[QUOTE=nullsquared;16550712]Starting work on an HDR renderer:
[img]http://imgkk.com/i/MhY2Ho.png[/img]
Looks right to me so far...[/QUOTE]
I facepalmed when I saw people had rated you funny.
[QUOTE=qurl;16548255]Because you don't physically own the music, you just pay to not have adverts every 5 minutes. If you're willing to spend money then why not just buy the music to begin with? If spotify shuts down tomorrow then you're stuck with no music and the money you spent could have went on buying the music.[/QUOTE]
Except I've never paid anything and you don't have to. I have almost all music I could ever want to listen to and more for free, the only downside is listening to ads occasionally. I'd rather listen to ads than pay for it.
[editline]12:48PM[/editline]
[QUOTE=JDream;16557848]Here is the current version of the Spotify Notifier, that is good enough to be released. Thanks to Kamern for the amazing logo's, they fit perfectly.
[img]http://jakelprice.com/Untitled-2.png[/img]
[URL=http://filesmelt.com/downloader/Spotify_Notifier.exe]Spotify_Notifier[/URL]
* Beware, its just an EXE file. No fancy zip files, sorry guys.
If anyone has any bugs, could you be a gentlemen and point then to me? Also, if you want the source, shoot me a PM.[/QUOTE]
The text is a little blurry...
[QUOTE=nos217;16558912]What needs anti-aliasing? Looks good to me.[/QUOTE]
[img]http://filesmelt.com/downloader/problem.png[/img]
That :), the problem is he used the 16x16 as the desktop icon as well as the taskbar icon, easily fixed, but it doesn't really matter.
[QUOTE=compwhizii;16554085]Well, uh, how exactly is it supposed to move it half a pixel?[/QUOTE]
It is possible when using textured rects. The graphics card blurs it between two pixels or some shit. Looks nice and smooth.
[QUOTE=Catdaemon;16559546]It is possible when using textured rects. The graphics card blurs it between two pixels or some shit. Looks nice and smooth.[/QUOTE]
No.
You're thinking of texture coordinates, he's talking about geometry coordinates.
Giving libircclient a lua interface.
[lua]
require( "irc" )
local bot = irc( "blankthebot" )
function bot:OnConnect()
self:join( "#luahelp" )
end
bot:connect( "irc.gamesurge.net", 6667 )
bot:run()
[/lua]
Just gotta finish connecting the dots really.
[QUOTE=nullsquared;16551018]I'm assuming whoever thinks I'm being funny has no idea whatsoever how HDR rendering works.[/QUOTE]
Lighten up, I'm pretty sure it has to do with the funny looking debug output. To any non-3d-coder it's going to look like you just blurred the thing 6 times and made an animated gif out of it.
[QUOTE=nullsquared;16559715]No.
You're thinking of texture coordinates, he's talking about geometry coordinates.[/QUOTE]
Well I dunno about Pygame but in XNA position values are floats.
I'm working on a simulator in the spirit of simant. I'm having problems with the graphical side of it though; I'm rendering objects as single pixels and so it's hard to distinguish objects with similar colors from each other. I'm thinking of using sprites instead and increasing the size, but this will limit my maximum simulation world size that can be displayed on screen at once. I also worry that it will slow things down.
[QUOTE=SupahVee;16558111]I have a question about XNA. I just started using it, and to have multiple "ball" sprites I created a List<sprite>. The "sprite" class also contains a list to see with what other sprites collision was checked.
Now, to check collisions with multiple balls I created this algorithm:
[code]Random random = new Random();
foreach (clsSprite mySprite in mySprites)
{
mySprite.Move();
mySprite.Checked.Clear();
}
foreach (clsSprite mySprite2 in mySprites)
{
foreach (clsSprite myOtherSprite in mySprites)
{
if (mySprite2.Overlap_Circle(myOtherSprite) && mySprite2 != myOtherSprite && !mySprite2.Checked.Contains(myOtherSprite) && !myOtherSprite.Checked.Contains(mySprite2))
{
mySprite2.Checked.Add(myOtherSprite);
Vector2 tempVelocity = myOtherSprite.Velocity;
myOtherSprite.Velocity = mySprite2.Velocity;
mySprite2.Velocity = tempVelocity;
}
}
}
[/code]
The problem is that the code is very slow with more than 20-30 balls.[/QUOTE]
Uhhm, why dont you use the Intersect Method for collisions?
[QUOTE=nos217;16567014][media]http://www.youtube.com/watch?v=DFZCA_zRCKk[/media][/QUOTE]
Why is my game dumb? :(.
[QUOTE=nos217;16567014][media]http://www.youtube.com/watch?v=DFZCA_zRCKk[/media][/QUOTE]
Dang, now I need Pause screen.
Yeah that was what I was having fun with haha. And the real time gravity.
[editline]10:10PM[/editline]
I like the flashy animation :).
[QUOTE=nos217;16567014][media]http://www.youtube.com/watch?v=DFZCA_zRCKk[/media][/QUOTE]
The animation is fancy :D
Also Jallenbah is me I added you as a friend on youtube :3
Oh cool thanks for dumb rating.
[QUOTE=nos217;16567576]Yeah that was what I was having fun with haha. And the real time gravity.
[editline]10:10PM[/editline]
I like the flashy animation :).[/QUOTE]
What language are you doing your game in?
I'd really like to add physics to mine, but as a scrolling space shooter, I don't think there is anything I can do with physics.
[QUOTE=PvtCupcakes;16567768]What language are you doing your game in?
I'd really like to add physics to mine, but as a scrolling space shooter, I don't think there is anything I can do with physics.[/QUOTE]
Looks like Python
Yep, definitely Python. It says something about .py files in the beginning of the video.
C++ and SDL :P. You could add particle effects :D.
And thanks a lot Jallen, I spent a little while making those :). Is it bad to use transparent PNGs? I need it for the anti-aliasing. Also, I accepted your youtube friend request. I have a problem though. I have no idea how to make multiple bullets/enemies/balls. Do you need vectors [B]and[/B] classes?
Also, it's not python, that was the screen recorder running in the terminal. And I need to stop making smilies in everything I say, it looks immature.
[QUOTE=nos217;16568267]C++ and SDL :P. You could add particle effects :D.
And thanks a lot Jallen, I spent a little while making those :). Is it bad to use transparent PNGs? I need it for the anti-aliasing. Also, I accepted your youtube friend request. I have a problem though. I have no idea how to make multiple bullets/enemies/balls. Do you need vectors [B]and[/B] classes?
Also, it's not python, that was the screen recorder running in the terminal. And I need to stop making smilies in everything I say, it looks immature.[/QUOTE]
Vectors would be a way but it could be as simple as making an array of structs. When you want to render or update them you just loop through the array.
Could a monkey legally buy a license to the cryEngine?
[QUOTE=qurl;16569110]Could a monkey legally buy a license to the cryEngine?[/QUOTE]
Nope, he does not have a ID.
No ID not Bank Account. No Cryengine
Finally got someone to work on my engine with me, so, to keep everything easier for us, I'm currently writing a build system in python. It'll update the git repo, check to see if there was an actual change in the master branch, and if there was, it will run the cmake program, run make, log the output to a file, then read in said file, pretty it up, and email it to anyone who is in the email group I have set up. The SMTP server I'm using is exim4 and it connects to my custom gmail accounts :D
[QUOTE=nos217;16568267]C++ and SDL :P. You could add particle effects :D.
And thanks a lot Jallen, I spent a little while making those :). Is it bad to use transparent PNGs? I need it for the anti-aliasing. Also, I accepted your youtube friend request. I have a problem though. I have no idea how to make multiple bullets/enemies/balls. Do you need vectors [B]and[/B] classes?
Also, it's not python, that was the screen recorder running in the terminal. And I need to stop making smilies in everything I say, it looks immature.[/QUOTE]
My game has a bullet_create function that just creates a new rectangle, moves it to where I want to fire from, and adds it to the list. Then I have a move() function that gets called every frame and it loops through the list of bullets, moves them, and blits an image into the rectangle.
[QUOTE=qurl;16569110]Could a monkey legally buy a license to the cryEngine?[/QUOTE]
Planning on buying it then?
[media]http://www.youtube.com/watch?v=8nO-B3_yiY0[/media]
First XNA game. I love XNA so far.
For the application i'm working on (C++), I need to count the amount of characters/length of a character array (strlen retrieves the max length, not how many characters placed), is there a way of doing this? Such as searching for a terminating character or such?
[QUOTE=FerrisWheel;16573789]For the application i'm working on (C++), I need to count the amount of characters/length of a character array (strlen retrieves the max length, not how many characters placed), is there a way of doing this? Such as searching for a terminating character or such?[/QUOTE]
strlen retrieves the amount of characters until the terminating null character, which is the length of the string :)
-snip-
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