• What are you working on? V2
    2,001 replies, posted
[QUOTE=nullsquared;16502609]No I saw yours but I thought mine showed/explained the situation better.[/QUOTE] I find them the same, but maybe my memory handles addresses better, I dunno.
[QUOTE=Chandler;16490847]ALL DS's have an SD card slot. the DSi does not have a GBA slot. The SD card slot you're thinking of is one where we can actually put a normal non nintendo-ified SD card. an R4 chip, and other mod chips, are just a modified SD card. On a side note, I got SDL working with my PSP :c00lbert: EDIT: Love how I get rated dumb for whatever I say. DOUBLE EDIT: You guys stay classy.[/QUOTE] We are rating you dumb because you don't know what you're talking about. SD cards are [b]completely[/b] different than a cartridge, they aren't even the same size.. Also, on a side note, I have tryed some programming tutorials on the PSP, but because I can't compile my own toolchain, due to unknown errors, I had to use an outdated one. So I couldn't continue with the tutorials. :frown:
[QUOTE=-Matt-94;16505331]We are rating you dumb because you don't know what you're talking about. SD cards are [b]completely[/b] different than a cartridge, they aren't even the same size..[/QUOTE] Just so he knows: SD card: [img]http://www.tracyandmatt.co.uk/blogs/media/blogs/tracyandmatts_blog/sandisk-2gb-sd-card.jpg[/img] DS cartridge: [img]http://4.bp.blogspot.com/_UpvBe1k6T1w/R6IHttwVSII/AAAAAAAAAPM/5SPNtDLiGvs/s400/dgn_r4_ds_cartridge_02.jpg[/img] [editline]11:04PM[/editline] Sorry about the big pics.
[QUOTE=-Matt-94;16505331]We are rating you dumb because you don't know what you're talking about. SD cards are [b]completely[/b] different than a cartridge, they aren't even the same size.. Also, on a side note, I have tryed some programming tutorials on the PSP, but because I can't compile my own toolchain, due to unknown errors, I had to use an outdated one. So I couldn't continue with the tutorials. :frown:[/QUOTE] I wasn't referring to that specific statement. Upon actually LOOKING at the difference in size I have realized my mistake. Incoming "confession". Yes I talk out my ass a LOT. Can we please move on? thanks. Also, did you check out the [url]http://minpspw.sourceforge.net[/url] ? it works on windows, ubuntu, and opensolaris. (on a Mac?)
[QUOTE=Chandler;16505752]I wasn't referring to that specific statement. Upon actually LOOKING at the difference in size I have realized my mistake. Incoming "confession". Yes I talk out my ass a LOT. Can we please move on? thanks. Also, did you check out the [url]http://minpspw.sourceforge.net[/url] ? it works on windows, ubuntu, and opensolaris. (on a Mac?)[/QUOTE] Sorry I was harsh in that post, lol. I was kinda in a bad mood last time I was on FP. Anyways I will check out that link, is it up-to-date?
[QUOTE=-Matt-94;16509868]Sorry I was harsh in that post, lol. I was kinda in a bad mood last time I was on FP. Anyways I will check out that link, is it up-to-date?[/QUOTE] The most recent build is from June 26th. Also it's working great for me so far. Slight edit: Turns out for the PSP new and delete are not enabled by default. I had to link to stdc++. Hopefully it won't bite me in the ass later.
[QUOTE=nullsquared;16501124]but then pointers will be shallow-copied instead of deep-copied, which is bad)[/QUOTE] That's not nessecarily bad.
yay! Finally, I can stop talking, and start SHOWING something! It's broken, but that's because of a typo: [URL=http://img14.imageshack.us/i/0806090001.jpg/][IMG]http://img14.imageshack.us/img14/8210/0806090001.jpg[/IMG][/URL] I fixed it after I took a picture. (screen says FPS: 60 at the top. just thought you should know) It's been a blast with PSP programming so far. the "PSPGL" system is pretty subpar, but the sceGU/sceGUM system is absolutely great. It's effectively openGL but with a few tweaks. Hopefully I'll have some more stuff to show in the next few days (like a video or something)
[QUOTE=jA_cOp;16511140]That's not nessecarily bad.[/QUOTE] Shallow-copy pointers in a class with a destructor that deletes/destroys/frees/etc. those pointers is almost always a problem.
[QUOTE=nullsquared;16516382]Shallow-copy pointers in a class with a destructor that deletes/destroys/frees/etc. those pointers is almost always a problem.[/QUOTE] True, if the destructor frees this memory, it's probably always a problem :keke: Some classes may use memory coming from the outside though, supplied as arguments to the constructor and the likes, in these cases a shallow copy might be what you want.
Okay then, it's bad 99% of the time, making it not worth mentioning... A person not understanding copy constructors won't deal with that issue.
[QUOTE=gparent;16516960]Okay then, it's bad 99% of the time, making it not worth mentioning... A person not understanding copy constructors won't deal with that issue.[/QUOTE] The special cases may not be worth mentioning; but that doesn't justify saying it's always a problem when a shallow copy is perfectly legit. Might as well just put "usually bad" instead of "bad" and just leave out the rest.
[QUOTE=jA_cOp;16517123]The special cases may not be worth mentioning; but that doesn't justify saying it's always a problem when a shallow copy is perfectly legit. Might as well just put "usually bad" instead of "bad" and just leave out the rest.[/QUOTE] Of course we *could* always mention every single edge case whenever we post but that's a major pain in the ass. Mentioning info that most likely will never be used in a life time isn't worth the effort.
[QUOTE=gparent;16517401]Of course we *could* always mention every single edge case whenever we post but that's a major pain in the ass. Mentioning info that most likely will never be used in a life time isn't worth the effort.[/QUOTE] Most information you learn you'll never use in a life time :/ And I said *DON'T* mention the edge cases; just that it's WRONG to say that shallow copies are ALWAYS bad.
jesus WHO GIVES A FUCK.
[QUOTE=jA_cOp;16517636]And I said *DON'T* mention the edge cases; just that it's WRONG to say that shallow copies are ALWAYS bad.[/QUOTE] He said they were bad as opposed to they are generally bad precisely because he didn't take the edge cases into account. Seriously it's one fucking word that has very little impact to 99% of written code, can we get over it?
Currently I'm working on a game called "Neon Shooter" Screens to be uploaded soon...
[QUOTE=r4nk_;16517667]jesus WHO GIVES A FUCK.[/QUOTE] this stop derailing fuck.
[URL=http://img527.imageshack.us/i/neonshooterentities.jpg/][IMG]http://img527.imageshack.us/img527/8255/neonshooterentities.jpg[/IMG][/URL] The reason some are grey is so I can recolour them... for instance spriteBatch.Draw(mPlayer, mScreenWidth/2, mScreenHeight/2, Color.Cyan); Also, note that I will scale them.
You should probably try to stay 1 pixel from the edge of the texture if you want to avoid those harsh lines around the edges
I stayed a few, but when the we're blurred it bitched on me. OMG, I was just spoken to by THE Garry! Garry, I wanna sell this game over Steam, could you help me?
[QUOTE=Loli;16524188]I stayed a few, but when the we're blurred it bitched on me. OMG, I was just spoken to by THE Garry! Garry, I wanna sell this game over Steam, could you help me?[/QUOTE] Might wanna finish it first
Yah Suppose so. But I 've been working most of the Summer Holidays!
I don't think that you should sell XNA Games on Steam... they are more supposed to be on Microsofts "Live" platform
[QUOTE=Loli;16524188]I wanna sell this game over Steam, could you help me?[/QUOTE] Contact Valve.
Working on a class in PHP to help genrate URLs for google's chart API. Usage example: [php] $chart = new GoogleChart(); // Type according to http://code.google.com/apis/chart/types.html $chart->setType("bvs"); // Size in H x W $chart->setSize(100, 205); // Chart data $chart->addDatas(array(24,122)); // Labels, x is the axis $chart->addLabels(array("foo", "bar"), "x"); // Main chart color $chart->setChartColor("2266FF"); // Range for the chart $chart->setRange(0, 150); // Return the built URL echo $chart->buildUrl(); [/php] Except it decided not to work for that one. Here's a result of one that does: [img]http://chart.apis.google.com/chart?chs=205x100&cht=p&chd=t:&chd=t0:27,26,16,13,13,43&chds=0,100&chl=Benji|ventilated|garry|Dragon|Gurant|Others&chco=2266FF[/img] [editline]04:30PM[/editline] [QUOTE=Loli;16524188]OMG, I was just spoken to by THE Garry![/QUOTE] omgomgomgomgomg :rolleyes:
Nice, that's actually really useful. Is it going to be public?
[QUOTE=Loli;16524188]I stayed a few, but when the we're blurred it bitched on me. OMG, I was just spoken to by THE Garry! Garry, I wanna sell this game over Steam, could you help me?[/QUOTE] calm down calm down, he's just like any other programmer here. you actually need a finished game to be able to sell it on steam by the way.
[QUOTE=Overv;16524989]Nice, that's actually really useful. Is it going to be public?[/QUOTE] Of course.
I am aware I need to finish my game, it's nearly into BETA to be honest.
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