[QUOTE=nullsquared;16468047]See: VSync :downs:[/QUOTE]
VSync has nothing to do with it. VSync is the graphics card waiting for the frame to finish drawing on the monitor before it sends the next frame to the monitor.
VSync does pause the code until the next frame can be rendered, so it can be effectively used to prevent too much of the CPU to be used.
Or you could just run it at a fixed framerate of 30 or 60 FPS like Braid does.
The advantage of a fixed framerate is that you don't have to worry about different movement speeds on different hardware (therefore different framerate). It starts getting really slow if you get under 30/60 though.
are .pls files difficult/possible to play in a game? In-game radio anyone?
I assume there is a library for it. They should do that in GTA, have a real radio.
[QUOTE=Alt? No Way;16477541]I assume there is a library for it. They should do that in GTA, have a real radio.[/QUOTE]
Yeah I'm planning to do that via script hook when I have time.
Awesome :D.
I just set up devkitARM for Nintendo DS development in C
[img]http://upl.luahelp.com/uploads/e2hPIspq/nds2.JPG[/img]
Currently working on some WiFi stuff so I can get going with network applications :)
Wow how much does that cost?
[QUOTE=Alt? No Way;16478150]Wow how much does that cost?[/QUOTE]
Does what cost?
A development kit for DS.
[QUOTE=Alt? No Way;16478376]A development kit for DS.[/QUOTE]
I'm only using homebrew libraries.
[url]http://www.devkitpro.org/[/url]
Ah right.
Just to clear something up in my screenshot it was not responding because I did this:
[code]
world.render()
while run == True:
clock.tick()
print clock.get_fps()
[/code]
the while was in the wrong place, in other news I've started work on an animation system, yay.
Did some more work on my SFML GUI. My code is still terrible, but at least it works.
[img]http://i28.tinypic.com/10xujxc.png[/img]
All usable objects get shaded blue when the mouse is over them, and get shaded a darker blue when they're being the clicked (the shaded button has my mouse over it). Quickly mocked up a colour changer for the tiles to show the horizontal slider.
I've started working on a mod installer for GTA IV. It shouldn't be too hard. I've not done much yet, but I thought it through... kinda:
It opens a zip file or a folder and looks through the files. If it finds a .wtd and/or a .wtf it classifies it as a car, if it finds a .net, a .net.dll, .cs or .vb (I think) it looks for a scripts folder in your GTA IV installation and puts it there, if it finds an .asi it puts it in the main GTA IV folder.
When is a car mod it becomes a bit harder. I have to look through all txt files and looks for a text in that format:
<name_before_.wtd_or_.wtf> number number number etc....
Then it asks the user what car he wants to replace and copies the files where they belong. I still have to work out a way to write into the GTA .img files. Could this be possible through SparkIV via commandline parameters?
It'll make a backup of the vehicles.img and the handling.dat and log every installed mod so you can delete single mods. In the background it uses a copy of the fresh files and reinstalls all the non-deleted - previously installed - mods in the new files.
I hope I have the motivation to finish it and don't run into unexpected trouble. :ohdear:
[B]Edit:[/B]
Oh god, that's more text than I thought it would be. D:
Basic GTA IV mods are .asi and that sounds like a good idea
[QUOTE=ZomBuster;16479875]Basic GTA IV mods are .asi and that sounds like a good idea[/QUOTE]
The hard part and the reasons I'm making this is for installing costum cars. It's a pain in the ass to install and especially deinstall them manually. Not hard, but it takes a lot of time.
[QUOTE=Robber;16479521]
I hope I have the motivation to finish it and don't run into unexpected trouble. :ohdear:
[/QUOTE]
You definitely will, that's just what happens.
[QUOTE=jmanmc;16480153]You definitely will, that's just what happens.[/QUOTE]
I know, that's why I never finish anything. :saddowns:
[QUOTE=jA_cOp;16477804]I just set up devkitARM for Nintendo DS development in C
[i]Big Pic[/i]
Currently working on some WiFi stuff so I can get going with network applications :)[/QUOTE]
Yay for original DS. :smile:
Now we need a devkitPSP user.
[img_thumb]http://jakemadethis.com/i/tetris/4.jpg[/img_thumb]
PSP homebrew is also good.
[QUOTE=Vampired;16482492][img_thumb]http://jakemadethis.com/i/tetris/4.jpg[/img_thumb]
PSP homebrew is also good.[/QUOTE]
As much as I'd love to get into it, I don't want to risk bricking my PSP.
[QUOTE=Jallen;16482682]As much as I'd love to get into it, I don't want to risk bricking my PSP.[/QUOTE]
It is very, very, very difficult to brick a PSP. The Pandora's Battery trick will get you out of every software situation I've seen yet.
Got a PSP yesterday, and it is PISS easy to do psp dev homebrew.
I actually wouldn't recommend the devkitPSP, but [url]http://minpspw.sourceforge.net[/url] instead. Comes with some visual studio templates as well :D
The best part about the way I'm doing the homebrew is that I still have the basic firmware, but can boot into the homebrew enabler (ChickHEN 5.03).
jA_Cop what are you using to get it onto your ds? an R4 chip? or has someone figured out a way to use a blank SD card yet?
I said devkitPSP since it would complete the toolchain with me using devkitPPC and jA_cOp using devkitARM.
Oh and he's obviously using a cart.
[QUOTE=Extrems;16484939]I said devkitPSP since it would complete the toolchain with me using devkitPPC and jA_cOp using devkitARM.[/QUOTE]
Well technically it uses the devkitPSP, just comes with extra stuff. Much easier to use toolchain.
[QUOTE=Chandler;16484650]jA_Cop what are you using to get it onto your ds? an R4 chip? or has someone figured out a way to use a blank SD card yet?[/QUOTE]
I bought an Acekard2i + SanDisk 2GB MicroSD card + MicroSD USB Adapter in Tokyo this weekend for like $30 :D
I am using the official ak2i firmware, which is basically a small OS (total 14mb), but you don't need to flash your DS firmware to use it, just boot into Slot-1 and the OS launches.
[QUOTE=jA_cOp;16488825]I bought an Acekard2i + SanDisk 2GB MicroSD card + MicroSD USB Adapter in Tokyo this weekend for like $30 :D
I am using the official ak2i firmware, which is basically a small OS (total 14mb), but you don't need to flash your DS firmware to use it, just boot into Slot-1 and the OS launches.[/QUOTE]
*jealous*
I wish someone would just make a tool so you could flash an SD card to use it. A man can dream though :-/
Also, didn't know you were in Japan. Are you a native or a FES?
Sorry, you need to Log In to post a reply to this thread.