• What are you working on? V2
    2,001 replies, posted
Wait, what PhysX exporter for max? I thought you're using Bullet?
The PhysX exporter exports collada
[QUOTE=garry;16139342]The PhysX exporter exports collada[/QUOTE] Oh, interesting. Do you currently handle splitting up concave objects into convex parts? (And if you do, is it automatic?)
You basically select your model and press a button and it makes a convex hull.. so if you only select parts of your model, it will make a convex hull out of that part.. (or you could create a new model to act as the hull). But it's kind of better than that because you can define your physics object out of spheres, cubes, capsules etc (It isn't limited to just one object). You can define constraints too, for ragdolls or whatever you want. [media]http://www.youtube.com/watch?v=CssTnrN4EnE[/media]
Well I know that much, but I'm curious if it automatically handles splitting up concave objects into convex parts, or if you must do it by hand (as usual). If you modeled a table, would you need to manually mess with the 4 legs and the table top, or can the tool automatically split things up for you?
[QUOTE=Chandler;16138213]What IDE is that?[/QUOTE] Programmer's Notepad, it's bundled with devkitPro.
Oh my god how can you all be so good at this? I'm reading C++ books right now and it feels like I'm far away from being that good.
[QUOTE=Nexor;16139895]Oh my god how can you all be so good at this? I'm reading C++ books right now and it feels like I'm far away from being that good.[/QUOTE] You are not the only one.
Started playing around a bit with lighting in my engine and trying to decide if I shall go with deferred lighting or stay with simple forwarded lighting. [media]http://www.youtube.com/watch?v=jycVUOxvnNU[/media] and yes, I stole the normalmap image from Garrys Botch :ssh:
[img]http://img.meteornet.net/uploads/xora/ss.png[/img] Fucking frame buffer objects. Got there in the end though, and here is the result. I have a function called AddLight which adds lights to a linked list, and then after objects are done having their fun the program calls another function which writes all the lights to the FBO, and then draws the FBO in multiply mode. I dunno if there's a better way, but this seems like a pretty good method of doing 2d light mapping.
I've been putting off making a programme to find a string of 3 numbers in txt file with IIRC a million digits of pi and counting them in Java.
[QUOTE=nullsquared;16139610]Well I know that much, but I'm curious if it automatically handles splitting up concave objects into convex parts, or if you must do it by hand (as usual). If you modeled a table, would you need to manually mess with the 4 legs and the table top, or can the tool automatically split things up for you?[/QUOTE] Yeah you'd have to do it manually (I'm assuming) [editline]09:42PM[/editline] [QUOTE=dezek;16142189]Started playing around a bit with lighting in my engine and trying to decide if I shall go with deferred lighting or stay with simple forwarded lighting. [media]http://www.youtube.com/watch?v=jycVUOxvnNU[/media] and yes, I stole the normalmap image from Garrys Botch :ssh:[/QUOTE] Don't worry, I stole it from google images..
[QUOTE=Catdaemon;16142238] Fucking frame buffer objects. Got there in the end though, and here is the result. I have a function called AddLight which adds lights to a linked list, and then after objects are done having their fun the program calls another function which writes all the lights to the FBO, and then draws the FBO in multiply mode. I dunno if there's a better way, but this seems like a pretty good method of doing 2d light mapping.[/QUOTE] Damn your program title.
[QUOTE=Xeon06;16142407]Damn your program title.[/QUOTE] Damn you pointing that out.
[img]http://davidjokinen.com/GameAlpha2.png[/img] Finally my little people can create a path from one location to another. (the people are following my mouse which is the dirt square) and I also added cows. :D
I can't even understand simple directx tutorials... so much for my dream to be a software engineer
I feel silly posting here as everyone else is far greater at programmming then i am. Started learning c# a few weeks ago using xna and the many tutorials on the internet. Trying to really learn what each thing does instead of just cut and pasting from some guide/tutorial and not really having a clue whats going on. In this video is a simple array that gets random positions for each cloud when the script is run. The colour of the clouds also change everytime the script is run but i wasen't able to show that on the video. There is also some simple movement code that sends the clouds from one direction to another. [URL=http://s579.photobucket.com/albums/ss232/rc-car-crazy/?action=view&current=Classes2009-07-1920-32-50-89.flv][IMG]http://i579.photobucket.com/albums/ss232/rc-car-crazy/th_Classes2009-07-1920-32-50-89.jpg[/IMG][/URL]
[QUOTE=raccoon12;16147507]I can't even understand simple directx tutorials... so much for my dream to be a software engineer[/QUOTE] DirectX is anything but simple.
[QUOTE=Spartan117;16147863]DirectX is anything but simple.[/QUOTE] Oh, what do you recommend I learn then?
I want to learn C++, can any point me in the right direction?
If you prefer videos, you can go to [url]http://www.youtube.com/antirtfm[/url]
[QUOTE=Jimmylaw;16147725]I feel silly posting here as everyone else is far greater at programmming then i am. Started learning c# a few weeks ago using xna and the many tutorials on the internet. Trying to really learn what each thing does instead of just cut and pasting from some guide/tutorial and not really having a clue whats going on. In this video is a simple array that gets random positions for each cloud when the script is run. The colour of the clouds also change everytime the script is run but i wasen't able to show that on the video. There is also some simple movement code that sends the clouds from one direction to another. [URL=http://s579.photobucket.com/albums/ss232/rc-car-crazy/?action=view&current=Classes2009-07-1920-32-50-89.flv][IMG]http://i579.photobucket.com/albums/ss232/rc-car-crazy/th_Classes2009-07-1920-32-50-89.jpg[/IMG][/URL][/QUOTE] You gotta start somewhere. Are those clouds objects in an array? If so, I'd say you have everything you need right there to make a game, that's like the basics.
[QUOTE=Samuelgames;16148151]Try Ogre3D or Irrilich if you want to start more straightforward, Since it's bascially the whole rendering engine in your hands.[/QUOTE] Just found some irrlicht tutorials and love it. Thanks
I'm working with Ogre right now, so far it's surprisingly easy! The functions are well named and VERY well documented.
[quote]Started learning c# a few weeks ago using xna and the many tutorials on the internet. Trying to really learn what each thing does instead of just cut and pasting from some guide/tutorial and not really having a clue whats going on.[/quote]Best way to learn it IMHO.
[QUOTE=Nexor;16139895]Oh my god how can you all be so good at this? I'm reading C++ books right now and it feels like I'm far away from being that good.[/QUOTE] Like really any skill, it is pretty simple once you look at it from another perspective. The trick to programming and indeed any sort of problem solving is to break down the thing you want to achieve into a collection of simple little problems that on their own are easy. Draw diagrams and slowly work out all the parts to make a working machine before you ever sit down in front of a keyboard. Once you have everything diagrammed out, then you begin building the individual and independent parts and perfect each one in turn before you begin tying it all together. To make something really cool, you have to make tons of much more mundane things. Also like a machine, the machine's entirety is worth more than the simple summation of its parts.
[QUOTE=Cathbadh;16151336]Like really any skill, it is pretty simple once you look at it from another perspective. The trick to programming and indeed any sort of problem solving is to break down the thing you want to achieve into a collection of simple little problems that on their own are easy. Draw diagrams and slowly work out all the parts to make a working machine before you ever sit down in front of a keyboard. Once you have everything diagrammed out, then you begin building the individual and independent parts and perfect each one in turn before you begin tying it all together. To make something really cool, you have to make tons of much more mundane things. Also like a machine, the machine's entirety is worth more than the simple summation of its parts.[/QUOTE] The [url=http://en.wikipedia.org/wiki/Waterfall_model]waterfall model[/url] is perhaps not the best strategy to teach beginners...
[QUOTE=raccoon12;16147507]I can't even understand simple directx tutorials... so much for my dream to be a software engineer[/QUOTE] Everyone starts off like that. Fuck tutorials, you need a friend to walk you through it. Or a proper teacher. [editline]11:32AM[/editline] [QUOTE=Spartan117;16147863]DirectX is anything but simple.[/QUOTE] Not if you stick with it. It's like having God mode once you understand it because everything else is a walk in the park. [editline]11:35AM[/editline] [QUOTE=Cathbadh;16151336]Like really any skill, it is pretty simple once you look at it from another perspective. The trick to programming and indeed any sort of problem solving is to break down the thing you want to achieve into a collection of simple little problems that on their own are easy. Draw diagrams and slowly work out all the parts to make a working machine before you ever sit down in front of a keyboard. Once you have everything diagrammed out, then you begin building the individual and independent parts and perfect each one in turn before you begin tying it all together. To make something really cool, you have to make tons of much more mundane things. Also like a machine, the machine's entirety is worth more than the simple summation of its parts.[/QUOTE] I like that. I personally just think of it like lego. I find it hard to make the lego blocks and lay down the foundation but I'm great at building onto it.
Got texture rotation working like I want. It was being weird and didn't want to rotate around its center. Now it works. Here's a screen.. [IMG]http://i32.tinypic.com/egbo60.png[/IMG] I also got mouse input working. GetCursorPos is being a weirdass, though. It prints out gibberish.
[QUOTE=jA_cOp;16151432]The [url=http://en.wikipedia.org/wiki/Waterfall_model]waterfall model[/url] is perhaps not the best strategy to teach beginners...[/QUOTE] Do you not realizee that multiple iterations of the "waterfall model" is very similar to the basics of the iterative model presented in UML? Just because somebody mentions designing something before coding it doesn't mean they're doing waterfall.
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