• What are you working on? V2
    2,001 replies, posted
[QUOTE=Blynx6;17130871]Curious to know, is that directX?[/QUOTE] He's writing it in BlitzMax, using OpenGL I think.
Blitzmax... o:
[QUOTE=Maurice;17128981]To continue with my useless programs, I wrote a program which creates a mosaic of a bigger picture using smaller pictures. (Inspired by that WoW one) [pictures] Took me about 4 hours, still a lot to fix (Like why is firefox so red?) :([/QUOTE] Holy shit, that's pretty cool.
Catdaemon, I LOVE the name of your game ^^
I got my hands on some WoW icons: [url=http://filesmelt.com/downloader/ffhuge.png][img]http://filesmelt.com/downloader/ffsmall.png[/img][/url] (Click for huge size, 2760x2640) I think I'll really have to dither the picture. Damn I hate dithering. Had so many problems with it last time. I can probably port it over pretty straight, though.
Hahaha that is so cool man. Just the fact that it puts it together so nicely. What happens if you only provide it with pretty much red icons, or any other color? How does it look? [editline]12:38PM[/editline] Now you can make massive collages of things.
[QUOTE=nos217;17136463]Hahaha that is so cool man. Just the fact that it puts it together so nicely. What happens if you only provide it with pretty much red icons, or any other color? How does it look? [editline]12:38PM[/editline] Now you can make massive collages of things.[/QUOTE] Probably just finds the image where the average colour of the pixels is closest to the pixel in the picture. So It would pick the red which is closest to the other colour. If they are all red I would expect it to just make a block colour one (all pixels using the same image). Seeing it render a gradient would be interesting (like the colour selector in gimp) Also dithering sucks to have to program. Easiest way I would say is to reduce the number of colours in the image, dither it, [i]then[/i] turn it into those images... If that's possible.
Yeah do a gradient haha, that would be pretty cool.
What I think would be the best method, get all the average colors from the image list, and then dither the image using only those colors. Then just replace colors with images.
I'm making my own "image-collage" creator. For now, you can select a directory and it "caches" all the images files finding the average. Is there a quick function in C# to choose the nearest number to another in an array?
[QUOTE=Blynx6;17130871]Curious to know, is that directX?[/QUOTE] OpenGL boi
Trying to get everything set up for writing homebrew for my PSP. Anyone of you got any experience with it?
[QUOTE=Catdaemon;17129317][media]http://img.meteornet.net/uploads/1dbjndvv/ss.png[/media] Done a chat box! The messages here are relayed through the server, so you know that shit works. The text box and the blue fading thing background image are hidden until you press tab, then they fade in. You can hide it by pressing tab once more or escape in which case everything fades out but the text stays, so it behaves just like source.[/QUOTE] [QUOTE]>> bind tilde showconsole[/QUOTE] Wait, what?
[QUOTE=The Inzuki;17143201]Wait, what?[/QUOTE] The ~ key.
[QUOTE=noctune9;17143249]The ~ key.[/QUOTE] I meant how did he already open up the console? :v
[QUOTE=The Inzuki;17143647]I meant how did he already open up the console? :v[/QUOTE] They are probably predefined in a config or something.
God, scale is really fucking with me here. Can't seem to work very quickly because I'm always bogged down trying to wrap my head around how everything is going to fit together.
[QUOTE=The Inzuki;17143647]I meant how did he already open up the console? :v[/QUOTE] :iiam:
[media]http://www.youtube.com/watch?v=mdNXKiBOQ_Q[/media] Whole week has gone and I have redone my map-system and started to make second boss. Also I have cleared some bugs. Yay.
[QUOTE=Sasupoika;17143926][media]http://www.youtube.com/watch?v=mdNXKiBOQ_Q[/media] Whole week has gone and I have redone my map-system and started to make second boss. Also I have cleared some bugs. Yay.[/QUOTE] How are you able to survive?
[QUOTE=Sasupoika;17143926][media]http://www.youtube.com/watch?v=mdNXKiBOQ_Q[/media] Whole week has gone and I have redone my map-system and started to make second boss. Also I have cleared some bugs. Yay.[/QUOTE] Holy shit, what.
Skill. And small hitbox. It is still quite hard.
[QUOTE=Sasupoika;17144677]And small hitbox.[/QUOTE] Isn't that cheating? :v: The hitbox should be as big as the ship.
[QUOTE=Z_guy;17144823]Isn't that cheating? :v: The hitbox should be as big as the ship.[/QUOTE] You've obviously never played a bullet hell game.
[QUOTE=The Inzuki;17143647]I meant how did he already open up the console? :v[/QUOTE] The console is open when the game starts - That tilde bind doesn't actually work yet hurr. However, the commands there are being run from resource/game.cfg which contains: r_starfielddepth 500 bind w forward bind s backward bind a left bind d right bind tilde showconsole bind tab showchat
[QUOTE=Catdaemon;17144921]The console is open when the game starts - That tilde bind doesn't actually work yet hurr. However, the commands there are being run from resource/game.cfg which contains: r_starfielddepth 500 bind w forward bind s backward bind a left bind d right bind tilde showconsole bind tab showchat[/QUOTE] :ms:
[QUOTE=Robber;17143106]Trying to get everything set up for writing homebrew for my PSP. Anyone of you got any experience with it?[/QUOTE] What do you need help with?
[QUOTE=Chandler;17145313]What do you need help with?[/QUOTE] How to get the home button to work. I'm new to writing for anything but Windows/Linux PCs and I'm not very experienced at C/C++. When I was writing that post I had trouble setting up the compiler and IDE, but that works now. I have some samples and one has the home button working, but I can not figure out why it is working there and not working in my program. When I'm somewhat familiar with it I want to use it to play/pause the WMP on my PC. So all I have to get working is the home button, the cross and WLAN (and sending something to my PC). Making the program on my PC get the commands from my PSP and control the WMP shouldn't be hard at all (at least I think so). If that would turn out to be a problem I could still use this: [url]http://msdn.microsoft.com/en-us/library/bb383953.aspx[/url] Wow, why the hell did I write such a lengthy post. :/
Working on my first sfml well "Game" its actually more of a simulation. Got my world/entities system working thanks to fp and its members and created my first planet. [img]http://i28.tinypic.com/13zcy38.jpg[/img] green dot is a planet, creates planets with random size, direction,color etc. And I got basic movement done.
Good job. :)
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