[QUOTE=Darwin226;21809104]Electrical or hydrogen motors are alternatives, there isn't one to Flash. Not yet at least and I don't know much about Silverlight either.[/QUOTE]
HTML5 is a very valid alternative to flash. The next version of flash will be capable to export to a HTML5 canvas.
Adobe obviously likes money a lot :D
But still, until there's an alternative to it, there's no point in shunning it.
Edit:
HTML5 is [B]being developed[/B]
I don't claim to know much about it but if it's being developed, it's not an alternative.
Well yeah. You can get people to think about it.
I do use it. I like the games made with it, but I am still critical about it. Flash's not all bad, but it has flaws, and due to a flaw in their ethics I am quite annoyed by that in particular.
Same thing with DirectX, apart from Microsoft just not supporting Linux, OSX or anything but Windows straight way...
Before anyone comes on, I'm not on the "fsck" (;D) Microsoft bandwagon. Microsoft done some good shit, I can still be entitled to the opinion of disliking a bunch of their makings.
And then you start talking about Silverlight. I think that MS is even more money hungry than Adobe and Silverlight is just another way to try and steal a peace.
I'm pretty split about Microsoft, for example, I hate Word, love Excel.
I think Windows and VS are great but hate the way they force stuff on you.
Silverlight is based upon open specifications, that's why Moonlight exists. Same with C#, .NET and Mono.
[QUOTE=turb_;21807636]I have better things to do with my time[/QUOTE]
Then quit complaining.
[QUOTE=Chad Mobile;21811891]Then quit complaining.[/QUOTE]
It's valid criticism and if anywhere belongs in this thread. If you don't agree with it, try with something better than "shut up".
The website in question would be more portable, more efficient and entirely open as JS. It's not like it's harder to do in JS either.
There's nothing wrong with choosing Flash if that's what you wanted to work with, but there's nothing wrong about suggesting other approaches either.
He said he has better stuff to do with his time, so that's a valid reason for him to "Shut up."
[QUOTE=Chad Mobile;21814347]He said he has better stuff to do with his time, so that's a valid reason for him to "Shut up."[/QUOTE]
So he has to recreate something with a different tool to be allowed to suggest that other tools are preferred?
Did you take the time to think this over for even a split second?
That's not what I'm saying at all.
[QUOTE=Darwin226;21809347]And then you start talking about Silverlight. I think that MS is even more money hungry than Adobe and Silverlight is just another way to try and steal a peace.[/QUOTE]
How can MS be more money hungry than Adobe when Silverlight is free?
Sorry, I meant power hungry (tho I do still think they like money more).
With Silverlight that can compete with Flash and I'm sure they can get some profit out of people using Silverlight instead of Flash. (but don't take my word for it, I'm in Don't-know-what-I'm-talking-about mode)
I guess that this thread is now about "Flash over other scripting languages"
lol
Microsoft must be seriously money hungry to give away free Express, Dreamspark and Bizspark versions of it's development suite.
I'm sure they give away their software for free out of the kindness of their heart.
You don't have to pay to make flash based stuff. The Flex SDK (which is free to download and is open source) has the compiler, and then all you need is a text editor.
I once made a game that spread around my school for a bit. It was called Squared.
What all to do I need to get started with making flash games? It seems interesting..
Learn AS.
Download the flex SDK from Adobe and then get FlashDevelop. Then in an image editor you can make your graphics for the game and just import them. You'll have to know how to program and stuff. If you have never done OOP or are new to game programming, I suggest you start out simple.
mozilla's tamarin project looks pretty cool. it's basically a javascript engine BUT it also implements as3. i wonder how suitable it would be alongside a game engine.
When I started actionscript I would take simple code snippets and play with them, google can also be your freind when it comes to learning programming languages.
I'm currently learning ActionScript 3.0 from the lynda.com ActionScript 3.0 Essential Training title, bumping this because I'll probably show something fun later today.
[QUOTE=turb_;21770619]why the hell did you use flash for that?[/QUOTE]
I'm waaaay late, but I did that in Flash because it's a Flash class. Also, I do know HTML and JS.
[QUOTE=2Stroke;22016208]I'm waaaay late, but I did that in Flash because it's a Flash class.[/QUOTE]
In that case, it's perfectly acceptable.
I would be horrified if you used Flash out of your own choice though
[url]http://megaswf.com/view/c64bba80ddf3896feec4f37dd45f0aa7.html[/url]
Controls: WSAD+QE
Mouse orbit and SPACE
and this was the original mockup
[IMG]http://i47.tinypic.com/23m1xu0.png[/IMG]
unfortunately dropped for now due to software 3d limitations :/
[QUOTE=__stdcall;22305607][url]http://megaswf.com/view/c64bba80ddf3896feec4f37dd45f0aa7.html[/url]
Controls: WSAD+QE
Mouse orbit and SPACE
and this was the original mockup
[IMG]http://i47.tinypic.com/23m1xu0.png[/IMG]
unfortunately dropped for now due to software 3d limitations :/[/QUOTE]
holy fucking shit
Yes, I think it's awesome too. How come you never did anything more?
cool you like it :)
I did some more experiments, just to see what can be done with Flash (I added engine trails, occluding sun, rotating 3d asteroids and stuff), but as it turned out it is dead slow.
I optimized it the best way it can probably be done, and this demo runs at about 25-35 fps on my 3.0 Core 2 Duo :(
With flash you can display up to 5000 triangles to have a reasonable framerate, the probelm is however, that the bigger the triangles are - the slower they draw.
For example I added also docking to a spacestation, but while you were approaching it, it crawled more and more :)
From my analysis I'm pretty sure that a simplified Eve-Online MMO game *CAN* be done with web media both bandwidth and rendering wise. But probably not with flash
I'll continue the project when WebGL is supported natively - then the rendering itself wont be an issue. The only limitation is the amount of content being downloaded during gameplay (so even 2003'ish Eve-Online graphics are out of the question - the models and textures are just too detailed to be streamed)
But if you have any ideas how to further push it now, then share them and maybe I can make something out of it :)
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