I think I might start on an Engineer Battle site where you battles enemies (no PvP battles, maybe later on when I learn Javascript and Ajax) and a shop to buy upgrades.
How's this for the game's logo?
[IMG]http://www.cubeupload.com/files/76ae00asplogo.png[/IMG]
[QUOTE=Namelezz!;16860326]How's this for the game's logo?
[IMG]http://www.cubeupload.com/files/76ae00asplogo.png[/IMG][/QUOTE]
Goddamn you and your ability to have a definite art style.
[QUOTE=Tezza1234;16858657]I'm really liking the pixel art direction!
Sound!
[media]http://www.youtube.com/watch?v=sscqPmkojaI[/media][/QUOTE]
Neat
[url]http://www.cattapultcomics.byethost14.com/engineerbattle/index.php[/url]
That's the design so far. I'm building it onto Cattapult Comics for now.
[IMG]http://cubeupload.com/files/a33a00aspscreenie5.png[/IMG]
Changed the HUD a bit. New spell (Lesser Heal).
Bloom is out till I get to my own computer.
God damn you and your ability to draw
Change the hearts, and I think the logo is a bit to dark.
And I would play that game.
I probably won't change the hearts. They sort of fit the HUD. The logo...hm...I couldn't find a suitable background color so I made it black. It makes the title stand out nicely and gives that nostalgic DOS game vibe.
[QUOTE=Namelezz!;16863306] gives that nostalgic DOS game vibe.[/QUOTE]
My favorite trait of that logo :D
Keep it.
Tomorrow I'll get working on item drops and inventory. So if all goes well you'll have more screenshots by then! The game revolves around a skill point system not unlike Dark Messiah, I'll keep you updated on that as well.
Well he could always change the background colour.
[IMG]http://i162.photobucket.com/albums/t259/nos217/Random/healthtemp.png[/IMG]
[editline]09:54PM[/editline]
Ok that looks bad because of the white on white but you get the idea.
Meh, the "epic blue" glow of the title sort of disappears when used against other than black background.
[editline]09:15PM[/editline]
[url]http://namelezz.net/asp/[/url]
Gathered all the screenshots so far to this website here. It will later host a proper site.
Yeah I thought it looked good on black.
[QUOTE=Namelezz!;16863422]Meh, the "epic blue" glow of the title sort of disappears when used against other than black background.
[editline]09:15PM[/editline]
[url]http://namelezz.net/asp/[/url]
Gathered all the screenshots so far to this website here. It will later host a proper site.[/QUOTE]
Damn you, now I feel like redesigning my site to a clean layout, is that jQuery I see for the text descriptions?
Also, keep the logo on black, looks good.
That's what you call clean?
Seriously nice work Namelezz!
Thanks Tezza! I'm doing my best to make this into a really good game.
[QUOTE=nos217;16864293]That's what you call clean?[/QUOTE]
Compared to my style, yes.
[url]http://www.cattapultcomics.byethost14.com/engineerbattle/index.php[/url]
Design is pretty much done. What do you guys think?
Can make some rancid sounding stuff!
[media]http://www.youtube.com/watch?v=0WpgQcya0dQ[/media]
Now have Zoom Buttons and Tile Modifier Buttons, A way to turn off the grid, Multiple "Muso" Support" and Some internal speed tweaks.
Need to devise a way for the button strip to center regardless of screen resolution, Everything apart from the buttons scales to any resolution past 640x480
Tezza, that's just awesome!
Had to rewrite an old function that turns concave shapes into convex ones.
[img]http://www.cubeupload.com/files/5dd000beforeafter.png[/img]
Still ironing out the details.
(if you aren't using firefox, use these links):
[url]http://i429.photobucket.com/albums/qq12/the1trueryandaniels/asteroid_compund_before.png[/url]
[url]http://i429.photobucket.com/albums/qq12/the1trueryandaniels/asteroid_compund_after.png[/url]
[QUOTE=ryandaniels;16865853]Had to rewrite an old function that turns concave shapes into convex ones.
[img]http://www.cubeupload.com/files/5dd000beforeafter.png[/img]
Still ironing out the details.
(if you aren't using firefox, use these links):
[url]http://i429.photobucket.com/albums/qq12/the1trueryandaniels/asteroid_compund_before.png[/url]
[url]http://i429.photobucket.com/albums/qq12/the1trueryandaniels/asteroid_compund_after.png[/url][/QUOTE]
Look on the bright side, if you ever have to make a BSP compiler you're already halfway there :v:
[img]http://www.cubeupload.com/files/5ac800befaft2.png[/img]
Hooray
[editline]10:59PM[/editline]
[QUOTE=Chandler;16867218]Look on the bright side, if you ever have to make a BSP compiler you're already halfway there :v:[/QUOTE]
What exactly is a BSP compiler? All I could gather from some quick research was it was special way to make map geometry in games where only the outer surface is used. I guess I can kinda see the connections, but it's still rather fuzzy to me.
[editline]11:01PM[/editline]
[url]http://i429.photobucket.com/albums/qq12/the1trueryandaniels/001.png[/url]
[url]http://i429.photobucket.com/albums/qq12/the1trueryandaniels/002.png[/url]
Is it just me or are my asteroids getting rounder and rounder?
:saddowns:
[QUOTE=ryandaniels;16871968][img]http://www.cubeupload.com/files/5ac800befaft2.png[/img]
Hooray
[editline]10:59PM[/editline]
What exactly is a BSP compiler? All I could gather from some quick research was it was special way to make map geometry in games where only the outer surface is used. I guess I can kinda see the connections, but it's still rather fuzzy to me.
[editline]11:01PM[/editline]
[url]http://i429.photobucket.com/albums/qq12/the1trueryandaniels/001.png[/url]
[url]http://i429.photobucket.com/albums/qq12/the1trueryandaniels/002.png[/url]
IS it just me or are my asteroids getting rounder and rounder?
:saddowns:[/QUOTE]
Personally i prefer round asteroids. I mean really round shit is amazing. Like boobs.
But anyways great job on finishing that.
[QUOTE=ryandaniels;16871968]
What exactly is a BSP compiler? All I could gather from some quick research was it was special way to make map geometry in games where only the outer surface is used. I guess I can kinda see the connections, but it's still rather fuzzy to me.
[/QUOTE]
That's the BSP Map Format where you have space, and then create a series of triangles. If you've worked with Source/Quake engines think of it as the vis program that does the calculations. Your asteroids are effectively the same thing.
BSP is a Binary Space Partition, which is a bit different from the map format :)
[QUOTE=Mr.123;16872361]Personally i prefer round asteroids. I mean really round shit is amazing. Like boobs.
But anyways great job on finishing that.[/QUOTE]
Thanks :D Although round objects don't show off box2d physics as well as oblong and other oddly shapes things do. Plus I really want to immerse the player in the world I'm creating, and round asteroids look too generated, not natural.
I'm not worried about it much anyways, I'm sure I'll think of something long before I actually release. I'm mostly glad I got the chopping code out of my hair.
[editline]11:49PM[/editline]
[QUOTE=Chandler;16872556]That's the BSP Map Format where you have space, and then create a series of triangles. If you've worked with Source/Quake engines think of it as the vis program that does the calculations. Your asteroids are effectively the same thing.
BSP is a Binary Space Partition, which is a bit different from the map format :)[/QUOTE]
ah. I expect it slightly more complex doing it in 3d though, right? :v:
[QUOTE=ryandaniels;16872560]Thanks :D Although round objects don't show off box2d physics as well as oblong and other oddly shapes things do. Plus I really want to immerse the player in the world I'm creating, and round asteroids look too generated, not natural.
I'm not worried about it much anyways, I'm sure I'll think of something long before I actually release. I'm mostly glad I got the chopping code out of my hair.
[editline]11:49PM[/editline]
ah. I expect it slightly more complex doing it in 3d though, right? :v:[/QUOTE]
Well if you look at the map from a top down view, and side view, and a front view, you're running it three times. Michael Abrash's Black Book of Programming discusses creating a BSP Compiler. You can find it as a free download from gamedev.net
But I suggest you finish your asteroids thing though.
[QUOTE=ryandaniels;16871968][img]http://www.cubeupload.com/files/5ac800befaft2.png[/img]
Hooray
[/QUOTE]
I'm curious as to how you did that...
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