by the creator of c++
[url]http://artlung.com/smorgasborg/Invention_of_Cplusplus.shtml[/url]
[QUOTE=Darknife;16618049]by the creator of c++
[url]http://artlung.com/smorgasborg/Invention_of_Cplusplus.shtml[/url][/QUOTE]
Hope you realise that's fake
[QUOTE=ROBO_DONUT;16617108]That's a possibility.
Trickery.[/QUOTE]
Trickery? ha.
[QUOTE=r4nk_;16618068]Hope you realise that's fake[/QUOTE]
Yea, I do.
but it's funny.
[QUOTE=r4nk_;16618068]Hope you realise that's fake[/QUOTE]
Probably written by Torvalds.
[QUOTE=r4nk_;16618068]Hope you realise that's fake[/QUOTE]
D'oh, I just read through the whole thing like :eek:
I have your answer. Cosmos and C# :buddy:
[media]http://www.youtube.com/watch?v=pU2Y0NdqZys[/media]
eeeeeeeeeeeeeeeeeee
[QUOTE=HarryLerman;16941378]eeeeeeeeeeeeeeeeeee[/QUOTE]
Wow - get the fuck out.
itt losers who aren't ready for matlab
More like itt: Pointless arguments, Instead of whining which is better.. just try the bloody thing.
You can't program stuff by arguing :downs:
get out
[QUOTE=Tezza1234;16952670]More like itt: Pointless arguments, Instead of whining which is better.. just try the bloody thing.
You can't program stuff by arguing :downs:[/QUOTE]
Actually, I have with me a proof that the prevelant argument format is completely Turing-complete.
[QUOTE=Chandler;16503058][code]
class playerStats
{
...
public:
void damage() { this->hp--; }
};
[/code]
Fixed it. Assuming hp is a private variable.[/QUOTE]
even though this was a failbump, this would crash this program.
(playerStats*) NULL->damage() would make this be null, and would crash.
[QUOTE=Kylegar;16954776]even though this was a failbump, this would crash this program.
(playerStats*) NULL->damage() would make this be null, and would crash.[/QUOTE]
Yeah if you're retarded. :colbert:
If you did it the c++0x way your code would become (playerStats*)nullptr->damage() and would cause a compiler error.
Compilers can easily catch definite null dereferencing. And actually dereferencing a null pointer is almost certainly going to result in a segfault.
[QUOTE=Cathbadh;16956395]Compilers can easily catch definite null dereferencing. And actually dereferencing a null pointer is almost certainly going to result in a segfault.[/QUOTE]
What if I wanted to edit the interrupt table in real mode :v:
[QUOTE=HarryLerman;16952616]itt losers who aren't ready for matlab[/QUOTE]
itp: loser who uses matlab
mathematica supremacy :smug:
[editline]09:47AM[/editline]
[QUOTE=jA_cOp;16956844]What if I wanted to edit the interrupt table in real mode :v:[/QUOTE]
nein, you have been banished to segmented mode, you shall now burn in the fires of pain that are limited addressing registers
[QUOTE=jA_cOp;16956844]What if I wanted to edit the interrupt table in real mode :v:[/QUOTE]
Then you would be writing kernel code. Besides, PC should never hit 0x00000000 without resetting the entire CPU.
[QUOTE=Kylegar;16954776]even though this was a failbump, this would crash this program.
(playerStats*) NULL->damage() would make this be null, and would crash.[/QUOTE]
Uh. Yeah, you got it? :downsbravo:
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