Will OBLSS bhop script give me any chance of getting banned from steam?
[QUOTE=Levakama;23258732]Will OBLSS bhop script give me any chance of getting banned from steam?[/QUOTE]
*I don't suggest it, since you don't get banned from Steam.
[QUOTE=Gbps;23293975]Yes because you obviously don't know what you're talking about.[/QUOTE]
you seem to tell that to a lot of people
[QUOTE=raccoon12;23294447]you seem to tell that to a lot of people[/QUOTE]
Only to those who I believe it to be so.
[QUOTE=JWJ;23150807]VAC2 isn't a traditional cheat detection system. Rather than detecting things like hooking and memory editing, it does heuristic and signature scanning for known hacking methods and tools. This way, people won't be banned for running FRAPS or having an OSD with their framerate or even having an ingame radio. It's similar to the way antiviruses operate.[/QUOTE]
Wrong. Direct memory modifications will get you banned. VAC2 is actually a very crappy AC if you ask me.
Clearing an LDR entry doesn't exactly guarantee your bypass.
[QUOTE=Nexus435;23294540]Wrong. Direct memory modifications will get you banned. VAC2 is actually a very crappy AC if you ask me.[/QUOTE]
please don't talk about things you don't know about.
[QUOTE=Gbps;23293975]Yes because you obviously don't know what you're talking about.[/QUOTE]
He was posing a question. He's not [I]supposed[/I] to know what he's talking about.
[QUOTE=jA_cOp;23298062]He was posing a question. He's not [I]supposed[/I] to know what he's talking about.[/QUOTE]
Banned from steam... Come on vOv
[QUOTE=jA_cOp;23252170]Also, you mention that you use Apps Hungarian in the styleguide.lua, but you're actually using System's Hungarian (but Apps Hungarian is indeed the original).[/QUOTE]
Weird, I'll check that out. Thanks for the heads up.
[QUOTE=jA_cOp;23252170]You're using a lot of Gmod Lua specific syntax extensions, is the Lua DLL in the trunk a modified version of Lua? Just curious after looking around the trunk.[/QUOTE]
Nah, it's pure Lua. What am I doing that's GMod Luaish? Right now we have some stuff in enum that uses bitcode stuff, but I'm just going to end up translating those to integers. I don't really have the patience to mess around with the binaries so we can add new datatypes. I figure this will bite me in the rear in the long run, but I've already added __type metafields to ease production.
The nice thing is you can switch out the binaries with this methodology. We'll move the LuaJIT when 2.0 comes out. Right now, there's no problem using the beta stuff, but I just don't like the idea of using unstable work in an already experimental project.
[editline]11:29AM[/editline]
[QUOTE=Gbps;23245258]How do you plan on creating your lua interface? Are you going to just assign an interface to a lua state and call from there or...[/QUOTE]
There's no class dedicated to the work. It's all just standard Lua API functions running the show.
I'll end up moving to an interface with public headers so we can create modules. (Why would I want to jerk around with developers by hiding the interface?)
What's your suggestion on this?
[editline]11:29AM[/editline]
[QUOTE=Levakama;23258732]Will OBLSS bhop script give me any chance of getting banned from steam?[/QUOTE]
lol
[QUOTE=amcwatters;23333954]
Nah, it's pure Lua. What am I doing that's GMod Luaish?[/QUOTE]
Nevermind, I think I was looking at Garry's code at the time. I thought I had seen use of the '!' and '||' operators, but if you're using pure Lua, it obviously wasn't in your code.
Sorry, you need to Log In to post a reply to this thread.