• What are you working on? V2
    2,001 replies, posted
[QUOTE=compwhizii;17179854][img]http://imgkk.com/i/4XoIqx.png[/img] Starting work on another website.[/QUOTE] Looks good, but you should make the background more interesting. Just Grey doesn't look that nice.
There's a gradient it's just hard to see with that small of a sample.
Is that just a large image you plan on turning into a site? Dumb ratings :saddowns: The checkerboard and lines are what got me.
[QUOTE=Benjy355;17182704]Is that just a large image you plan on turning into a site?[/QUOTE] Pf, the image is the website. :rolleyes:
[QUOTE=compwhizii;17182867]Pf, the image is the website. :rolleyes:[/QUOTE] I never got making websites through images. I kinda just wing it from scratch with a design in mind.
I lay the site out in Photoshop and do gradients and the such, slice it into bits to repeat, and then write up the HTML and CSS.
[QUOTE=compwhizii;17183979]I lay the site out in Photoshop and do gradients and the such, slice it into bits to repeat, and then write up the HTML and CSS.[/QUOTE] Seems a lot more effective than my guess work.
Working on a 2d tank game using SFML: [img]http://img41.imageshack.us/img41/7443/tanke.png[/img]
[QUOTE=Sloped;17184125]Seems a lot more effective than my guess work.[/QUOTE] Indeed. I usually wake up with an idea, start yelling at everyone on MSN to start making me some images I can use for the site, then I do the rest. Then again, [url=www.errur.com]my designs are always very simplistic[/url]
[QUOTE=Shootfast;17189186]Working on a 2d tank game using SFML: [/QUOTE] I'm working on this project too, except it looks like this: [IMG]http://i114.photobucket.com/albums/n259/Irk89/obsolete.png[/IMG]
[QUOTE=Irk89;17191106]I'm working on this project too, except it looks like this: -snip-[/QUOTE] I like my project better
Been playing Canabalt lately, was inspired to create a close to clone of it with SFML. [img]http://img7.imageshack.us/img7/6784/etfi.jpg[/img] Menu. [b]Background from the actual Canabalt game. I'll replace it for final release.[/b] [img]http://img529.imageshack.us/img529/8750/etf2.jpg[/img] Game. Floor scrolls. Player model will be made eventually. Idea: Run. Just run. Jump over boxes on the floor, if you get hit enough times you die. Should I continue? Also, isn't Escape the fate a band?
[QUOTE=Blynx6;17192606]Also, isn't Escape the fate a band?[/QUOTE] Yeah.
[QUOTE=Dr Magnusson;17190857]Indeed. I usually wake up with an idea, start yelling at everyone on MSN to start making me some images I can use for the site, then I do the rest. Then again, [url=www.errur.com]my designs are always very simplistic[/url][/QUOTE] I just do stuff like this: [url=http://frc1548.org/newsite/]School Robotics Team Site[/url] which is still in progress. and [url=http://studiose.org/]Homepage test[/url] which looks like shite.
[QUOTE=Irk89;17191106]I'm working on this project too, except it looks like this: -img-[/QUOTE] Is this some kind of tutorial ? Or just both working on the same project ? (if its a tutorial, link ?)
[QUOTE=nullsquared;17165206] Also - if those particular keywords aren't commands, then how does your bind command work? It doesn't make sense, if bind can bind commands as well as "identifier", how do those identifiers know what key you passed to bind?[/QUOTE] [code] ' Key bindings! Global BKEY_FORWARD:Int = 0 Global BKEY_BACKWARD:Int = 0 Global BKEY_LEFT:Int = 0 Global BKEY_RIGHT:Int = 0 Global KEYBINDS:TMap = New TMap Global Special_Keys:TMap = New TMap Special_Keys.Insert("tab", String(KEY_TAB)) Special_Keys.Insert("space", String(KEY_SPACE)) Special_Keys.Insert("return", String(KEY_RETURN)) Special_Keys.Insert("enter", String(KEY_ENTER)) Special_Keys.Insert("alt", String(KEY_LALT)) Special_Keys.Insert("ctrl", String(KEY_LCONTROL)) Special_Keys.Insert("shift", String(KEY_LSHIFT)) Special_Keys.Insert("backspace", String(KEY_BACKSPACE)) Special_Keys.Insert("ins", String(KEY_INSERT)) Special_Keys.Insert("insert", String(KEY_INSERT)) Special_Keys.Insert("del", String(KEY_DELETE)) Special_Keys.Insert("deletr", String(KEY_DELETE)) Special_Keys.Insert("home", String(KEY_HOME)) Special_Keys.Insert("end", String(KEY_END)) Special_Keys.Insert("left", String(KEY_LEFT)) Special_Keys.Insert("right", String(KEY_RIGHT)) Special_Keys.Insert("up", String(KEY_UP)) Special_Keys.Insert("down", String(KEY_DOWN)) Special_Keys.Insert("tilde", "96") ' These don't work, need to find the right number. Special_Keys.Insert("`", "96") Function BindKey:Int(a:String[]) If a And a.Dimensions()[0] > 1 Then Local keynum:Int If a[0].Length = 1 Then keynum = Asc(Upper(a[0])) ElseIf Special_Keys.Contains(Lower(a[0])) Then keynum = Int(String(Special_Keys.ValueForKey(Lower(a[0])))) Else console.WriteLine("Must bind a valid key!") Return 0 EndIf Select a[1] Case "forward" BKEY_FORWARD = keynum Case "backward" BKEY_BACKWARD = keynum Case "left" BKEY_LEFT = keynum Case "right" BKEY_RIGHT = keynum Default Local l:Int = a.Dimensions()[0] Local build:String = "" For Local i:Int = 1 To l - 1 build = build + a[i] + " " Next KEYBINDS.Insert(String(keynum), build) End Select Else Console.WriteLine("Format: bind <key> <command>") EndIf End Function concommand.Create("bind", BindKey) Function RunKeyBindings() For Local key:String = EachIn KEYBINDS.Keys() If KeyHit(Int(key)) Then Console.ProcessInput(String(KEYBINDS.ValueForKey(key)), True) ' The true at the end makes the command run silently. End If Next End Function [/code]
[QUOTE=quincy18;17193290]Is this some kind of tutorial ? Or just both working on the same project ? (if its a tutorial, link ?)[/QUOTE] Working on the same project, using tutorials on the SFML website ([url]http://www.sfml-dev.org/tutorials/[/url]) and SpriteLib GPL art ([url]http://www.flyingyogi.com/fun/spritelib.html[/url])
-snip im stupid-
[QUOTE=ddrl46;17194165]Does anyone know how to make [img][/img] tags in php? (I tried making them but they are easily hackable). Edit: I mean BBCode.[/QUOTE] Regular Expressions!?
[QUOTE=ddrl46;17194165]Does anyone know how to make [img][/img] tags in php? (I tried making them but they are easily hackable). Edit: I mean BBCode.[/QUOTE] Google for a bbcode parser.
[QUOTE=Irk89;17191106]I'm working on this project too, except it looks like this: [IMG]http://i114.photobucket.com/albums/n259/Irk89/obsolete.png[/IMG][/QUOTE] I thought I was original :(
Writing the first and last game using my engine before I gut it. Here's a screen.. [URL=http://s694.photobucket.com/albums/vv301/briannevec/other/?action=view&current=Asteroids_3.png][IMG]http://i694.photobucket.com/albums/vv301/briannevec/other/th_Asteroids_3.png[/IMG][/URL] My engine allows you to draw 2d shapes pretty easily, but it's lacking a lot of advanced features and just doesn't quite work like I want, so I'm quitting it and starting a new one from scratch.
I just took the plunge into SICP. [img]http://www.cubeupload.com/files/dc2600untitled.png[/img] I don't know whether to be enlightened or dicked up. Hell, maybe I could write a function to churn out constructors and selectors for a variable amount of items.
More testing with my image-mosaic creator. [img]http://upload.namelezz.net/downloader.php?file=8771950_megamanprotomanresize.png[/img] Real image : [url]http://upload.namelezz.net/downloader.php?file=3241489_megamanprotomanfull.png[/url] (1900x1050)
[QUOTE=Nevec;17194786] My engine allows you to draw 2d shapes pretty easily, but it's lacking a lot of advanced features and just doesn't quite work like I want, so I'm quitting it and starting a new one from scratch.[/QUOTE] That's why you're supposed to [url=http://scientificninja.com/advice/write-games-not-engines]write games, not engines.[/url]
First thing I saw while browsing the Uplink source: [cpp] int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // Work out the exe app path // THANK YOU VERY MUCH WIN32 // WHATEVER WAS WRONG WITH ARGV[0] YOU FUCKING IDIOTS // Break up lpCmdLine into argc and argv char **argv = NULL; int argc = 1; if ( *lpCmdLine != '\x0' ) { char *cmdLineCopy = new char [strlen(lpCmdLine)+1]; strcpy ( cmdLineCopy, lpCmdLine ); char *c = cmdLineCopy; while ( c ) { ++argc; c = strchr ( (c+1), ' ' ); } argv = new char *[argc]; argv[0] = apppath; if ( argc > 1 ) { argv [1] = cmdLineCopy; char *c = strchr ( cmdLineCopy, ' '); int n = 2; while ( c ) { *c = '\x0'; argv [n] = (c+1); ++n; c = strchr ( (c+1), ' ' ); } } } else { argv = new char *[1]; argv[0] = apppath; } // Run the game [/cpp] :v:
[QUOTE=Sippeangelo;17195675]First thing I saw while browsing the Uplink source: [cpp] int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // Work out the exe app path // THANK YOU VERY MUCH WIN32 // WHATEVER WAS WRONG WITH ARGV[0] YOU FUCKING IDIOTS // Break up lpCmdLine into argc and argv char **argv = NULL; int argc = 1; if ( *lpCmdLine != '\x0' ) { char *cmdLineCopy = new char [strlen(lpCmdLine)+1]; strcpy ( cmdLineCopy, lpCmdLine ); char *c = cmdLineCopy; while ( c ) { ++argc; c = strchr ( (c+1), ' ' ); } argv = new char *[argc]; argv[0] = apppath; if ( argc > 1 ) { argv [1] = cmdLineCopy; char *c = strchr ( cmdLineCopy, ' '); int n = 2; while ( c ) { *c = '\x0'; argv [n] = (c+1); ++n; c = strchr ( (c+1), ' ' ); } } } else { argv = new char *[1]; argv[0] = apppath; } // Run the game [/cpp] :v:[/QUOTE] Why didn't they just compile with the standard main(int, char**) then?
[url=http://www.introversion.co.uk/uplink/]Uplink[/url] o.O? Also, GetModuleFileName.
[QUOTE=nullsquared;17195724]Why didn't they just compile with the standard main(int, char**) then?[/QUOTE] They do that too, but not for windows. I guess they don't want a console window flash about. [editline]04:37PM[/editline] [QUOTE=ZeekyHBomb;17195747][url=http://www.introversion.co.uk/uplink/]Uplink[/url] o.O?[/QUOTE] Yes, Uplink
[QUOTE=Sippeangelo;17195760]They do that too, but not for windows. I guess they don't want a console window flash about.[/quote] It can be hidden.
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