• What are you working on?
    1,001 replies, posted
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[QUOTE=Kylegar;15843431]I added bloom to my TD and had some fun with it [img]http://www.kylegar.net/stuff/lolbloom.PNG[/img][/QUOTE] I think you should keep going with this simple art style, it looks a bit like Geometry Wars.
When the bloom is that high it's abit hard to work out whats going on.
[QUOTE=MADmarine;15869409]I think you should keep going with this simple art style, it looks a bit like Geometry Wars.[/QUOTE] I think TD + top-down arcade style don't fit. Anyway, I will be working on a little web control panel for game servers, with a "worker" daemon (thing that starts/stops/RCONs servers with an XML-RPC interface for the web panel) written in Ruby. Doesn't seem as big as your projects.
[QUOTE=Kylegar;15843431]I added bloom to my TD[/QUOTE] Needs more vector renderer.
[QUOTE=compwhiziitothemax;15864052]Ever use Sublime Text? [url=http://imgkk.com/c/0nD.png][img]http://imgkk.com/t/0nD.png[/img][/url][/QUOTE] If that works as good as it looks, I'm gonna love you.
[QUOTE=compwhiziitothemax;15864052]Ever use Sublime Text? [url=http://imgkk.com/c/0nD.png][img]http://imgkk.com/t/0nD.png[/img][/url][/QUOTE] I missed this until ^^ quoted it. That sidebar looks awesome!
[QUOTE=garry;15871099]I missed this until ^^ quoted it. That sidebar looks awesome![/QUOTE] Couldn't agree more! Just downloaded it, Loved it <3
I'm too used to code::blocks to ever change back.
If Visual Studio had a side block plugin like that, I'd be sold.
It does! [url]http://www.hanselman.com/blog/IntroducingRockScroll.aspx[/url] BAM
[QUOTE=compwhiziitothemax;15864052]Ever use Sublime Text? [url=http://imgkk.com/c/0nD.png][img]http://imgkk.com/t/0nD.png[/img][/url][/QUOTE] I like it, but I don't know if I'd pay $60 for it when notepad++ works just as well.
Behold my crap scheme: [URL=http://filesmelt.com/Imagehosting/#9707dfaa8844081195b1119a8e6f15f5.png][IMG]http://filesmelt.com/Imagehosting/pics/9707dfaa8844081195b1119a8e6f15f5.png[/IMG][/URL]
Looks alright to me.
Guna change the strings, though. There abit harsh.
Yeah red is a bit strong. How about grey?
Just changed it to a lighter red, looks nice now. Agh rewriting my class's :( I have a tendency just to delete them after I get annoyed because they wont work.
[QUOTE=garry;15871711]It does! [url]http://www.hanselman.com/blog/IntroducingRockScroll.aspx[/url] BAM[/QUOTE] [quote]"Works on my machine" as well, [U]however it doesn't play nicely with collapsed code sections. It doesn't break or anything, it just doesn't reflect your position accurately.[/U] It also doesn't work with aspx files. Still, definetly worth trying out for a bit of time.[/quote] Sucks that it doesn't work with collapsed code. I am surprised Visual Assist X doesn't have this feature yet.
[QUOTE=Jallen;15869224]Well I'm a bit late on the IDE colouring thing but I just got up. So I'm going to post my awesome colour scheme anyway :buddy: [media]http://imgkk.com/i/jnZU429p.png[/media][/QUOTE] My scheme is basically yours with a few modifications, stole it when you posted your .settings file ages ago :v: [media]http://imgkk.com/i/zo3YgVSd.png[/media] Changed the colours slightly on alot of stuff: added some light colouring for operators, colouring for the numbers, some light blue for the preprocessor definitions to make them different than the keywords. I kept strings and comments more or less the same colour as the default scheme just because I got used to them that way. Also, the Zenburn scheme seems to be a little "washed out" for me, like someone dumped it in some bleach or something, not appealing, I like more contrast.
[QUOTE=garry;15871099]I missed this until ^^ quoted it. That sidebar looks awesome![/QUOTE] Yeah that is pretty f'ing cool.
[QUOTE=gilly_54;15876309]My scheme is basically yours with a few modifications, stole it when you posted your .settings file ages ago :v: [media]http://imgkk.com/i/zo3YgVSd.png[/media] Changed the colours slightly on alot of stuff: added some light colouring for operators, colouring for the numbers, some light blue for the preprocessor definitions to make them different than the keywords. I kept strings and comments more or less the same colour as the default scheme just because I got used to them that way. Also, the Zenburn scheme seems to be a little "washed out" for me, like someone dumped it in some bleach or something, not appealing, I like more contrast.[/QUOTE] Post.It.Now :D
[QUOTE=iPope;15869413]When the bloom is that high it's abit hard to work out whats going on.[/QUOTE] I was playing with the parameters in that screenshot, so it was kind of a lawlsy shot. Also, I am moving off of sprites and into DrawUserPrimatives. I'll post screenshots when they aren't random likes strewn across the screen.
[QUOTE=garry;15871711]It does! [url]http://www.hanselman.com/blog/IntroducingRockScroll.aspx[/url] BAM[/QUOTE] [quote=Site]This is released with exactly zero warranty or support. [b]If it deletes files or kills your family pet,[/b] you have been warned.[/quote] Haha
[QUOTE=gilly_54;15876309]My scheme is basically yours with a few modifications, stole it when you posted your .settings file ages ago :v: [media]http://imgkk.com/i/zo3YgVSd.png[/media] Changed the colours slightly on alot of stuff: added some light colouring for operators, colouring for the numbers, some light blue for the preprocessor definitions to make them different than the keywords. I kept strings and comments more or less the same colour as the default scheme just because I got used to them that way. Also, the Zenburn scheme seems to be a little "washed out" for me, like someone dumped it in some bleach or something, not appealing, I like more contrast.[/QUOTE] Pretty damn sexy. I may need to port this to MonoDevelop.
[QUOTE=garry;15871711]It does! [url]http://www.hanselman.com/blog/IntroducingRockScroll.aspx[/url] BAM[/QUOTE] That's pretty awesome, I'm going to try it out, but like the comments said there are some issues with it handling custom colors and outlined blocks.
[QUOTE=efeX;15876510]Post.It.Now :D[/QUOTE] Haha, alrightey then. But I must emphasise that this was originally created by Jallen, I did some modifications to fit my needs, so some credit goes to him :v: First you need the Bitstream Vera font set: [url]http://ftp.gnome.org/pub/GNOME/sources/ttf-bitstream-vera/1.10/[/url] And here's the .settings file, exported Fonts and Colours only (which is all you really need...): [url]http://www.mediafire.com/?docyzuuvmla[/url]
[QUOTE=raccoon12;15876754]Haha[/QUOTE] Haha that reminds me of the Cheat Engine Terms and Agreements.
[QUOTE=gilly_54;15878172]Haha, alrightey then. But I must emphasise that this was originally created by Jallen, I did some modifications to fit my needs, so some credit goes to him :v: First you need the Bitstream Vera font set: [url]http://ftp.gnome.org/pub/GNOME/sources/ttf-bitstream-vera/1.10/[/url] And here's the .settings file, exported Fonts and Colours only (which is all you really need...): [url]http://www.mediafire.com/?docyzuuvmla[/url][/QUOTE] Thanks! looks good
realised that normal mapped sprites already work in my particle spawner.. (These are just normal single quad billboard sprites) [hd]http://www.youtube.com/watch?v=DqCH_otAflc[/hd]
Porting my pool game I made in C and OpenGL for a Uni unit to C++, openGL and Open Scene Graph. Here's it in C: [img]http://filebox.me/files/f38avzipq_Poolupdate.png[/img] So far I just have a basic camera setup with OSG, but I've been modelling the pool table: [img]http://weetbix.files.wordpress.com/2009/06/1.jpg[/img] [editline]05:40AM[/editline] [QUOTE=garry;15878345]realised that normal mapped sprites already work in my particle spawner.. (These are just normal single quad billboard sprites) [hd]http://www.youtube.com/watch?v=DqCH_otAflc[/hd][/QUOTE] That looks crazy, I had no idea you could get results that nice simply from normal mapped sprites.
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