[QUOTE=amcwatters;23007481]As in, you can tell I have OCD? Or...?[/QUOTE]
I meant it shouldn't be all packed together, but with spaces between the words. But that's just my opinion. Good luck on the project!
It's not there? Will do.
[editline]01:05PM[/editline]
[url]http://code.google.com/p/hl2sb/source/detail?r=486[/url]
Well, it doesn't look bad bringing a scripting language to other source games but must it really be lua? Couldn't it be another versatile and better language like JavaScript (Google V8)?
[QUOTE=amcwatters;23010637][img]http://osw.limetech.org/images/logo.png[/img]
:psyduck:[/QUOTE]
you could've at least used varying font weights like i did.
btw:
[code]SteveUK permabanned andrewmcwatters in What are you working on? with the reason "Authored Gmod Crack"[/code]
[QUOTE=aVoN;23013425]Well, it doesn't look bad bringing a scripting language to other source games but must it really be lua? Couldn't it be another versatile and better language like JavaScript (Google V8)?[/QUOTE]
A web design language for modifying a game engine?
[QUOTE=aVoN;23013425]Well, it doesn't look bad bringing a scripting language to other source games but must it really be lua? Couldn't it be another versatile and better language like JavaScript (Google V8)?[/QUOTE]
Everybody it's targeted at already knows the language and performance are the first thing that comes to mind. "Better" doesn't really denote anything, "versatile" either.
[editline]03:05PM[/editline]
[QUOTE=haushippo;23013540]you could've at least used varying font weights like i did.[/QUOTE]
You're complaining about a logo.
[QUOTE=Kopimi;23014798]A web design language for modifying a game engine?[/QUOTE]
Garry is using it in his own engine, Botch.
If I'm not mistaken, the intent would have been to replicate a feel from the original Steamworks logo. There is no original SourceLua logo. I just wanted to write mine this way.
[QUOTE=amcwatters;23015331]Everybody it's targeted at already knows the language and performance are the first thing that comes to mind.[/QUOTE]
Oh, oh, implement LuaJIT? :pseudo:
LuaJIT works flawlessly with HL2:SB and SL. It was my decision to stay with a pure variant of Lua for purposes like this. All modifications to the Lua binaries are within the game binaries themselves.
[editline]03:13PM[/editline]
[url]http://luajit.org/performance.html[/url]
Those numbers look good, too.
[editline]03:14PM[/editline]
[QUOTE=whitespace;23015375]Garry is using it in his own engine, Botch.[/QUOTE]
It seems a little strange to me that the scripting language which brought him fame and fortune will not be in his next game.
Bigger and better things I suppose.
[editline]03:18PM[/editline]
[QUOTE=Dlaor;23010314]Good luck on the project![/QUOTE]
Thanks. :smile: I'm just hoping I don't get harassed by people on the forums.
[editline]03:19PM[/editline]
Too late.
This looks pretty neat, I'll be watching this, good luck dude.
I might actually create something with this. Nice work.
Well its a nice idea. But look out for vac. :whip:
[QUOTE=ColdFusion;23028474]Well its a nice idea. But look out for vac. :whip:[/QUOTE]
No VAC server-side :geno:
[QUOTE=raBBish;23028636]No VAC server-side :geno:[/QUOTE]
I thought he was making it clientside like this [url]http://www.3rdera.com/[/url]
[QUOTE=Averice;23021504]This looks pretty neat, I'll be watching this, good luck dude.[/QUOTE]
[QUOTE=DarKSunrise;23028322]I might actually create something with this. Nice work.[/QUOTE]
[QUOTE=ColdFusion;23028474]Well its a nice idea. But look out for vac. :whip:[/QUOTE]
Thanks folks! You motivate me. :smile: Progress jumps daily, too.
Here are the latest changes to HL2SB:
[code]Added CBaseAnimating.GetAnimTimeInterval()
Added CBaseAnimating.GetAttachment()
Added CBaseAnimating.GetAttachmentLocal()
Added CBaseAnimating.GetBaseAnimating()
Added CBaseAnimating.GetBodygroup()
Added CBaseAnimating.GetBodygroupCount()
Added CBaseAnimating.GetBodygroupName()
Added CBaseAnimating.GetBonePosition()
Added CBaseAnimating.GetCycle()
Added CBaseAnimating.GetFlexDescFacs()
Added CBaseAnimating.GetHitboxSet()
Added CBaseAnimating.GetHitboxSetCount()
Added CBaseAnimating.GetHitboxSetName()
Added CBaseAnimating.GetModelWidthScale()
Added CBaseAnimating.GetNumBodyGroups()
Added CBaseAnimating.GetNumFlexControllers()
Added CBaseAnimating.GetPlaybackRate()
Added CBaseAnimating.GetPoseParameter()
Added CBaseAnimating.GetPoseParameterRange()
Added CBaseAnimating.GetSequence()
Added CBaseAnimating.GetSequenceActivity()
Added CBaseAnimating.GetSequenceActivityName()
Added CBaseAnimating.GetSequenceGroundSpeed()
Added CBaseAnimating.GetSequenceLinearMotion()
Added CBaseAnimating.GetSequenceName()
Added CBaseAnimating.InvalidateBoneCache()
Added CBaseAnimating.InvalidateMdlCache()
Added CBaseAnimating.IsActivityFinished()
Added CBaseAnimating.IsOnFire()
Added CBaseAnimating.IsRagdoll()
Added CBaseAnimating.IsSequenceFinished()
Added CBaseAnimating.IsSequenceLooping()
Added CBaseAnimating.LookupActivity()
Added CBaseAnimating.LookupAttachment()
Added CBaseAnimating.LookupBone()
Added CBaseAnimating.LookupPoseParameter()
Added CBaseAnimating.LookupSequence()
Added CBaseAnimating.ResetSequence()
Added CBaseAnimating.ResetSequenceInfo()
Added CBaseAnimating.SelectWeightedSequence()
Added CBaseAnimating.SequenceDuration()
Added CBaseAnimating.SequenceLoops()
Added CBaseAnimating.SetBoneController()
Added CBaseAnimating.SetCycle()
Added CBaseAnimating.SetHitboxSet()
Added CBaseAnimating.SetHitboxSetByName()
Added CBaseAnimating.SetModelWidthScale()
Added CBaseAnimating.SetPlaybackRate()
Added CBaseAnimating.SetPoseParameter()
Added CBaseAnimating.SetSequence()
Added CBaseAnimating.StudioFrameAdvance()
Added CBaseAnimating.TransferDissolveFrom()
Added CBaseAnimating.UseClientSideAnimation()
Added CBaseAnimating.VPhysicsUpdate()[/code]
[editline]06:42AM[/editline]
As for VAC, yeah that's why this VSP is server-only, but even I'm too paranoid to risk that much money over a plugin. So I -insecure all of my games when I test the plugin.
[editline]06:52AM[/editline]
[QUOTE=ColdFusion;23028688]I thought he was making it clientside like this [url]http://www.3rdera.com/[/url][/QUOTE]
That 1337h4ck3r bh0p plugin? Nah.
[QUOTE=amcwatters;23028919]
That 1337h4ck3r bh0p plugin? Nah.[/QUOTE]
Just saw the shit that it has now. It started of as a peasefull lua plugin.
Now the site is filled with bhopscripts and Cheats. (they added a convar forcer)
[QUOTE=Kopimi;23014798]A web design language for modifying a game engine?[/QUOTE]
Javascript isn't exclusive to web.
[QUOTE=ColdFusion;23030520]Just saw the shit that it has now. It started of as a peasefull lua plugin.
Now the site is filled with bhopscripts and Cheats. (they added a convar forcer)[/QUOTE]
The developer didn't think much through it seems. The entire project doesn't seem very professional.
Dumb question
With this, we will have the ability to make SWEPs for other games besides GMod with this SourceLua?
[QUOTE=Matsilagi;23031513]Dumb question
With this, we will have the ability to make SWEPs for other games besides GMod with this SourceLua?[/QUOTE]
You'll be able to do everything that you can do in GMod, in HL2SB. In SourceLua, you're limited, probably at most to gamemode creation in the future.
[editline]09:22AM[/editline]
Also, that wasn't a dumb question. It was totally legitimate.
hey cptfuzzies can i make awesome gmod cracks with sourcelua?
I might be able to help out if you are open to using hooking.
I was working on something similar a few months ago but never got round to finishing it due to realising that pure serverside Lua is pretty limited. Basically the only thing I ever did with it: [url]http://asdasfasdas.pastebin.com/QfaeqkS2[/url]
[QUOTE=haushippo;23032002]hey cptfuzzies can i make awesome gmod cracks with sourcelua?[/QUOTE]
What?
[QUOTE=haushippo;23032002]hey cptfuzzies can i make awesome gmod cracks with sourcelua?[/QUOTE]
No, but if you use SourceLua as an administrative layer, and you're on a cracked server where everyone has nullified SteamID's, then technically you could create a bypass that says people's SteamID's are like "STEAMID_HAUSHIPPO:ISA:TROLL"
[editline]10:03AM[/editline]
[QUOTE=Chrisaster;23032210]I might be able to help out if you are open to using hooking.
I was working on something similar a few months ago but never got round to finishing it due to realising that pure serverside Lua is pretty limited. Basically the only thing I ever did with it: [url]http://asdasfasdas.pastebin.com/QfaeqkS2[/url][/QUOTE]
Actually, that's exactly what I was planning on doing, but all I know is that I should probably start by finding that CDetour stuff.
Pure server-side Lua can be pretty great based on what pops in your head. I really wanna try out some wacky stuff, myself.
Anyway, I'd love your help. Could you add me to Steam friends? I'm online right now.
[QUOTE=Hoffa1337;23032215]What?[/QUOTE]
SteveUK permabanned andrewmcwatters in What are you working on? with the reason "Authored Gmod Crack"
[QUOTE=haushippo;23032607]SteveUK permabanned andrewmcwatters in What are you working on? with the reason "Authored Gmod Crack"[/QUOTE]
I have no GMod crack. Additionally, I own the game. [url]http://steamcommunity.com/id/andrewmcwatters[/url]
[QUOTE=amcwatters;23032665]I have no GMod crack. Additionally, I own the game. [url]http://steamcommunity.com/id/andrewmcwatters[/url][/QUOTE]
[IMG]http://imgur.com/V9B2Y.png[/IMG]
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