).
[QUOTE=Siduron;15845598]I've thought of that but coding the collision and building the terrain will be really hard. Also i'm considering digging for resources in Infinimer style, so i don't know how that would work out with spherical planets. (mindfuck when crossing the center).[/QUOTE] On most planets you wouldn't make it to the core without turning into a liquid.
I'm working on a web-based multiplayer version of the NES Final Fantasy. [media]http://img9.imageshack.us/img9/4030/ffioss.png[/media]
Apart from trawling through the Project Euler stuff daily, I'm working on a simple cross-platform MP3 player which will analyse songs to detect their overall 'moods' and start and end notes, and arrange a playlist accordingly, so different songs seem to transition seamlessly, and build a playlist which changes in 'mood' over time - from really fast, upbeat to quiet and mellow, for sleeping music, for example. So far I have it playing MP3s, reading the ID3 tags from them, with a really primitive GUI. It's all glue code, in Python - using wxPython for the UI and pySonic for audio, will use numPy for fourier transform functions etc. I haven't even started the audio-analysis shit yet as I haven't figured out how to read from the decoded audio buffers pySonic creates. Still, here it is, in ALLL it's glorious spaghetti code: [img]http://slashingedge.co.uk/dump/glory.png[/img]
I'm working on a window manager for X. As is, it's hardly usable, but I've got some pretty cool ideas for it.
I almost finished a Login Server for an existing MMORPG. The only thing it's missing are some more registration-error packets and a connection to a sql server.
[QUOTE=Sloped;15834253]I can't tell if that's sarcastic or not, seeing as there are only two examples of anything in the screeny.[/QUOTE] I'm very serious. That interface looks minimalistc/derma like. And I love anything that looks good, and is functional. Will be intersting to see how you implement mouseovers (Is there a way that I can keep an eye on your project?)
[QUOTE=Cassel;15846073]I'm working on a web-based multiplayer version of the NES Final Fantasy. [media]http://img9.imageshack.us/img9/4030/ffioss.png[/media][/QUOTE] That's pretty cool, any other screens, specifically gameplay?
[QUOTE=Chandler;15846755]I'm very serious. That interface looks minimalistc/derma like. And I love anything that looks good, and is functional. Will be intersting to see how you implement mouseovers (Is there a way that I can keep an eye on your project?)[/QUOTE] Thanks :) Once I get far enough into the project I'll most likely make a thread here in programming for it.
Some more stuff I found. File Expression: This is actually finished and can be downloaded on my site(reasonman.com). [img]http://reasonman.com/pics/fileexp1.png[/img] Choosing a file and pattern, picked portqry log file. [img]http://reasonman.com/pics/fileexp2.png[/img] Editing pattern settings. [img]http://reasonman.com/pics/fileexp4.png[/img] Running the scan(on top of the resulting file for simplicity) Eros: I'm also working on a reader for Craigslist. It has a few features but just as many bugs and a few things are missing. Included is the ability to add filter groups which contain key words for things to search for in an ad, or ignore(if the word is present, don't show the ad), right clicking on an ad allows you to either respond directly to the poster or forward it to a friend. I see alot of utilities out there for craigslist but they seem complicated and bloated, i'm going to simplicity and ease of use while maintaining a pretty solid feature set. Planned features are minimize to tray with popup notification, auto-response to ads under certain conditions, and an online version where you can watch ads 24/7 and get email notifications and a few other online only features. [img]http://reasonman.com/pics/creader1.png[/img] [img]http://reasonman.com/pics/creader2.png[/img] The light blue indicates an ad has been opened(double clicking opens the ad in the default browser). Filters are activated by typing ~groupname, and negatives are indicated by -negativefilter. Groups can include both positives and negatives as indicated in the screen, look for all furniture, but exclude anything furniture that might be listed as being on the curb. For those not in "the know", in the CL free section, alot of posts are "CURB ALERT"s, meaning an item was spotted on the curb somewhere by the garbage.
[QUOTE=r4nk_;15845081]That looks sexy, I am interested. More info?[/QUOTE] some sort of katamari clone
That craigs list reader is pretty neat,
[b]DoIt[/b] [[b]C#[/b], [i]Alpha[/i]] (Working title): Application launcher ([url=http://www.launchy.net/]Launchy[/url] clone). GUI using WPF. [img]http://content.screencast.com/users/itsbth/folders/Jing/media/8fd189df-cf42-40c0-8a71-556e34b81c0a/2009-06-22_1804.png[/img] [b]Unukalhai[/b] [[b]Python[/b], [i]Beta[/i]]: The framework behind [url=http://wireqdb.appspot.com/]WireQDB[/url]. Also numerous other small projects.
[QUOTE=efeX;15848630]That craigs list reader is pretty neat,[/QUOTE] Thanks. Most of it's done, I just need to round out some edges. I also have a console version I built first that seems a bit sturdier, but obviously less feature rich.
[QUOTE=Reason_Man;15851264]Thanks. Most of it's done, I just need to round out some edges. I also have a console version I built first that seems a bit sturdier, but obviously less feature rich.[/QUOTE] Did you just load the rss and parse the xml from there? I'm thinking of doing it myself.
[QUOTE=nullsquared;15841347]What pain? Luabind is Lua heaven.[/QUOTE] Luabind might be a Lua programmers heaven, but I still consider Lua a programmers hell. Useless standard library, "beginner friendly" syntax is a waste of time. The only good thing about Lua is the speed. Javascript or Python are much better languages, and Javascript is also a damn fast language with a much better syntax.
Says you. If I were working on a game I would be using Lua so the designers would shut the fuck up about implementing features and they could just implement the gameplay themselves. Not to mention Lua is easy to modify syntactically, compared to the behemoth that is python or the standard that is javascript.
[QUOTE=garry;15843425]Haha, about time! How about notepad - does it handle non windows linebreaks now?[/QUOTE] Don't know... They didn't change it at all really. Wordpad is sexy though...
[QUOTE=itsbth;15849013][b]DoIt[/b] [[b]C#[/b], [i]Alpha[/i]] (Working title): Application launcher ([url=http://www.launchy.net/]Launchy[/url] clone). GUI using WPF. [img]http://content.screencast.com/users/itsbth/folders/Jing/media/8fd189df-cf42-40c0-8a71-556e34b81c0a/2009-06-22_1804.png[/img] [b]Unukalhai[/b] [[b]Python[/b], [i]Beta[/i]]: The framework behind [url=http://wireqdb.appspot.com/]WireQDB[/url]. Also numerous other small projects.[/QUOTE] That looks nice, but the app shortcuts are a bit cluttered.
[QUOTE=Jallen;15853234]That looks nice, but the app shortcuts are a bit cluttered.[/QUOTE] It is actually styleable, but the default design isn't finished yet either. I might upload a test build later.
[QUOTE=itsbth;15853719]It is actually styleable, but the default design isn't finished yet either. I might upload a test build later.[/QUOTE] Spotlight on Mac is really nice, should go for something like that. [img]http://files.getdropbox.com/u/790162/spotlight.png[/img]
[QUOTE=henrikb4;15852171]Luabind might be a Lua programmers heaven, but I still consider Lua a programmers hell. Useless standard library, "beginner friendly" syntax is a waste of time. The only good thing about Lua is the speed. Javascript or Python are much better languages, and Javascript is also a damn fast language with a much better syntax.[/QUOTE] If you've ever worked with an API for a dynamic language (like Python ;D), you really wouldn't be saying that. Lua has the most heavenly clean, safe and useful API for programmers. He's embedding Lua, not using it as his application programming language, so the size of the core library is actually a big plus; it doesn't have to bog down his application with shit he's not using. (The Lua standard library covers Lua's needs perfectly in my opinion however.) Lua's syntax is quite verbose, but meanwhile extremely flexible. You can write Lua pretty much the way you like without the compiler or interpreter throwing annoying errors because you forgot a newline or didn't have enough whitespace for your if statement... and you can extend the syntax easily with metatables. Javascript has nothing on Lua's speed. The only reason you think Javascript is particularily fast at all is because of the demand for faster JS engines lately (see the point here?), and they have been a lot faster than the horribly slow previous engines.
A sokoban clone in C# that loads the levels from images. [img]http://upload.namelezz.net/downloader.php?file=869921_explanation.png[/img] :sigh:
[QUOTE=efeX;15851872]Did you just load the rss and parse the xml from there? I'm thinking of doing it myself.[/QUOTE] I tried but the rss doesn't give all the info that I can get from the actual listing, like if there's an image or the posters email, etc. Also I just checked and they seem to have dramatically changed the format of their feed. That's one problem i've been having is keeping up with them, they change shit around so much that it stops working some days and I have to tweak it. EDIT: Just double checked, I accessed the feed wrong and they seem to have included the entire post in the feed along with if theres an image, but I still don't see the posters email.
Got a bit more done with my GUI for the facepunch game, I pretty much rewrote the whole GUI class though. [img]http://imgkk.com/i/1LyaOlYF.png[/img] Features so far, Unlimited amount of Shapes and Items per GObject. Simple Input system (doesn't support shift to Uppercase yet). Hover over a text-field to enable typing. Gui objects can now be closed. Gui Objects can be resized during RunTime.
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