• What are you working on? V2
    2,001 replies, posted
[img]http://img.meteornet.net/uploads/podehprm/ss.jpg[/img] Fixed up the lighting a bit, got entities colliding with wall tiles. Not sure if I should do soft shadow edges or some actual game bits next.
Do you have normal mapped tiles?
[QUOTE=nos217;16581626]Why censor your name?[/QUOTE] Because it's the other half of my login credentials to Windows Live. Actually I'm not sure how secret that service keeps it generally, since Windows shares all it's login usernames to other computers in a LAN too and some viruses exploit that by doing dictionary attacks against all the user accounts to gain access and copy itself over.
[QUOTE=Stickmoose;16583492]Do you have normal mapped tiles?[/QUOTE] No but the brick thing doesn't work properly, idk why. It's only temporary anyway.
[QUOTE=Catdaemon;16583503]No but the brick thing doesn't work properly, idk why. It's only temporary anyway.[/QUOTE] Ah, anyways, it looks awesome, keep up the good work.
[QUOTE=Spoco;16580749]Parsing files is easy as long as their format stays perfectly consistent. But when there's errors or the file format doesn't follow a specific standard or the standard has flexible syntax, you need a shitload of errorchecking to NOT overflow a buffer and crash your application.[/QUOTE] I'm using Java, so I don't have to worry about buffers. :dance: It's done now. It's not strict XML (I think), but it works for now. It's for my GTA Mod Installer/Uninstaller. Progress is slow, but next week is my last week at work and then I have 4 weeks until school starts again. :D
[QUOTE=Catdaemon;16583196] Fixed up the lighting a bit, got entities colliding with wall tiles. Not sure if I should do soft shadow edges or some actual game bits next.[/QUOTE] Looks awesome. What are you planning to do with it?
[QUOTE=Robbert;16583691]I'm using Java, so I don't have to worry about buffers. :dance:[/QUOTE] :downs: you still have to worry about uncaught out of bounds exceptions :downs:
You and nullsquared are always so calm and kind :D No unnecessary insults from you two [I]ever[/I].
[QUOTE=ryandaniels;16586485]You and nullsquared are always so calm and kind :D No unnecessary insults from you two [I]ever[/I].[/QUOTE] wat?
There's so much sexual tension between the two They should just kiss already
And the only time they EVER acted 13 was when they were 13.
I made a "poor mans animation engine" as I'm calling it. Basically, it clears the console screen every 1/24 second (or whatever you specify with the -d option) and draws the next "frame" you supply it. Frames can be given on the command line, or from any file, each separated by "##" on its own line. Try this one: [code]perl spin -0--- --0-- ---0- ----0 0----[/code] Anyway, here's the (perl) source: [url]http://www.mediafire.com/?sharekey=0269fe2676c3006036df4e8dca141969e04e75f6e8ebb871[/url]
Ha nice.
-Snip-
[QUOTE=ryandaniels;16586485]You and nullsquared are always so calm and kind :D No unnecessary insults from you two [I]ever[/I].[/QUOTE] I don't think I've seen nullsquared or me insult anyone in the programming forum in the past few weeks. Have you?
[QUOTE=gparent;16587457]I don't think I've seen nullsquared or me insult anyone in the programming forum in the past few weeks. Have you?[/QUOTE] You're not serious... are you? D: I mean, I don't have anything against you guys, but honestly, you two (and to a lesser extent, most everyone else in this subforum) seem to have a inescapable desire to make sure that not only does someone realize their mistake (which is a good thing, don't get me wrong), but also make sure they know they are a terrible programmer and should die in a fire. It's rather depressing to watch the near-flame wars that invariably pop up ever few pages. Just my two cents
[QUOTE=ryandaniels;16587678]You're not serious... are you? D:[/QUOTE] Yeah, I am. Can you quote me in the programming forum telling someone "You're stupid", "You're an idiot", "You suck", "Your code is awful" recently? I haven't looked at nullsquared's post history, but I'm almost confident mine is clean. [quote]I mean, I don't have anything against you guys, but honestly, you two (and to a lesser extent, most everyone else in this subforum) seem to have a inescapable desire to make sure that not only does someone realized their mistake (which is a good thing, don't get me wrong), but also make sure they know they are a terrible programmer and should die in a fire.[/quote] EDIT: That I can deal with, I guess for new posters it can be intimidating.
[QUOTE=nullsquared;16581746]HDR lighting pipeline is quite done for now: *pic* *pic*[/QUOTE] Oh wow, that GUI looks awesome, I'm still fiddling with mine to get it right. VGUI is useful, but it doesn't look all that good.
[QUOTE=gparent;16587814]Yeah, I am. Can you quote me in the programming forum telling someone "You're stupid", "You're an idiot", "You suck", "Your code is awful" recently? I haven't looked at nullsquared's post history, but I'm almost confident mine is clean. EDIT: That I can deal with, I guess for new posters it can be intimidating.[/QUOTE] After rewriting this post 4 times, I'm going to issue a restatement. I think I over-reacted a bit when I saw your last post, as I have had this on my mind for quite some time, and I think your post just pushed me over the edge to say something about it. So, after rethinking what I said, I'd like to apologize and say that I don't think you have history of insulting people; although I think you are one of the more experienced users here and sometimes your posts come off with a little edge. Sorry if I offended you :)
I should apologize too because I know for a fact I've said things which can be taken offensively (people often take criticism of their code as criticism of themselves, this is a big issue in enterprises), but let it be known that it is entirely -not- on a personal level. And apology accepted for the history questioning, I know I've said things more harsh than that, don't worry.
Yeah it will look so much better.
[QUOTE=gparent;16588237]I should apologize too because I know for a fact I've said things which can be taken offensively (people often take criticism of their code as criticism of themselves, this is a big issue in enterprises), but let it be known that it is entirely -not- on a personal level. And apology accepted for the history questioning, I know I've said things more harsh than that, don't worry.[/QUOTE] Well this is something I don't see often on Facepunch, quite civil for once!
[QUOTE=ryandaniels;16588047] Sorry if I offended you :)[/QUOTE] It's OK, you just gotta chill sometime.
[QUOTE=nullsquared;16590150]It's OK, you just gotta chill sometime.[/QUOTE] uh... to be honest, I was only referring to gparent.
[QUOTE=ryandaniels;16590606]uh... to be honest, I was only referring to gparent.[/QUOTE] Aha, nice. [QUOTE=AMD 32;16589849]Well this is something I don't see often on Facepunch, quite civil for once![/QUOTE] It's the motherfucking teddy bear man! I'm tellin' ya.
[QUOTE=Spoco;16580410]If you don't need to do anything fancy with it, or you need to manipulate it somehow that std::string is not useful for doing, why have it as a string object? Maybe he needs to format a string in the printf/sprintf style? I don't recall there being anything like that inside std::string. Depending on what you are doing, regular character arrays and fancy 'wrappers' for them, both have their uses.[/QUOTE] so what, boost::format > printf.
[QUOTE=Catdaemon;16583196][img]http://img.meteornet.net/uploads/podehprm/ss.jpg[/img] Fixed up the lighting a bit, got entities colliding with wall tiles. Not sure if I should do soft shadow edges or some actual game bits next.[/QUOTE] Looks good so far, but what is really bothering me there, could you PLEASE turn down the shadow alpha to like .8 ? This is what annoyed me on all screenshots you postet that those were pure black shadows, and also penumbra yeah :D [editline]02:34AM[/editline] Also working on Phage Wars Multiplayer, maybe some of you know the flash game phage wars... Link: [url]http://armorgames.com/play/2675/phage-wars[/url] Images: [IMG]http://img171.imageshack.us/img171/3930/ph1.png[/IMG] [IMG]http://img197.imageshack.us/img197/5415/ph2z.png[/IMG] got the basic Bacteria movements etc. done, gona work on the final gameplay, and then the multiplayer part. Here's a test version if you wanna try (you need xna redistributable 3.0) Download Framework: [url]http://www.microsoft.com/downloads/details.aspx?FamilyID=6521d889-5414-49b8-ab32-e3fff05a4c50&displaylang=en[/url] Download Alpha: [url]http://uploaded.to/file/qhbtam[/url]
[QUOTE=s0ul0r;16592955]Looks good so far, but what is really bothering me there, could you PLEASE turn down the shadow alpha to like .8 ? This is what annoyed me on all screenshots you postet that those were pure black shadows, and also penumbra yeah :D[/QUOTE] Shadows are a lack of light, they don't have alpha. They're pure black if there's no light being cast where they are. They're working as intended.
[QUOTE=gparent;16592825]Aha, nice. It's the motherfucking teddy bear man! I'm tellin' ya.[/QUOTE] I miss the mouse :(
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