[video=youtube;cRyS8-rZgCg]http://www.youtube.com/watch?v=cRyS8-rZgCg[/video]
loading screen! surprisingly easy to do. i should really start working on gameplay elements though.
What is it even about?
Well I'd rather not get too into detail about that yet because i haven't even gotten to the point where i'm programming relevant gameplay aspects, but it is best described at this point as a mashup of Rollercoaster Tycoon/Faster Than Light/Space Station 13, with lots of procedural generation.
Started work on entities. I don't have much to work with, sprite-wise, until the monogame devs get their content project shit in order. They will have it working hopefully in a week.
[img]http://i.imgur.com/r2FVqCa.png[/img]
How did you go about doing your chunk system? I was trying to think of a few ways to do it on a 2D tile engine, but I couldn't really think of a solution that didnt have issues in specific situations.
my grid object is a 2d array of chunks, a chunk is a 2d array of tiles. each chunk has an offset depending on where it is in the array (ie. if it's at [0][2] then its x-offset is 0, y-offset is 2. Using the offset you can easily figure out what the 'real' position of a tile is. (ie. if a tile is at [6][3] in the chunk at [0][2] then its actual grid position is 0 * C + 6, 2 * C + 3 where C is the size of a chunk. (the arrays are zero-indexed so some of this math might be off but you get the jist of it)
Using the camera's bounds you can easily determine which chunks are visible, and at most there can only be 4 chunks visible. Then for each visible chunk, figure out which of its tiles are visible to the camera and loop through the 2d array and draw them.
Currently there's literlaly no reason for me to be using the chunk system since it doesn't do anything for me except make it actually more difficult to draw tiles. I have a feeling chunks will come in handy when i am doing procedural world generation since i can do it chunk-by-chunk and even have a possibility of adding user-made chunks to worlds.
Unit/tile select code is complete more or less. Now i need to actually have actor entities you can select and move around.
[img]http://24.media.tumblr.com/c7acc1b9dd58a751a485f89b09a1da96/tumblr_mrk0l3W6M81qmdokno1_1280.png[/img]
Now that the original issues of this thread are resolved, it might be better post your status updates in the WAYWO thread.
[QUOTE=Dienes;41844577]Now that the original issues of this thread are resolved, it might be better post your status updates in the WAYWO thread.[/QUOTE]
The forum is pretty dead other than the WAYWO thread. I don't think it will hurt much if he posts his updates in his own thread.
As already suggested C# in conjunction with XNA would be your best bet.
good luck! i hope you can finish it up! i would love to try it.
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