Some of those edges look aliased, and some don't :S. Looks really nice though. What's the orange bar for?
I've been working off some DX/C++ tutorials (mainly riemers.net) in the last few days, it's going ok:
[IMG]http://i163.photobucket.com/albums/t315/novemberdobby/huh.png[/IMG]
but whenever I take a screenshot with Fraps it crashes. It keeps going when I try to make a video, but the video shows only the first frame. Anyone know why?
[QUOTE=Marlamin;16282957]Finished the basics of my [url=http://www.marlamin.nl/armory/char/]WoW Armory (Character) Parser[/url]. Needs a lot of error catching and other stuff but otherwise it's a very good exercise for learning how to work with PHP and XML.
(Sorry for ripping off FP's notice box. I just fell in love with it. <3 )[/QUOTE]
Warning: Invalid argument supplied for foreach() in /home/marlamin/domains/marlamin.nl/public_html/armory/char/index.php on line 89
[QUOTE=BrokenGlass;16288258]Warning: Invalid argument supplied for foreach() in /home/marlamin/domains/marlamin.nl/public_html/armory/char/index.php on line 89[/QUOTE]
As I said, needs more error catching. If you get that error it means there was a problem retrieving data (aka your provided Character + Realm + Locale) from the armory. Check for typo's. :P
[QUOTE=Marlamin;16288303]As I said, needs more error catching. If you get that error it means there was a problem retrieving data (aka your provided Character + Realm + Locale) from the armory. Check for typo's. :P[/QUOTE]
Oh i see.. I had a typo :P
[QUOTE=nos217;16284531]Some of those edges look aliased, and some don't :S. Looks really nice though. What's the orange bar for?[/QUOTE]
Apparently antialias at 4 samples works only at specific angles. I'll up it to 8 later. The orange bar/box thing is just an experiment from an addon for gmod I was making.
[QUOTE=Overv;16272141]Oh hi
[media]http://www.youtube.com/watch?v=tR3VP9KevoM[/media]
[i]Fraps messes with the FPS[/i]
Hmm, is it as easy as implementing Lua or haven't you tried that? I might use V8 instead of Lua for scripting, since the syntax is nicer.[/QUOTE]
Are you going to be releasing a beta or anything of CakePhysics? It looks so awesome. :3
What is CakePhysics intended for Overv? Just a learning experience?
Honestly, I think he could make money off of it.
I would pay for it. 10-20$
[QUOTE=Klownox;16289526]Honestly, I think he could make money off of it.
I would pay for it. 10-20$[/QUOTE]
He would first have to make something better than Phun, which is free.
He might be able to since Box2d is far superior to whatever Phun is using, if he is using Box2d.
Is Box2D easy to use?
Yeah I'd say so. It has this weird definition/factory design, but other than that it's not that complicated.
Working on a flash website for college classes. They're teaching a simple goTo structure, so I honestly don't know that much coding. I'm going to update it soon, so I'll post a link to it then.
What I want to do with it is rather complex, but I can probably find some coding books to help me along and learn AS2's syntax and all.
[QUOTE=Sporbie;16290931]Yeah I'd say so. It has this weird definition/factory design, but other than that it's not that complicated.[/QUOTE]
I might try it out. I can't work out how to do my own half decent physics.
-snip- nevermind
[QUOTE=Sporbie;16290105]He would first have to make something better than Phun, which is free.
He might be able to since Box2d is far superior to whatever Phun is using, if he is using Box2d.[/QUOTE]
I thought Phun used Box2D.
[QUOTE=phasebot-alt;16291470]I thought Phun used Box2D.[/QUOTE]
I think it's some proprietary engine. Don't take my word on it though.
[QUOTE=Sporbie;16291542]I think it's some proprietary engine. Don't take my word on it though.[/QUOTE]
From what I know, I believe that Phun started as a physics engine project. So yeah, it uses it's own engine.
That's actually quite impressive.
[img]http://davidjokinen.com/GameAlpha3.png[/img]
Made it finally work in a web-browser and put it online. Added a simple but stupid looking GUI window. Made the people smarter. Added explosions when you want to delete people.
what are you using in java to draw images like that?
looks like you're using "true" isometric angle for your tiles, isn't that gunna cause issues with making other graphics for it?
I ask because i'm working on an isometric thing
[QUOTE=BrokenGlass;16292602]what are you using in java to draw images like that?[/QUOTE]
I am drawing lot of gif's on a Graphics2D(using the function called drawImage())
[QUOTE=Pj The Dj;16292908]looks like you're using "true" isometric angle for your tiles, isn't that gunna cause issues with making other graphics for it?
I ask because i'm working on an isometric thing[/QUOTE]
What do you mean by other graphics?
[QUOTE=Guru-guru;16293011]I am drawing lot of gif's on a Graphics2D(using the function called drawImage())
What do you mean by other graphics?[/QUOTE]
Well when you make like walls and buildings and stuff doesn't it get a bit confusing when the pixels are not 1 down 2 across?
[QUOTE=Pj The Dj;16293087]Well when you make like walls and buildings and stuff doesn't it get a bit confusing when the pixels are not 1 down 2 across?[/QUOTE]
Umm... I still don't know what your really saying(pixels are not 1 down 2 across). But for me how I made it it is simple because when it added people it uses the images heights and widths not the 70 40 width of the boxes. hope that answered your question... :/
[img]http://img132.imageshack.us/img132/588/abg.png[/img]
My scrolling space shooter written in Python with PyGame (Python bindings to SDL)
So far all you can do is move side to side and shoot green dots. The next thing I'll be working on is enemy spacecraft. :v:
It's kind of like Space Invaders?
Looks good!
[QUOTE=Klownox;16294428]It's kind of like Space Invaders?
Looks good![/QUOTE]
Yep, like Space Invaders. It'll have enemies enter the screen from the top and you shoot them, which is slightly different from Space Invaders; I think Galaga works that way.
Sounds like fun - hope you finish. :3
[QUOTE=PvtCupcakes;16294009][img]http://img132.imageshack.us/img132/588/abg.png[/img]
My scrolling space shooter written in Python with PyGame (Python bindings to SDL)
So far all you can do is move side to side and shoot green dots. The next thing I'll be working on is enemy spacecraft. :v:[/QUOTE]
did you malloc each bullet
Sorry, you need to Log In to post a reply to this thread.